-#ifdef __WXMAC_CLASSIC__
-#include "wx/mac/classic/menu.h"
-#else
-#include "wx/mac/carbon/menu.h"
+/////////////////////////////////////////////////////////////////////////////
+// Name: menu.h
+// Purpose: wxMenu, wxMenuBar classes
+// Author: Stefan Csomor
+// Modified by:
+// Created: 1998-01-01
+// RCS-ID: $Id$
+// Copyright: (c) Stefan Csomor
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_MENU_H_
+#define _WX_MENU_H_
+
+class WXDLLIMPEXP_FWD_CORE wxFrame;
+
+#include "wx/arrstr.h"
+
+// ----------------------------------------------------------------------------
+// Menu
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_FWD_CORE wxMenuImpl ;
+
+class WXDLLIMPEXP_CORE wxMenu : public wxMenuBase
+{
+public:
+ // ctors & dtor
+ wxMenu(const wxString& title, long style = 0)
+ : wxMenuBase(title, style) { Init(); }
+
+ wxMenu(long style = 0) : wxMenuBase(style) { Init(); }
+
+ virtual ~wxMenu();
+
+ virtual void Attach(wxMenuBarBase *menubar) ;
+
+ virtual void Break();
+
+ virtual void SetTitle(const wxString& title);
+
+ bool ProcessCommand(wxCommandEvent& event);
+
+ // get the menu handle
+ WXHMENU GetHMenu() const ;
+
+ // implementation only from now on
+ // -------------------------------
+
+ bool HandleCommandUpdateStatus( wxMenuItem* menuItem, wxWindow* senderWindow = NULL);
+ bool HandleCommandProcess( wxMenuItem* menuItem, wxWindow* senderWindow = NULL);
+ void HandleMenuItemHighlighted( wxMenuItem* menuItem );
+ void HandleMenuOpened();
+ void HandleMenuClosed();
+
+ wxMenuImpl* GetPeer() { return m_peer; }
+
+ // make sure we can veto
+ void SetAllowRearrange( bool allow );
+ bool AllowRearrange() const { return m_allowRearrange; }
+
+ // if a menu is used purely for internal implementation reasons (eg wxChoice)
+ // we don't want native menu events being triggered
+ void SetNoEventsMode( bool noEvents );
+ bool GetNoEventsMode() const { return m_noEventsMode; }
+protected:
+ // hide special menu items like exit, preferences etc
+ // that are expected in the app menu
+ void DoRearrange() ;
+
+ bool DoHandleMenuEvent( wxEvent& evt );
+ virtual wxMenuItem* DoAppend(wxMenuItem *item);
+ virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item);
+ virtual wxMenuItem* DoRemove(wxMenuItem *item);
+
+private:
+ // common part of all ctors
+ void Init();
+
+ // common part of Append/Insert (behaves as Append is pos == (size_t)-1)
+ bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1);
+
+ // terminate the current radio group, if any
+ void EndRadioGroup();
+
+ // if TRUE, insert a breal before appending the next item
+ bool m_doBreak;
+
+ // in this menu rearranging of menu items (esp hiding) is allowed
+ bool m_allowRearrange;
+
+ // don't trigger native events
+ bool m_noEventsMode;
+
+ // the position of the first item in the current radio group or -1
+ int m_startRadioGroup;
+
+ wxMenuImpl* m_peer;
+
+ DECLARE_DYNAMIC_CLASS(wxMenu)
+};
+
+#if wxOSX_USE_COCOA_OR_CARBON
+
+// the iphone only has popup-menus
+
+// ----------------------------------------------------------------------------
+// Menu Bar (a la Windows)
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_CORE wxMenuBar : public wxMenuBarBase
+{
+public:
+ // ctors & dtor
+ // default constructor
+ wxMenuBar();
+ // unused under MSW
+ wxMenuBar(long style);
+ // menubar takes ownership of the menus arrays but copies the titles
+ wxMenuBar(size_t n, wxMenu *menus[], const wxString titles[], long style = 0);
+ virtual ~wxMenuBar();
+
+ // menubar construction
+ virtual bool Append( wxMenu *menu, const wxString &title );
+ virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
+ virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
+ virtual wxMenu *Remove(size_t pos);
+
+ virtual void EnableTop( size_t pos, bool flag );
+ virtual void SetMenuLabel( size_t pos, const wxString& label );
+ virtual wxString GetMenuLabel( size_t pos ) const;
+ virtual bool Enable( bool enable = true );
+ // for virtual function hiding
+ virtual void Enable( int itemid, bool enable )
+ {
+ wxMenuBarBase::Enable( itemid, enable );
+ }
+
+ // implementation from now on
+ void Detach();
+
+ // returns TRUE if we're attached to a frame
+ bool IsAttached() const { return m_menuBarFrame != NULL; }
+ // get the frame we live in
+ wxFrame *GetFrame() const { return m_menuBarFrame; }
+ // attach to a frame
+ void Attach(wxFrame *frame);
+
+ // if the menubar is modified, the display is not updated automatically,
+ // call this function to update it (m_menuBarFrame should be !NULL)
+ void Refresh(bool eraseBackground = true, const wxRect *rect = NULL);
+
+ static void SetAutoWindowMenu( bool enable ) { s_macAutoWindowMenu = enable ; }
+ static bool GetAutoWindowMenu() { return s_macAutoWindowMenu ; }
+
+ void MacInstallMenuBar() ;
+ static wxMenuBar* MacGetInstalledMenuBar() { return s_macInstalledMenuBar ; }
+ static void MacSetCommonMenuBar(wxMenuBar* menubar) { s_macCommonMenuBar=menubar; }
+ static wxMenuBar* MacGetCommonMenuBar() { return s_macCommonMenuBar; }
+
+
+ static WXHMENU MacGetWindowMenuHMenu() { return s_macWindowMenuHandle ; }
+protected:
+ // common part of all ctors
+ void Init();
+
+ static bool s_macAutoWindowMenu ;
+ static WXHMENU s_macWindowMenuHandle ;
+
+private:
+ static wxMenuBar* s_macInstalledMenuBar ;
+ static wxMenuBar* s_macCommonMenuBar ;
+
+ wxMenu* m_rootMenu;
+ wxMenu* m_appleMenu;
+
+ DECLARE_DYNAMIC_CLASS(wxMenuBar)
+};
+
#endif
+
+#endif // _WX_MENU_H_