- wxUnusedVar(n);
- wxUnusedVar(points);
-
-#ifndef __LP64__
-
- // TODO : any APIs ?
- // OS X somehow does not collect the region invisibly as before, so sometimes things
- // get drawn on screen instead of just being combined into a region, therefore we allocate a temp gworld now
-
- GWorldPtr gWorld = NULL;
- GWorldPtr oldWorld;
- GDHandle oldGDHandle;
- OSStatus err;
- Rect destRect = { 0, 0, 1, 1 };
-
- ::GetGWorld( &oldWorld, &oldGDHandle );
- err = ::NewGWorld( &gWorld, 32, &destRect, NULL, NULL, 0 );
- if ( err == noErr )
- {
- ::SetGWorld( gWorld, GetGDevice() );
-
- OpenRgn();
-
- wxCoord x1, x2 , y1 , y2 ;
- x2 = x1 = points[0].x ;
- y2 = y1 = points[0].y ;
-
- ::MoveTo( x1, y1 );
- for (size_t i = 1; i < n; i++)
- {
- x2 = points[i].x ;
- y2 = points[i].y ;
- ::LineTo( x2, y2 );
- }
-
- // close the polyline if necessary
- if ( x1 != x2 || y1 != y2 )
- ::LineTo( x1, y1 ) ;
-
- RgnHandle tempRgn = NewRgn();
- CloseRgn( tempRgn ) ;