+#include <OpenGL/gl.h>
+
+// low level calls
+
+WXDLLIMPEXP_GL WXGLContext WXGLCreateContext( WXGLPixelFormat pixelFormat, WXGLContext shareContext );
+WXDLLIMPEXP_GL void WXGLDestroyContext( WXGLContext context );
+WXDLLIMPEXP_GL WXGLContext WXGLGetCurrentContext();
+WXDLLIMPEXP_GL void WXGLSwapBuffers( WXGLContext context );
+
+WXDLLIMPEXP_GL WXGLPixelFormat WXGLChoosePixelFormat(const int *attribList);
+WXDLLIMPEXP_GL void WXGLDestroyPixelFormat( WXGLPixelFormat pixelFormat );