// creates an bitmap from the native image format
wxBitmap(CGImageRef image);
+ wxBitmap(WX_NSImage image);
+ // Create a bitmap compatible with the given DC
+ wxBitmap(int width, int height, const wxDC& dc);
+
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1) { (void)Create(width, height, depth); }
wxBitmap(const wxSize& sz, int depth = -1) { (void)Create(sz, depth); }
virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
bool Create( CGImageRef image );
+ bool Create( WX_NSImage image );
+
+ // Create a bitmap compatible with the given DC, inheriting its magnification factor
+ bool Create(int width, int height, const wxDC& dc);
+
+ // Create a bitmap with a scale factor, width and height are multiplied with that factor
+ bool CreateScaled(int logwidth, int logheight, int depth, double logicalScale);
// virtual bool Create( WXHICON icon) ;
virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
void *BeginRawAccess() ;
void EndRawAccess() ;
+ double GetScaleFactor() const;
protected:
virtual wxGDIRefData *CreateGDIRefData() const;
virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;