-#ifdef __WXMAC_CLASSIC__
-#include "wx/mac/classic/control.h"
-#else
-#include "wx/mac/carbon/control.h"
+/////////////////////////////////////////////////////////////////////////////
+// Name: control.h
+// Purpose: wxControl class
+// Author: Stefan Csomor
+// Modified by:
+// Created: 1998-01-01
+// RCS-ID: $Id$
+// Copyright: (c) Stefan Csomor
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_CONTROL_H_
+#define _WX_CONTROL_H_
+
+WXDLLIMPEXP_DATA_CORE(extern const char) wxControlNameStr[];
+
+// General item class
+class WXDLLIMPEXP_CORE wxControl : public wxControlBase
+{
+ DECLARE_ABSTRACT_CLASS(wxControl)
+
+public:
+ wxControl();
+ wxControl(wxWindow *parent, wxWindowID winid,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxControlNameStr)
+ {
+ Create(parent, winid, pos, size, style, validator, name);
+ }
+
+ bool Create(wxWindow *parent, wxWindowID winid,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxControlNameStr);
+
+ // Simulates an event
+ virtual void Command(wxCommandEvent& event) { ProcessCommand(event); }
+
+ // implementation from now on
+ // --------------------------
+
+ // Calls the callback and appropriate event handlers
+ bool ProcessCommand(wxCommandEvent& event);
+
+ void OnKeyDown( wxKeyEvent &event ) ;
+};
+
#endif
+ // _WX_CONTROL_H_