m_refData = new wxRegionRefData(rect.x , rect.y , rect.width , rect.height);
}
-wxRegion::wxRegion(size_t n, const wxPoint *points, int WXUNUSED(fillStyle))
+wxRegion::wxRegion(size_t n, const wxPoint *points, wxPolygonFillMode WXUNUSED(fillStyle))
{
wxUnusedVar(n);
wxUnusedVar(points);