wxDockInfo wxNullDockInfo;
DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON)
DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE)
+DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
#ifdef __WXMAC__
// a few defines to avoid nameclashes
#include "wx/mac/private.h"
#endif
+IMPLEMENT_DYNAMIC_CLASS(wxFrameManagerEvent, wxEvent)
+
+class wxPseudoTransparentFrame : public wxFrame
+{
+public:
+ wxPseudoTransparentFrame(wxWindow* parent = NULL,
+ wxWindowID id = wxID_ANY,
+ const wxString& title = wxEmptyString,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString &name = wxT("frame"))
+ : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
+ {
+ SetBackgroundStyle(wxBG_STYLE_CUSTOM);
+ m_Amount=0;
+ m_MaxWidth=0;
+ m_MaxHeight=0;
+#ifdef __WXGTK__
+ m_CanSetShape = false; // have to wait for window create event on GTK
+#else
+ m_CanSetShape = true;
+#endif
+ SetTransparent(0);
+ }
+
+ virtual bool SetTransparent(wxByte alpha)
+ {
+ if (m_CanSetShape)
+ {
+ int w=100; // some defaults
+ int h=100;
+ GetClientSize(&w, &h);
+ if ((alpha != m_Amount) || (m_MaxWidth<w) | (m_MaxHeight<h))
+ {
+ // Make the region at least double the height and width so we don't have
+ // to rebuild if the size changes.
+ m_MaxWidth=w*2;
+ m_MaxHeight=h*2;
+ m_Amount = alpha;
+ m_Region.Clear();
+// m_Region.Union(0, 0, 1, m_MaxWidth);
+ if (m_Amount)
+ {
+ for (int y=0; y<m_MaxHeight; y++)
+ {
+ // Reverse the order of the bottom 4 bits
+ int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
+ if ((j*16+8)<m_Amount)
+ m_Region.Union(0, y, m_MaxWidth, 1);
+ }
+ }
+ SetShape(m_Region);
+ Refresh();
+ }
+ }
+ return true;
+ }
+
+ void OnPaint(wxPaintEvent& WXUNUSED(event))
+ {
+ wxPaintDC dc(this);
+
+ dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
+ dc.SetPen(*wxTRANSPARENT_PEN);
+
+ wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
+
+ while (upd)
+ {
+ wxRect rect(upd.GetRect());
+ dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
+
+ upd++;
+ }
+ }
+
+#ifdef __WXGTK__
+ void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event)) {m_CanSetShape=true; SetTransparent(0);}
+#endif
+
+private:
+ int m_Amount;
+ int m_MaxWidth;
+ int m_MaxHeight;
+ bool m_CanSetShape;
+
+ wxRegion m_Region;
+
+ DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
+ DECLARE_EVENT_TABLE()
+};
+
+
+IMPLEMENT_DYNAMIC_CLASS( wxPseudoTransparentFrame, wxFrame )
+
+BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
+ EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
+#ifdef __WXGTK__
+ EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
+#endif
+END_EVENT_TABLE()
+
// -- static utility functions --
dc.DrawRectangle(rect);
}
-#ifdef __WXMSW__
-
-// on supported windows systems (Win2000 and greater), this function
-// will make a frame window transparent by a certain amount
-static void MakeWindowTransparent(wxWindow* wnd, int amount)
-{
- // this API call is not in all SDKs, only the newer ones, so
- // we will runtime bind this
- typedef DWORD (WINAPI *PSETLAYEREDWINDOWATTR)(HWND, DWORD, BYTE, DWORD);
- static PSETLAYEREDWINDOWATTR pSetLayeredWindowAttributes = NULL;
- static HMODULE h = NULL;
- HWND hwnd = (HWND)wnd->GetHWND();
-
- if (!h)
- h = LoadLibrary(_T("user32"));
-
- if (!pSetLayeredWindowAttributes)
- {
- pSetLayeredWindowAttributes =
- (PSETLAYEREDWINDOWATTR)GetProcAddress(h,
-#ifdef __WXWINCE__
- wxT("SetLayeredWindowAttributes")
-#else
- "SetLayeredWindowAttributes"
-#endif
- );
- }
-
- if (pSetLayeredWindowAttributes == NULL)
- return;
-
- LONG exstyle = GetWindowLong(hwnd, GWL_EXSTYLE);
- if (0 == (exstyle & 0x80000) /*WS_EX_LAYERED*/)
- SetWindowLong(hwnd, GWL_EXSTYLE, exstyle | 0x80000 /*WS_EX_LAYERED*/);
-
- pSetLayeredWindowAttributes(hwnd, 0, (BYTE)amount, 2 /*LWA_ALPHA*/);
-}
-
-#endif
// CopyDocksAndPanes() - this utility function creates copies of
BEGIN_EVENT_TABLE(wxFrameManager, wxEvtHandler)
EVT_AUI_PANEBUTTON(wxFrameManager::OnPaneButton)
+ EVT_AUI_RENDER(wxFrameManager::OnRender)
EVT_PAINT(wxFrameManager::OnPaint)
EVT_ERASE_BACKGROUND(wxFrameManager::OnEraseBackground)
EVT_SIZE(wxFrameManager::OnSize)
END_EVENT_TABLE()
-wxFrameManager::wxFrameManager(wxFrame* frame, unsigned int flags)
+wxFrameManager::wxFrameManager(wxWindow* managed_wnd, unsigned int flags)
{
m_action = actionNone;
m_last_mouse_move = wxPoint();
m_hint_wnd = NULL;
m_flags = flags;
- if (frame)
+ if (managed_wnd)
{
- SetFrame(frame);
+ SetManagedWindow(managed_wnd);
}
}
}
-// SetFrame() is usually called once when the frame
+// don't use these anymore as they are deprecated
+// use Set/GetManagedFrame() instead
+void wxFrameManager::SetFrame(wxFrame* frame)
+{
+ SetManagedWindow((wxWindow*)frame);
+}
+
+wxFrame* wxFrameManager::GetFrame() const
+{
+ return (wxFrame*)m_frame;
+}
+
+
+
+
+// SetManagedWindow() is usually called once when the frame
// manager class is being initialized. "frame" specifies
// the frame which should be managed by the frame mananger
-void wxFrameManager::SetFrame(wxFrame* frame)
+void wxFrameManager::SetManagedWindow(wxWindow* frame)
{
wxASSERT_MSG(frame, wxT("specified frame must be non-NULL"));
CenterPane().PaneBorder(false));
}
#endif
+
+ // Make a window to use for a transparent hint
+#if defined(__WXMSW__) || defined(__WXGTK__)
+ m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(1,1),
+ wxFRAME_TOOL_WINDOW |
+ wxFRAME_FLOAT_ON_PARENT |
+ wxFRAME_NO_TASKBAR |
+ wxNO_BORDER);
+
+ m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
+
+#elif defined(__WXMAC__)
+ // Using a miniframe with float and tool styles keeps the parent
+ // frame activated and highlighted as such...
+ m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(1,1),
+ wxFRAME_FLOAT_ON_PARENT
+ | wxFRAME_TOOL_WINDOW
+ | wxCAPTION );
+
+ // Can't set the bg colour of a Frame in wxMac
+ wxPanel* p = new wxPanel(m_hint_wnd);
+
+ // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
+ // color that is really hard to see, especially transparent.
+ // Until a better system color is decided upon we'll just use
+ // blue.
+ p->SetBackgroundColour(*wxBLUE);
+#endif
+
+ m_hint_fademax=50;
+
+ if (m_hint_wnd
+ // CanSetTransparent is only present in the 2.7.0 ABI. To allow this file to be easily used
+ // in a backported environment, conditionally compile this in.
+#if wxCHECK_VERSION(2,7,0)
+ && !m_hint_wnd->CanSetTransparent()
+#endif
+ )
+ {
+
+ m_hint_wnd->Close();
+ m_hint_wnd->Destroy();
+ m_hint_wnd = NULL;
+
+ // If we can convert it to a PseudoTransparent window, do so
+ m_hint_wnd = new wxPseudoTransparentFrame (m_frame, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(1,1),
+ wxFRAME_TOOL_WINDOW |
+ wxFRAME_FLOAT_ON_PARENT |
+ wxFRAME_NO_TASKBAR |
+ wxNO_BORDER);
+
+ m_hint_fademax = 128;
+ }
}
m_frame->RemoveEventHandler(this);
}
-// GetFrame() returns the frame pointer being managed by wxFrameManager
-wxFrame* wxFrameManager::GetFrame() const
+// GetManagedWindow() returns the window pointer being managed
+wxWindow* wxFrameManager::GetManagedWindow() const
{
return m_frame;
}
return AddPane(window, pinfo);
}
+bool wxFrameManager::AddPane(wxWindow* window,
+ const wxPaneInfo& pane_info,
+ const wxPoint& drop_pos)
+{
+ if (!AddPane(window, pane_info))
+ return false;
+
+ wxPaneInfo& pane = GetPane(window);
+
+ DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
+
+ return true;
+}
+
bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info,
int insert_level)
{
p.frame->Destroy();
p.frame = NULL;
}
+
+ // make sure there are no references to this pane in our uiparts,
+ // just in case the caller doesn't call Update() immediately after
+ // the DetachPane() call. This prevets obscure crashes which would
+ // happen at window repaint if the caller forgets to call Update()
+ int pi, part_count;
+ for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
+ {
+ wxDockUIPart& part = m_uiparts.Item(pi);
+ if (part.pane == &p)
+ {
+ m_uiparts.RemoveAt(pi);
+ part_count--;
+ pi--;
+ continue;
+ }
+ }
+
m_panes.RemoveAt(i);
return true;
}
return result;
}
+wxString wxFrameManager::SavePaneInfo(wxPaneInfo& pane)
+{
+ wxString result = wxT("name=");
+ result += EscapeDelimiters(pane.name);
+ result += wxT(";");
+
+ result += wxT("caption=");
+ result += EscapeDelimiters(pane.caption);
+ result += wxT(";");
+
+ result += wxString::Format(wxT("state=%u;"), pane.state);
+ result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
+ result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
+ result += wxString::Format(wxT("row=%d;"), pane.dock_row);
+ result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
+ result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
+ result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
+ result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
+ result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
+ result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
+ result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
+ result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
+ result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
+ result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
+ result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
+ result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
+
+ return result;
+}
+
+// Load a "pane" with the pane infor settings in pane_part
+void wxFrameManager::LoadPaneInfo(wxString pane_part, wxPaneInfo &pane)
+{
+ // replace escaped characters so we can
+ // split up the string easily
+ pane_part.Replace(wxT("\\|"), wxT("\a"));
+ pane_part.Replace(wxT("\\;"), wxT("\b"));
+
+ while(1)
+ {
+ wxString val_part = pane_part.BeforeFirst(wxT(';'));
+ pane_part = pane_part.AfterFirst(wxT(';'));
+ wxString val_name = val_part.BeforeFirst(wxT('='));
+ wxString value = val_part.AfterFirst(wxT('='));
+ val_name.MakeLower();
+ val_name.Trim(true);
+ val_name.Trim(false);
+ value.Trim(true);
+ value.Trim(false);
+
+ if (val_name.empty())
+ break;
+
+ if (val_name == wxT("name"))
+ pane.name = value;
+ else if (val_name == wxT("caption"))
+ pane.caption = value;
+ else if (val_name == wxT("state"))
+ pane.state = (unsigned int)wxAtoi(value.c_str());
+ else if (val_name == wxT("dir"))
+ pane.dock_direction = wxAtoi(value.c_str());
+ else if (val_name == wxT("layer"))
+ pane.dock_layer = wxAtoi(value.c_str());
+ else if (val_name == wxT("row"))
+ pane.dock_row = wxAtoi(value.c_str());
+ else if (val_name == wxT("pos"))
+ pane.dock_pos = wxAtoi(value.c_str());
+ else if (val_name == wxT("prop"))
+ pane.dock_proportion = wxAtoi(value.c_str());
+ else if (val_name == wxT("bestw"))
+ pane.best_size.x = wxAtoi(value.c_str());
+ else if (val_name == wxT("besth"))
+ pane.best_size.y = wxAtoi(value.c_str());
+ else if (val_name == wxT("minw"))
+ pane.min_size.x = wxAtoi(value.c_str());
+ else if (val_name == wxT("minh"))
+ pane.min_size.y = wxAtoi(value.c_str());
+ else if (val_name == wxT("maxw"))
+ pane.max_size.x = wxAtoi(value.c_str());
+ else if (val_name == wxT("maxh"))
+ pane.max_size.y = wxAtoi(value.c_str());
+ else if (val_name == wxT("floatx"))
+ pane.floating_pos.x = wxAtoi(value.c_str());
+ else if (val_name == wxT("floaty"))
+ pane.floating_pos.y = wxAtoi(value.c_str());
+ else if (val_name == wxT("floatw"))
+ pane.floating_size.x = wxAtoi(value.c_str());
+ else if (val_name == wxT("floath"))
+ pane.floating_size.y = wxAtoi(value.c_str());
+ else {
+ wxFAIL_MSG(wxT("Bad Perspective String"));
+ }
+ }
+
+ // replace escaped characters so we can
+ // split up the string easily
+ pane.name.Replace(wxT("\a"), wxT("|"));
+ pane.name.Replace(wxT("\b"), wxT(";"));
+ pane.caption.Replace(wxT("\a"), wxT("|"));
+ pane.caption.Replace(wxT("\b"), wxT(";"));
+ pane_part.Replace(wxT("\a"), wxT("|"));
+ pane_part.Replace(wxT("\b"), wxT(";"));
+
+ return;
+}
+
// SavePerspective() saves all pane information as a single string.
// This string may later be fed into LoadPerspective() to restore
for (pane_i = 0; pane_i < pane_count; ++pane_i)
{
wxPaneInfo& pane = m_panes.Item(pane_i);
-
- result += wxT("name=");
- result += EscapeDelimiters(pane.name);
- result += wxT(";");
-
- result += wxT("caption=");
- result += EscapeDelimiters(pane.caption);
- result += wxT(";");
-
- result += wxString::Format(wxT("state=%u;"), pane.state);
- result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
- result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
- result += wxString::Format(wxT("row=%d;"), pane.dock_row);
- result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
- result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
- result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
- result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
- result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
- result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
- result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
- result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
- result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
- result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
- result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
- result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
- result += wxT("|");
+ result += SavePaneInfo(pane)+wxT("|");
}
int dock_i, dock_count = m_docks.GetCount();
if (part != wxT("layout1"))
return false;
-
// mark all panes currently managed as docked and hidden
int pane_i, pane_count = m_panes.GetCount();
for (pane_i = 0; pane_i < pane_count; ++pane_i)
if (pane_part.empty())
break;
-
if (pane_part.Left(9) == wxT("dock_size"))
{
wxString val_name = pane_part.BeforeFirst(wxT('='));
continue;
}
- while (1)
- {
- wxString val_part = pane_part.BeforeFirst(wxT(';'));
- pane_part = pane_part.AfterFirst(wxT(';'));
- wxString val_name = val_part.BeforeFirst(wxT('='));
- wxString value = val_part.AfterFirst(wxT('='));
- val_name.MakeLower();
- val_name.Trim(true);
- val_name.Trim(false);
- value.Trim(true);
- value.Trim(false);
+ // Undo our escaping as LoadPaneInfo needs to take an unescaped
+ // name so it can be called by external callers
+ pane_part.Replace(wxT("\a"), wxT("|"));
+ pane_part.Replace(wxT("\b"), wxT(";"));
- if (val_name.empty())
- break;
-
- if (val_name == wxT("name"))
- pane.name = value;
- else if (val_name == wxT("caption"))
- pane.caption = value;
- else if (val_name == wxT("state"))
- pane.state = (unsigned int)wxAtoi(value.c_str());
- else if (val_name == wxT("dir"))
- pane.dock_direction = wxAtoi(value.c_str());
- else if (val_name == wxT("layer"))
- pane.dock_layer = wxAtoi(value.c_str());
- else if (val_name == wxT("row"))
- pane.dock_row = wxAtoi(value.c_str());
- else if (val_name == wxT("pos"))
- pane.dock_pos = wxAtoi(value.c_str());
- else if (val_name == wxT("prop"))
- pane.dock_proportion = wxAtoi(value.c_str());
- else if (val_name == wxT("bestw"))
- pane.best_size.x = wxAtoi(value.c_str());
- else if (val_name == wxT("besth"))
- pane.best_size.y = wxAtoi(value.c_str());
- else if (val_name == wxT("minw"))
- pane.min_size.x = wxAtoi(value.c_str());
- else if (val_name == wxT("minh"))
- pane.min_size.y = wxAtoi(value.c_str());
- else if (val_name == wxT("maxw"))
- pane.max_size.x = wxAtoi(value.c_str());
- else if (val_name == wxT("maxh"))
- pane.max_size.y = wxAtoi(value.c_str());
- else if (val_name == wxT("floatx"))
- pane.floating_pos.x = wxAtoi(value.c_str());
- else if (val_name == wxT("floaty"))
- pane.floating_pos.y = wxAtoi(value.c_str());
- else if (val_name == wxT("floatw"))
- pane.floating_size.x = wxAtoi(value.c_str());
- else if (val_name == wxT("floath"))
- pane.floating_size.y = wxAtoi(value.c_str());
- else {
- wxFAIL_MSG(wxT("Bad Perspective String"));
- }
- }
-
- // replace escaped characters so we can
- // split up the string easily
- pane.name.Replace(wxT("\a"), wxT("|"));
- pane.name.Replace(wxT("\b"), wxT(";"));
- pane.caption.Replace(wxT("\a"), wxT("|"));
- pane.caption.Replace(wxT("\b"), wxT(";"));
+ LoadPaneInfo(pane_part, pane);
wxPaneInfo& p = GetPane(pane.name);
if (!p.IsOk())
return false;
}
- pane.window = p.window;
- pane.frame = p.frame;
- pane.buttons = p.buttons;
- p = pane;
+ p.SafeSet(pane);
+
}
if (update)
return true;
}
-
void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock,
wxArrayInt& positions,
wxArrayInt& sizes)
{
sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
// Don't do this because it breaks the pane size in floating windows
- // vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
+ // BIW: Right now commenting this out is causing problems with
+ // an mdi client window as the center pane.
+ vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
}
part.type = wxDockUIPart::typePane;
this,
p);
- // on MSW, if the owner desires transparent dragging, and
+#if wxCHECK_VERSION(2,7,0)
+ // on MSW and Mac, if the owner desires transparent dragging, and
// the dragging is happening right now, then the floating
// window should have this style by default
-#ifdef __WXMSW__
if (m_action == actionDragFloatingPane &&
(m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
- MakeWindowTransparent(frame, 150);
+ frame->SetTransparent(150);
#endif
frame->SetPaneWindow(p);
if (p.frame->GetPosition() != p.floating_pos)
{
p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
- -1, -1, wxSIZE_USE_EXISTING);
+ wxDefaultCoord, wxDefaultCoord,
+ wxSIZE_USE_EXISTING);
//p.frame->Move(p.floating_pos.x, p.floating_pos.y);
}
// if a dock operation is allowed, the new dock position is copied into
// the target info. If the operation was allowed, the function returns true.
-static bool ProcessDockResult(wxPaneInfo& target,
+bool wxFrameManager::ProcessDockResult(wxPaneInfo& target,
const wxPaneInfo& new_pos)
{
bool allowed = false;
void wxFrameManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
{
-#ifdef __WXMSW__
- if (!m_hint_wnd || m_hint_fadeamt >= 50)
+ if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
{
m_hint_fadetimer.Stop();
return;
}
- m_hint_fadeamt += 5;
- MakeWindowTransparent(m_hint_wnd, m_hint_fadeamt);
+ m_hint_fadeamt += 4;
+#if wxCHECK_VERSION(2,7,0)
+ m_hint_wnd->SetTransparent(m_hint_fadeamt);
+#else
+ if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
+ ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(m_hint_fadeamt);
#endif
}
void wxFrameManager::ShowHint(const wxRect& rect)
{
-#ifdef __WXMSW__
-
- // First, determine if the operating system can handle transparency.
- // Transparency is available on Win2000 and above
-
- static int os_type = -1;
- static int ver_major = -1;
-
- if (os_type == -1)
- os_type = ::wxGetOsVersion(&ver_major);
-
- // If the transparent flag is set, and the OS supports it,
- // go ahead and use a transparent hint
-
- if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 &&
- os_type == wxWINDOWS_NT && ver_major >= 5)
+ if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0
+ && m_hint_wnd
+ // Finally, don't use a venetian blind effect if it's been specifically disabled
+ && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
+ (m_flags & wxAUI_MGR_DISABLE_VENETIAN_BLINDS))
+ )
{
if (m_last_hint == rect)
return;
m_last_hint = rect;
- int initial_fade = 50;
- if (m_flags & wxAUI_MGR_TRANSPARENT_HINT_FADE)
- initial_fade = 0;
-
- if (m_hint_wnd == NULL)
- {
- wxPoint pt = rect.GetPosition();
- wxSize size = rect.GetSize();
- m_hint_wnd = new wxFrame(m_frame, -1, wxEmptyString, pt, size,
- wxFRAME_TOOL_WINDOW |
- wxFRAME_FLOAT_ON_PARENT |
- wxFRAME_NO_TASKBAR |
- wxNO_BORDER);
+ m_hint_fadeamt = m_hint_fademax;
+ if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT_FADE)
+ && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
+ (m_flags & wxAUI_MGR_DISABLE_VENETIAN_BLINDS_FADE))
+ )
+ m_hint_fadeamt = 0;
- MakeWindowTransparent(m_hint_wnd, initial_fade);
- m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
+ if (! m_hint_wnd->IsShown())
m_hint_wnd->Show();
- // if we are dragging a floating pane, set the focus
- // back to that floating pane (otherwise it becomes unfocused)
- if (m_action == actionDragFloatingPane && m_action_window)
- m_action_window->SetFocus();
+ // if we are dragging a floating pane, set the focus
+ // back to that floating pane (otherwise it becomes unfocused)
+ if (m_action == actionDragFloatingPane && m_action_window)
+ m_action_window->SetFocus();
+
+#if wxCHECK_VERSION(2,7,0)
+ m_hint_wnd->SetTransparent(m_hint_fadeamt);
+#else
+ if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
+ ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(m_hint_fadeamt);
+#endif
+ m_hint_wnd->SetSize(rect);
+ m_hint_wnd->Raise();
- }
- else
- {
- MakeWindowTransparent(m_hint_wnd, initial_fade);
- m_hint_wnd->SetSize(rect);
- }
- if (m_flags & wxAUI_MGR_TRANSPARENT_HINT_FADE)
+ if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
{
// start fade in timer
- m_hint_fadeamt = 0;
m_hint_fadetimer.SetOwner(this, 101);
m_hint_fadetimer.Start(5);
}
-
- return;
}
-#endif
- if (m_last_hint != rect)
+ else // Not using a transparent hint window...
{
- // remove the last hint rectangle
- m_last_hint = rect;
- m_frame->Refresh();
- m_frame->Update();
- }
- wxScreenDC screendc;
- wxRegion clip(1, 1, 10000, 10000);
+ if (m_last_hint != rect)
+ {
+ // remove the last hint rectangle
+ m_last_hint = rect;
+ m_frame->Refresh();
+ m_frame->Update();
+ }
- // clip all floating windows, so we don't draw over them
- int i, pane_count;
- for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
- {
- wxPaneInfo& pane = m_panes.Item(i);
+ wxScreenDC screendc;
+ wxRegion clip(1, 1, 10000, 10000);
- if (pane.IsFloating() &&
- pane.frame->IsShown())
+ // clip all floating windows, so we don't draw over them
+ int i, pane_count;
+ for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
- wxRect rect = pane.frame->GetRect();
- #ifdef __WXGTK__
- // wxGTK returns the client size, not the whole frame size
- rect.width += 15;
- rect.height += 35;
- rect.Inflate(5);
- #endif
+ wxPaneInfo& pane = m_panes.Item(i);
- clip.Subtract(rect);
+ if (pane.IsFloating() &&
+ pane.frame->IsShown())
+ {
+ wxRect rect = pane.frame->GetRect();
+#ifdef __WXGTK__
+ // wxGTK returns the client size, not the whole frame size
+ rect.width += 15;
+ rect.height += 35;
+ rect.Inflate(5);
+#endif
+
+ clip.Subtract(rect);
+ }
}
- }
- screendc.SetClippingRegion(clip);
+ // As we can only hide the hint by redrawing the managed window, we
+ // need to clip the region to the managed window too or we get
+ // nasty redrawn problems.
+ clip.Intersect(m_frame->GetRect());
- wxBitmap stipple = wxPaneCreateStippleBitmap();
- wxBrush brush(stipple);
- screendc.SetBrush(brush);
- screendc.SetPen(*wxTRANSPARENT_PEN);
+ screendc.SetClippingRegion(clip);
+
+ wxBitmap stipple = wxPaneCreateStippleBitmap();
+ wxBrush brush(stipple);
+ screendc.SetBrush(brush);
+ screendc.SetPen(*wxTRANSPARENT_PEN);
- screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
- screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
- screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
- screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
+ screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
+ screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
+ screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
+ screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
+ }
}
void wxFrameManager::HideHint()
{
- // hides a transparent window hint (currently wxMSW only)
-#ifdef __WXMSW__
+ // hides a transparent window hint, if there is one
if (m_hint_wnd)
{
- MakeWindowTransparent(m_hint_wnd, 0);
+ m_hint_wnd->Show(false);
+#if wxCHECK_VERSION(2,7,0)
+ m_hint_wnd->SetTransparent(0);
+#else
+ if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
+ ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(0);
+#endif
m_hint_fadetimer.Stop();
m_last_hint = wxRect();
return;
}
-#endif
// hides a painted hint by redrawing the frame window
if (!m_last_hint.IsEmpty())
wxDockUIPartArray uiparts;
wxPaneInfo hint = GetPane(pane_window);
hint.name = wxT("__HINT__");
+ hint.Show();
if (!hint.IsOk())
return;
wxPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
-#ifdef __WXMSW__
+#if wxCHECK_VERSION(2,7,0)
if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
- MakeWindowTransparent(pane.frame, 150);
+ pane.frame->SetTransparent(150);
#endif
}
// if a key modifier is pressed while dragging the frame,
// don't dock the window
- if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
+ if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT))
{
- HideHint();
- return;
+ // do the drop calculation
+ DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
}
-
- // do the drop calculation
- DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
-
// if the pane is still floating, update it's floating
// position (that we store)
if (pane.IsFloating())
{
pane.floating_pos = pane.frame->GetPosition();
- #ifdef __WXMSW__
+#if wxCHECK_VERSION(2,7,0)
if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
- MakeWindowTransparent(pane.frame, 255);
- #endif
+ pane.frame->SetTransparent(255);
+#endif
}
Update();
e.SetPane(&pane);
e.SetCanVeto(evt.CanVeto());
ProcessMgrEvent(e);
-
+
if (e.GetVeto())
{
evt.Veto();
}
}
-// Render() draws all of the pane captions, sashes,
+// OnRender() draws all of the pane captions, sashes,
// backgrounds, captions, grippers, pane borders and buttons.
// It renders the entire user interface.
-void wxFrameManager::Render(wxDC* dc)
+void wxFrameManager::OnRender(wxFrameManagerEvent& evt)
{
+ wxDC* dc = evt.GetDC();
+
#ifdef __WXMAC__
dc->Clear() ;
#endif
}
}
+
+// Render() fire a render event, which is normally handled by
+// wxFrameManager::OnRender(). This allows the render function to
+// be overridden via the render event. This can be useful for paintin
+// custom graphics in the main window. Default behavior can be
+// invoked in the overridden function by calling OnRender()
+
+void wxFrameManager::Render(wxDC* dc)
+{
+ wxFrameManagerEvent e(wxEVT_AUI_RENDER);
+ e.SetDC(dc);
+ ProcessMgrEvent(e);
+}
+
void wxFrameManager::Repaint(wxDC* dc)
{
#ifdef __WXMAC__
m_frame->Refresh();
}
}
+
+ event.Skip();
}
void wxFrameManager::OnPaneButton(wxFrameManagerEvent& evt)
{
wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxFrameManager::OnPaneButton must be non-null"));
-
+
wxPaneInfo& pane = *(evt.pane);
if (evt.button == wxPaneInfo::buttonClose)
wxFrameManagerEvent e(wxEVT_AUI_PANECLOSE);
e.SetPane(evt.pane);
ProcessMgrEvent(e);
-
+
if (!e.GetVeto())
{
pane.Hide();