// n-th variadic argument desired representation
ArgumentType GetArgumentType(unsigned n) const;
+ // returns the value passed to ctor, only converted to wxString, similarly
+ // to other InputAsXXX() methods
+ wxString InputAsString() const;
+
#if !wxUSE_UNICODE_WCHAR
operator const char*() const
{ return const_cast<wxFormatString*>(this)->AsChar(); }
private:
- // InputAsChar() returns the value converted passed to ctor, only converted
+ // InputAsChar() returns the value passed to ctor, only converted
// to char, while AsChar() takes the the string returned by InputAsChar()
// and does format string conversion on it as well (and similarly for
// ..AsWChar() below)
// FIXME-UTF8: which one is better default in absence of fmt string
// (i.e. when used like e.g. Foo("foo", "bar", 'c', NULL)?
if ( !fmt || fmt->GetArgumentType(index) == wxFormatString::Arg_Char )
- m_value = wxUniChar(value).GetValue();
+ m_value = wx_truncate_cast(T, wxUniChar(value).GetValue());
else
m_value = value;
}