]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/osx/sound.h
Split wxTextCompleter into a base class and wxTextCompleterSimple.
[wxWidgets.git] / include / wx / osx / sound.h
index b282748a9a208961c4b1341bff4b2ec03dc097cf..d9da4e1eca776ef85f1d8c22c1bc3ac43f30a369 100644 (file)
@@ -1,5 +1,84 @@
-#ifdef __WXMAC_CLASSIC__
-#include "wx/mac/classic/sound.h"
-#else
-#include "wx/mac/carbon/sound.h"
+/////////////////////////////////////////////////////////////////////////////
+// Name:        wx/osx/sound.h
+// Purpose:     wxSound class (loads and plays short Windows .wav files).
+//              Optional on non-Windows platforms.
+// Author:      Ryan Norton, Stefan Csomor
+// Modified by:
+// Created:     1998-01-01
+// RCS-ID:      $Id$
+// Copyright:   (c) Ryan Norton, Stefan Csomor
+// Licence:     wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_SOUND_H_
+#define _WX_SOUND_H_
+
+#if wxUSE_SOUND
+
+#include "wx/object.h"
+
+class WXDLLIMPEXP_FWD_ADV wxSoundTimer;
+
+class WXDLLIMPEXP_ADV wxSoundData
+{
+public :
+    wxSoundData();
+    virtual ~wxSoundData();
+
+    virtual bool Play(unsigned int flags) = 0;
+    // stops the sound and deletes the optional timer
+    virtual void Stop();
+    // can be called by a timer for repeated tasks during playback
+    virtual void SoundTask();
+    // mark this to be deleted
+    virtual void MarkForDeletion();
+    virtual bool IsMarkedForDeletion() const { return m_markedForDeletion; }
+
+    // does the true work of stopping and cleaning up
+    virtual void DoStop() = 0;
+protected :
+    void CreateAndStartTimer();
+
+    unsigned int m_flags;
+    wxSoundTimer* m_pTimer;
+    bool m_markedForDeletion;
+} ;
+
+class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
+{
+public:
+    wxSound();
+    wxSound(const wxString& fileName, bool isResource = false);
+    wxSound(int size, const wxByte* data);
+    virtual ~wxSound();
+
+    // Create from resource or file
+    bool  Create(const wxString& fileName, bool isResource = false);
+    // Create from data
+    bool Create(int size, const wxByte* data);
+
+    bool IsOk() const { return m_data != NULL; }
+
+    // Stop playing any sound
+    static void Stop();
+
+    // Returns true if a sound is being played
+    static bool IsPlaying();
+
+    // Notification when a sound has stopped
+    static void SoundStopped(const wxSoundData* data);
+
+protected:
+    bool    DoPlay(unsigned flags) const;
+    void    Init();
+
+private:
+    // data of this object
+    class wxSoundData *m_data;
+
+    wxDECLARE_NO_COPY_CLASS(wxSound);
+};
+
 #endif
+#endif
+    // _WX_SOUND_H_