#endif
#ifndef __GSOCKET_STANDALONE__
+#include "wx/defs.h"
#include "wx/setup.h"
#endif
#include "gsocket.h"
/* If not using wxWindows, a global var called hInst must
- * be available and it must containt the app's instance
+ * be available and it must contain the app's instance
* handle.
*/
#define INSTANCE hInst
# pragma warning(default:4115) /* named type definition in parentheses */
#endif
-#define CLASSNAME "_GSocket_Internal_Window_Class"
-#define WINDOWNAME "_GSocket_Internal_Window_Name"
+#define CLASSNAME TEXT("_GSocket_Internal_Window_Class")
+#define WINDOWNAME TEXT("_GSocket_Internal_Window_Name")
/* Maximum number of different GSocket objects at a given time.
* This value can be modified at will, but it CANNOT be greater
/* Per-socket GUI initialization / cleanup */
-bool _GSocket_GUI_Init(GSocket *socket)
+int _GSocket_GUI_Init(GSocket *socket)
{
int i;
{
EnterCriticalSection(&critical);
socket = socketList[(uMsg - WM_USER)];
- event = -1;
+ event = (GSocketEvent) -1;
cback = NULL;
data = NULL;
#else /* !wxUSE_SOCKETS */
-/*
+/*
* Translation unit shouldn't be empty, so include this typedef to make the
* compiler (VC++ 6.0, for example) happy
*/
-typedef (*wxDummy)();
+typedef void (*wxDummy)();
#endif /* wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) */