+/////////////////////////////////////////////////////////////////////////////
+// Name: dialog.h
+// Purpose: wxDialog class
+// Author: Stefan Csomor
+// Modified by:
+// Created: 1998-01-01
+// RCS-ID: $Id$
+// Copyright: (c) Stefan Csomor
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_DIALOG_H_
+#define _WX_DIALOG_H_
+
+#include "wx/panel.h"
+
+WXDLLIMPEXP_DATA_CORE(extern const char) wxDialogNameStr[];
+
+class WXDLLIMPEXP_FWD_CORE wxMacToolTip ;
+class WXDLLIMPEXP_FWD_CORE wxModalEventLoop ;
+
+// Dialog boxes
+class WXDLLIMPEXP_CORE wxDialog : public wxDialogBase
+{
+ DECLARE_DYNAMIC_CLASS(wxDialog)
+
+public:
+ wxDialog() { Init(); }
+
+ // Constructor with no modal flag - the new convention.
+ wxDialog(wxWindow *parent, wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_DIALOG_STYLE,
+ const wxString& name = wxDialogNameStr)
+ {
+ Init();
+ Create(parent, id, title, pos, size, style, name);
+ }
+
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_DIALOG_STYLE,
+ const wxString& name = wxDialogNameStr);
+
+ virtual ~wxDialog();
+
+// virtual bool Destroy();
+ virtual bool Show(bool show = true);
+
+ // return true if we're showing the dialog modally
+ virtual bool IsModal() const;
+
+ // show the dialog modally and return the value passed to EndModal()
+ virtual int ShowModal();
+
+ virtual void ShowWindowModal();
+
+ // may be called to terminate the dialog with the given return code
+ virtual void EndModal(int retCode);
+
+ static bool OSXHasModalDialogsOpen();
+ static void OSXBeginModalDialog();
+ static void OSXEndModalDialog();
+
+ // implementation
+ // --------------
+
+ wxDialogModality GetModality() const;
+
+#if wxOSX_USE_COCOA
+ virtual void ModalFinishedCallback(void* WXUNUSED(panel), int WXUNUSED(returnCode)) {}