# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
-# ADD BASE LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregexu.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib oleacc.lib odbc32.lib wxmswuniv27u_core.lib wxbase27u.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270u_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27u_gl.lib"
-# ADD LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregexu.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib oleacc.lib odbc32.lib wxmswuniv27u_core.lib wxbase27u.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270u_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27u_gl.lib"
+# ADD BASE LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregexu.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib wxmswuniv27u_core.lib wxbase27u.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270u_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27u_gl.lib"
+# ADD LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregexu.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib wxmswuniv27u_core.lib wxbase27u.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270u_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27u_gl.lib"
!ELSEIF "$(CFG)" == "gl - Win32 DLL Universal Unicode Debug"
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
-# ADD BASE LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib oleacc.lib odbc32.lib wxmswuniv27ud_core.lib wxbase27ud.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270ud_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27ud_gl.lib" /debug
-# ADD LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib oleacc.lib odbc32.lib wxmswuniv27ud_core.lib wxbase27ud.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270ud_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27ud_gl.lib" /debug
+# ADD BASE LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib wxmswuniv27ud_core.lib wxbase27ud.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270ud_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27ud_gl.lib" /debug
+# ADD LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib wxmswuniv27ud_core.lib wxbase27ud.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270ud_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27ud_gl.lib" /debug
!ELSEIF "$(CFG)" == "gl - Win32 DLL Universal Release"
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
-# ADD BASE LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregex.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib oleacc.lib odbc32.lib wxmswuniv27_core.lib wxbase27.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27_gl.lib"
-# ADD LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregex.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib oleacc.lib odbc32.lib wxmswuniv27_core.lib wxbase27.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27_gl.lib"
+# ADD BASE LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregex.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib wxmswuniv27_core.lib wxbase27.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27_gl.lib"
+# ADD LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregex.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib wxmswuniv27_core.lib wxbase27.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27_gl.lib"
!ELSEIF "$(CFG)" == "gl - Win32 DLL Universal Debug"
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
-# ADD BASE LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexd.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib oleacc.lib odbc32.lib wxmswuniv27d_core.lib wxbase27d.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270d_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27d_gl.lib" /debug
-# ADD LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexd.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib oleacc.lib odbc32.lib wxmswuniv27d_core.lib wxbase27d.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270d_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27d_gl.lib" /debug
+# ADD BASE LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexd.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib wxmswuniv27d_core.lib wxbase27d.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270d_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27d_gl.lib" /debug
+# ADD LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexd.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib wxmswuniv27d_core.lib wxbase27d.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmswuniv270d_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmswuniv27d_gl.lib" /debug
!ELSEIF "$(CFG)" == "gl - Win32 DLL Unicode Release"
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
-# ADD BASE LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregexu.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib oleacc.lib odbc32.lib wxmsw27u_core.lib wxbase27u.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270u_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27u_gl.lib"
-# ADD LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregexu.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib oleacc.lib odbc32.lib wxmsw27u_core.lib wxbase27u.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270u_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27u_gl.lib"
+# ADD BASE LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregexu.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib wxmsw27u_core.lib wxbase27u.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270u_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27u_gl.lib"
+# ADD LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregexu.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib wxmsw27u_core.lib wxbase27u.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270u_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27u_gl.lib"
!ELSEIF "$(CFG)" == "gl - Win32 DLL Unicode Debug"
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
-# ADD BASE LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib oleacc.lib odbc32.lib wxmsw27ud_core.lib wxbase27ud.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270ud_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27ud_gl.lib" /debug
-# ADD LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib oleacc.lib odbc32.lib wxmsw27ud_core.lib wxbase27ud.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270ud_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27ud_gl.lib" /debug
+# ADD BASE LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib wxmsw27ud_core.lib wxbase27ud.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270ud_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27ud_gl.lib" /debug
+# ADD LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib wxmsw27ud_core.lib wxbase27ud.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270ud_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27ud_gl.lib" /debug
!ELSEIF "$(CFG)" == "gl - Win32 DLL Release"
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
-# ADD BASE LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregex.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib oleacc.lib odbc32.lib wxmsw27_core.lib wxbase27.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27_gl.lib"
-# ADD LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregex.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib oleacc.lib odbc32.lib wxmsw27_core.lib wxbase27.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27_gl.lib"
+# ADD BASE LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregex.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib wxmsw27_core.lib wxbase27.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27_gl.lib"
+# ADD LINK32 wxtiff.lib wxjpeg.lib wxpng.lib wxzlib.lib wxregex.lib wxexpat.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib wxmsw27_core.lib wxbase27.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27_gl.lib"
!ELSEIF "$(CFG)" == "gl - Win32 DLL Debug"
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
-# ADD BASE LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexd.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib oleacc.lib odbc32.lib wxmsw27d_core.lib wxbase27d.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270d_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27d_gl.lib" /debug
-# ADD LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexd.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib oleacc.lib odbc32.lib wxmsw27d_core.lib wxbase27d.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270d_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27d_gl.lib" /debug
+# ADD BASE LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexd.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib wxmsw27d_core.lib wxbase27d.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270d_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27d_gl.lib" /debug
+# ADD LINK32 wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexd.lib wxexpatd.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib wxmsw27d_core.lib wxbase27d.lib opengl32.lib glu32.lib /nologo /dll /machine:i386 /out:"..\..\lib\vc_dll\wxmsw270d_gl_vc_custom.dll" /libpath:"..\..\lib\vc_dll" /implib:"..\..\lib\vc_dll\wxmsw27d_gl.lib" /debug
!ELSEIF "$(CFG)" == "gl - Win32 Universal Unicode Release"
# Name "gl - Win32 Unicode Debug"
# Name "gl - Win32 Release"
# Name "gl - Win32 Debug"
-# Begin Group "MSW Sources"
+# Begin Group "Common Sources"
# PROP Default_Filter ""
# Begin Source File
-SOURCE=..\..\src\msw\dummy.cpp
+SOURCE=..\..\src\common\dummy.cpp
# ADD BASE CPP /Yc"wx/wxprec.h"
# ADD CPP /Yc"wx/wxprec.h"
# End Source File
+# End Group
+# Begin Group "MSW Sources"
+
+# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\src\msw\glcanvas.cpp
# PROP Default_Filter ""
# Begin Source File
-SOURCE=..\..\include\wx\msw\setup.h
+SOURCE=..\..\include\wx\univ\setup.h
!IF "$(CFG)" == "gl - Win32 DLL Universal Unicode Release"
-# Begin Custom Build -
+# Begin Custom Build - Creating ..\..\lib\vc_dll\mswunivu\wx\setup.h
+InputPath=..\include\wx\univ\setup.h
+
+"..\..\lib\vc_dll\mswunivu\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_dll\mswunivu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 DLL Universal Unicode Debug"
-# Begin Custom Build -
+# Begin Custom Build - Creating ..\..\lib\vc_dll\mswunivud\wx\setup.h
+InputPath=..\include\wx\univ\setup.h
+
+"..\..\lib\vc_dll\mswunivud\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_dll\mswunivud\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 DLL Universal Release"
-# Begin Custom Build -
+# Begin Custom Build - Creating ..\..\lib\vc_dll\mswuniv\wx\setup.h
+InputPath=..\include\wx\univ\setup.h
+
+"..\..\lib\vc_dll\mswuniv\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_dll\mswuniv\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 DLL Universal Debug"
-# Begin Custom Build -
+# Begin Custom Build - Creating ..\..\lib\vc_dll\mswunivd\wx\setup.h
+InputPath=..\include\wx\univ\setup.h
+
+"..\..\lib\vc_dll\mswunivd\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_dll\mswunivd\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 DLL Unicode Release"
-# Begin Custom Build - Creating ..\..\lib\vc_dll\mswu\wx\setup.h
-InputPath=..\include\wx\msw\setup.h
-
-"..\..\lib\vc_dll\mswu\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy "$(InputPath)" ..\..\lib\vc_dll\mswu\wx\setup.h
+# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 DLL Unicode Debug"
-# Begin Custom Build - Creating ..\..\lib\vc_dll\mswud\wx\setup.h
-InputPath=..\include\wx\msw\setup.h
-
-"..\..\lib\vc_dll\mswud\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy "$(InputPath)" ..\..\lib\vc_dll\mswud\wx\setup.h
+# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 DLL Release"
-# Begin Custom Build - Creating ..\..\lib\vc_dll\msw\wx\setup.h
-InputPath=..\include\wx\msw\setup.h
-
-"..\..\lib\vc_dll\msw\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy "$(InputPath)" ..\..\lib\vc_dll\msw\wx\setup.h
+# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 DLL Debug"
-# Begin Custom Build - Creating ..\..\lib\vc_dll\mswd\wx\setup.h
-InputPath=..\include\wx\msw\setup.h
-
-"..\..\lib\vc_dll\mswd\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy "$(InputPath)" ..\..\lib\vc_dll\mswd\wx\setup.h
+# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 Universal Unicode Release"
-# Begin Custom Build -
+# Begin Custom Build - Creating ..\..\lib\vc_lib\mswunivu\wx\setup.h
+InputPath=..\include\wx\univ\setup.h
+
+"..\..\lib\vc_lib\mswunivu\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_lib\mswunivu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 Universal Unicode Debug"
-# Begin Custom Build -
+# Begin Custom Build - Creating ..\..\lib\vc_lib\mswunivud\wx\setup.h
+InputPath=..\include\wx\univ\setup.h
+
+"..\..\lib\vc_lib\mswunivud\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_lib\mswunivud\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 Universal Release"
-# Begin Custom Build -
+# Begin Custom Build - Creating ..\..\lib\vc_lib\mswuniv\wx\setup.h
+InputPath=..\include\wx\univ\setup.h
+
+"..\..\lib\vc_lib\mswuniv\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_lib\mswuniv\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 Universal Debug"
-# Begin Custom Build -
+# Begin Custom Build - Creating ..\..\lib\vc_lib\mswunivd\wx\setup.h
+InputPath=..\include\wx\univ\setup.h
+
+"..\..\lib\vc_lib\mswunivd\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_lib\mswunivd\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 Unicode Release"
-# Begin Custom Build - Creating ..\..\lib\vc_lib\mswu\wx\setup.h
-InputPath=..\include\wx\msw\setup.h
-
-"..\..\lib\vc_lib\mswu\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy "$(InputPath)" ..\..\lib\vc_lib\mswu\wx\setup.h
+# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 Unicode Debug"
-# Begin Custom Build - Creating ..\..\lib\vc_lib\mswud\wx\setup.h
-InputPath=..\include\wx\msw\setup.h
-
-"..\..\lib\vc_lib\mswud\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy "$(InputPath)" ..\..\lib\vc_lib\mswud\wx\setup.h
+# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 Release"
-# Begin Custom Build - Creating ..\..\lib\vc_lib\msw\wx\setup.h
-InputPath=..\include\wx\msw\setup.h
-
-"..\..\lib\vc_lib\msw\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy "$(InputPath)" ..\..\lib\vc_lib\msw\wx\setup.h
+# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 Debug"
-# Begin Custom Build - Creating ..\..\lib\vc_lib\mswd\wx\setup.h
-InputPath=..\include\wx\msw\setup.h
-
-"..\..\lib\vc_lib\mswd\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy "$(InputPath)" ..\..\lib\vc_lib\mswd\wx\setup.h
+# Begin Custom Build -
# End Custom Build
# End Source File
# Begin Source File
-SOURCE=..\..\include\wx\univ\setup.h
+SOURCE=..\..\include\wx\msw\setup.h
!IF "$(CFG)" == "gl - Win32 DLL Universal Unicode Release"
-# Begin Custom Build - Creating ..\..\lib\vc_dll\mswunivu\wx\setup.h
-InputPath=..\include\wx\univ\setup.h
-
-"..\..\lib\vc_dll\mswunivu\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy "$(InputPath)" ..\..\lib\vc_dll\mswunivu\wx\setup.h
+# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 DLL Universal Unicode Debug"
-# Begin Custom Build - Creating ..\..\lib\vc_dll\mswunivud\wx\setup.h
-InputPath=..\include\wx\univ\setup.h
-
-"..\..\lib\vc_dll\mswunivud\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy "$(InputPath)" ..\..\lib\vc_dll\mswunivud\wx\setup.h
+# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 DLL Universal Release"
-# Begin Custom Build - Creating ..\..\lib\vc_dll\mswuniv\wx\setup.h
-InputPath=..\include\wx\univ\setup.h
-
-"..\..\lib\vc_dll\mswuniv\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy "$(InputPath)" ..\..\lib\vc_dll\mswuniv\wx\setup.h
+# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 DLL Universal Debug"
-# Begin Custom Build - Creating ..\..\lib\vc_dll\mswunivd\wx\setup.h
-InputPath=..\include\wx\univ\setup.h
-
-"..\..\lib\vc_dll\mswunivd\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy "$(InputPath)" ..\..\lib\vc_dll\mswunivd\wx\setup.h
+# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 DLL Unicode Release"
-# Begin Custom Build -
+# Begin Custom Build - Creating ..\..\lib\vc_dll\mswu\wx\setup.h
+InputPath=..\include\wx\msw\setup.h
+
+"..\..\lib\vc_dll\mswu\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_dll\mswu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 DLL Unicode Debug"
-# Begin Custom Build -
+# Begin Custom Build - Creating ..\..\lib\vc_dll\mswud\wx\setup.h
+InputPath=..\include\wx\msw\setup.h
+
+"..\..\lib\vc_dll\mswud\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_dll\mswud\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 DLL Release"
-# Begin Custom Build -
+# Begin Custom Build - Creating ..\..\lib\vc_dll\msw\wx\setup.h
+InputPath=..\include\wx\msw\setup.h
+
+"..\..\lib\vc_dll\msw\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_dll\msw\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 DLL Debug"
-# Begin Custom Build -
+# Begin Custom Build - Creating ..\..\lib\vc_dll\mswd\wx\setup.h
+InputPath=..\include\wx\msw\setup.h
+
+"..\..\lib\vc_dll\mswd\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_dll\mswd\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 Universal Unicode Release"
-# Begin Custom Build - Creating ..\..\lib\vc_lib\mswunivu\wx\setup.h
-InputPath=..\include\wx\univ\setup.h
-
-"..\..\lib\vc_lib\mswunivu\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy "$(InputPath)" ..\..\lib\vc_lib\mswunivu\wx\setup.h
+# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 Universal Unicode Debug"
-# Begin Custom Build - Creating ..\..\lib\vc_lib\mswunivud\wx\setup.h
-InputPath=..\include\wx\univ\setup.h
-
-"..\..\lib\vc_lib\mswunivud\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy "$(InputPath)" ..\..\lib\vc_lib\mswunivud\wx\setup.h
+# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 Universal Release"
-# Begin Custom Build - Creating ..\..\lib\vc_lib\mswuniv\wx\setup.h
-InputPath=..\include\wx\univ\setup.h
-
-"..\..\lib\vc_lib\mswuniv\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy "$(InputPath)" ..\..\lib\vc_lib\mswuniv\wx\setup.h
+# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 Universal Debug"
-# Begin Custom Build - Creating ..\..\lib\vc_lib\mswunivd\wx\setup.h
-InputPath=..\include\wx\univ\setup.h
-
-"..\..\lib\vc_lib\mswunivd\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- copy "$(InputPath)" ..\..\lib\vc_lib\mswunivd\wx\setup.h
+# Begin Custom Build -
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 Unicode Release"
-# Begin Custom Build -
+# Begin Custom Build - Creating ..\..\lib\vc_lib\mswu\wx\setup.h
+InputPath=..\include\wx\msw\setup.h
+
+"..\..\lib\vc_lib\mswu\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_lib\mswu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 Unicode Debug"
-# Begin Custom Build -
+# Begin Custom Build - Creating ..\..\lib\vc_lib\mswud\wx\setup.h
+InputPath=..\include\wx\msw\setup.h
+
+"..\..\lib\vc_lib\mswud\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_lib\mswud\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 Release"
-# Begin Custom Build -
+# Begin Custom Build - Creating ..\..\lib\vc_lib\msw\wx\setup.h
+InputPath=..\include\wx\msw\setup.h
+
+"..\..\lib\vc_lib\msw\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_lib\msw\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "gl - Win32 Debug"
-# Begin Custom Build -
+# Begin Custom Build - Creating ..\..\lib\vc_lib\mswd\wx\setup.h
+InputPath=..\include\wx\msw\setup.h
+
+"..\..\lib\vc_lib\mswd\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\..\lib\vc_lib\mswd\wx\setup.h
# End Custom Build