// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
-// 2D drawing API. (Still somewhat experimental)
+// 2D drawing API. (Default on OSX, on other platforms still somewhat experimental)
//
// Please note that on Windows you will need to link with gdiplus.lib (use
// USE_GDIPLUS=1 for makefile builds) and distribute gdiplus.dll with your
#define wxUSE_STD_IOSTREAM 0
#endif
-// things not implemented under Mac
-#undef wxUSE_POPUPWIN
-#define wxUSE_POPUPWIN 0
+#undef wxUSE_GRAPHICS_CONTEXT
+#define wxUSE_GRAPHICS_CONTEXT 1
-#undef wxUSE_TIPWINDOW
-#define wxUSE_TIPWINDOW 0
-#undef wxUSE_TOGGLEBTN
-#define wxUSE_TOGGLEBTN 0
+// things not implemented under Mac
#undef wxUSE_STACKWALKER
#define wxUSE_STACKWALKER 0
// wxWebKit is a wrapper for Apple's WebKit framework, use it if you want to
// embed the Safari browser control
// 0 by default because of Jaguar compatibility problems
-#define wxUSE_WEBKIT 0
+#define wxUSE_WEBKIT 1
// Set to 0 for no libmspack
#define wxUSE_LIBMSPACK 0
-// native toolbar does not support embedding controls yet, please test by setting to 1
-#define wxMAC_USE_NATIVE_TOOLBAR 0
+// native toolbar does support embedding controls, but not comples panels, please test
+#define wxOSX_USE_NATIVE_TOOLBAR 1
// make sure we have the proper dispatcher for the console event loop
#define wxUSE_SELECT_DISPATCHER 1
#define wxUSE_EPOLL_DISPATCHER 0
-
#endif
// _WX_SETUP_H_