class WXDLLIMPEXP_FWD_BASE wxStackFrame;
+#define wxSTACKWALKER_MAX_DEPTH (200)
+
// ----------------------------------------------------------------------------
// wxStackFrame: a single stack level
// ----------------------------------------------------------------------------
// number of them (this can be useful when Walk() is called from some known
// location and you don't want to see the first few frames anyhow; also
// notice that Walk() frame itself is not included if skip >= 1)
- virtual void Walk(size_t skip = 1, size_t maxDepth = 200) = 0;
+ virtual void Walk(size_t skip = 1, size_t maxDepth = wxSTACKWALKER_MAX_DEPTH) = 0;
#if wxUSE_ON_FATAL_EXCEPTION
// enumerate stack frames from the location of uncaught exception
//
// this version can only be called from wxApp::OnFatalException()
- virtual void WalkFromException(size_t maxDepth = 200) = 0;
+ virtual void WalkFromException(size_t maxDepth = wxSTACKWALKER_MAX_DEPTH) = 0;
#endif // wxUSE_ON_FATAL_EXCEPTION
protected: