// creates an bitmap from the native image format
wxBitmap(CGImageRef image);
+ wxBitmap(WX_NSImage image);
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1) { (void)Create(width, height, depth); }
virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
bool Create( CGImageRef image );
+ bool Create( WX_NSImage image );
// virtual bool Create( WXHICON icon) ;
virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);