#include "wx/evtloop.h"
#include "wx/filename.h"
#include "wx/msgout.h"
-#include "wx/ptr_scpd.h"
+#include "wx/scopedptr.h"
#include "wx/tokenzr.h"
#include "wx/thread.h"
wxAppInitializerFunction wxAppConsoleBase::ms_appInitFn = NULL;
+wxSocketManager *wxAppTraitsBase::ms_manager = NULL;
+
// ----------------------------------------------------------------------------
// wxEventLoopPtr
// ----------------------------------------------------------------------------
#endif // wxUSE_INTL
#if wxUSE_THREADS
- wxPendingEventsLocker = new wxCriticalSection;
+ wxHandlersWithPendingEventsLocker = new wxCriticalSection;
+ wxHandlersWithPendingDelayedEvents = new wxList;
#endif
#ifndef __WXPALMOS__
m_mainLoop = NULL;
}
- delete wxPendingEvents;
- wxPendingEvents = NULL;
+ delete wxHandlersWithPendingEvents;
+ wxHandlersWithPendingEvents = NULL;
+
+ delete wxHandlersWithPendingDelayedEvents;
+ wxHandlersWithPendingDelayedEvents = NULL;
#if wxUSE_THREADS
- delete wxPendingEventsLocker;
- wxPendingEventsLocker = NULL;
+ delete wxHandlersWithPendingEventsLocker;
+ wxHandlersWithPendingEventsLocker = NULL;
#endif // wxUSE_THREADS
}
#if wxUSE_CONFIG
// delete the config object if any (don't use Get() here, but Set()
// because Get() could create a new config object)
- delete wxConfigBase::Set((wxConfigBase *) NULL);
+ delete wxConfigBase::Set(NULL);
#endif // wxUSE_CONFIG
return 0;
bool wxAppConsoleBase::HasPendingEvents() const
{
- wxENTER_CRIT_SECT( *wxPendingEventsLocker );
+ wxENTER_CRIT_SECT( *wxHandlersWithPendingEventsLocker );
- bool has = wxPendingEvents && !wxPendingEvents->IsEmpty();
+ bool has = wxHandlersWithPendingEvents && !wxHandlersWithPendingEvents->IsEmpty();
- wxLEAVE_CRIT_SECT( *wxPendingEventsLocker );
+ wxLEAVE_CRIT_SECT( *wxHandlersWithPendingEventsLocker );
return has;
}
+void wxAppConsoleBase::SuspendProcessingOfPendingEvents()
+{
+ wxENTER_CRIT_SECT( *wxHandlersWithPendingEventsLocker );
+}
+
+void wxAppConsoleBase::ResumeProcessingOfPendingEvents()
+{
+ wxLEAVE_CRIT_SECT( *wxHandlersWithPendingEventsLocker );
+}
+
/* static */
bool wxAppConsoleBase::IsMainLoopRunning()
{
void wxAppConsoleBase::ProcessPendingEvents()
{
#if wxUSE_THREADS
- if ( !wxPendingEventsLocker )
+ if ( !wxHandlersWithPendingEventsLocker )
return;
#endif
- wxENTER_CRIT_SECT( *wxPendingEventsLocker );
+ wxENTER_CRIT_SECT( *wxHandlersWithPendingEventsLocker );
- if (wxPendingEvents)
+ wxCHECK_RET( wxHandlersWithPendingDelayedEvents->IsEmpty(),
+ "this helper list should be empty" );
+
+ if (wxHandlersWithPendingEvents)
{
// iterate until the list becomes empty: the handlers remove themselves
// from it when they don't have any more pending events
- wxList::compatibility_iterator node = wxPendingEvents->GetFirst();
+ wxList::compatibility_iterator node = wxHandlersWithPendingEvents->GetFirst();
while (node)
{
- // In ProcessPendingEvents(), new handlers might be add
+ // In ProcessPendingEvents(), new handlers might be added
// and we can safely leave the critical section here.
- wxLEAVE_CRIT_SECT( *wxPendingEventsLocker );
+ wxLEAVE_CRIT_SECT( *wxHandlersWithPendingEventsLocker );
wxEvtHandler *handler = (wxEvtHandler *)node->GetData();
handler->ProcessPendingEvents();
- wxENTER_CRIT_SECT( *wxPendingEventsLocker );
+ wxENTER_CRIT_SECT( *wxHandlersWithPendingEventsLocker );
// restart as the iterators could have been invalidated
- node = wxPendingEvents->GetFirst();
+ node = wxHandlersWithPendingEvents->GetFirst();
}
}
- wxLEAVE_CRIT_SECT( *wxPendingEventsLocker );
+ // now the wxHandlersWithPendingEvents is surely empty; however some event
+ // handlers may have moved themselves into wxHandlersWithPendingDelayedEvents
+ // because of a selective wxYield call in progress.
+ // Now we need to move them back to wxHandlersWithPendingEvents so the next
+ // call to this function has the chance of processing them:
+ if (!wxHandlersWithPendingDelayedEvents->IsEmpty())
+ {
+ if (!wxHandlersWithPendingEvents)
+ wxHandlersWithPendingEvents = new wxList;
+
+ WX_APPEND_LIST(wxHandlersWithPendingEvents, wxHandlersWithPendingDelayedEvents);
+ wxHandlersWithPendingDelayedEvents->Clear();
+ }
+
+ wxLEAVE_CRIT_SECT( *wxHandlersWithPendingEventsLocker );
}
void wxAppConsoleBase::WakeUpIdle()
bool wxAppConsoleBase::ProcessIdle()
{
+ // process pending wx events before sending idle events
+ ProcessPendingEvents();
+
wxIdleEvent event;
event.SetEventObject(this);
(handler->*func)(event);
}
+void wxAppConsoleBase::CallEventHandler(wxEvtHandler *handler,
+ wxEventFunctor& functor,
+ wxEvent& event) const
+{
+ // If the functor holds a method then, for backward compatibility, call
+ // HandleEvent():
+ wxEventFunction eventFunction = functor.GetMethod();
+
+ if ( eventFunction )
+ HandleEvent(handler, eventFunction, event);
+ else
+ functor(handler, event);
+}
+
void wxAppConsoleBase::OnUnhandledException()
{
#ifdef __WXDEBUG__