void SetNext(wxHtmlCell *cell) {m_Next = cell;}
// members writin methods
- virtual void Layout(int w) {SetPos(0, 0); if (m_Next) m_Next -> Layout(w);};
+ virtual void Layout(int w);
// 1. adjust cell's width according to the fact that maximal possible width is w.
// (this has sense when working with horizontal lines, tables etc.)
// 2. prepare layout (=fill-in m_PosX, m_PosY (and sometime m_Height) members)
// = place items to fit window, according to the width w
- virtual void Draw(wxDC& dc, int x, int y, int view_y1, int view_y2) {if (m_Next) m_Next -> Draw(dc, x, y, view_y1, view_y2);}
+ virtual void Draw(wxDC& dc, int x, int y, int view_y1, int view_y2);
// renders the cell
- virtual void DrawInvisible(wxDC& dc, int x, int y) {if (m_Next) m_Next -> DrawInvisible(dc, x, y);};
+ virtual void DrawInvisible(wxDC& dc, int x, int y);
// proceed drawing actions in case the cell is not visible (scrolled out of screen).
// This is needed to change fonts, colors and so on
- virtual const wxHtmlCell* Find(int condition, const void* param) const {if (m_Next) return m_Next -> Find(condition, param); else return NULL;}
+ virtual const wxHtmlCell* Find(int condition, const void* param) const;
// This method returns pointer to the FIRST cell for that
// the condition
// is true. It first checks if the condition is true for this
{
public:
wxHtmlContainerCell(wxHtmlContainerCell *parent);
- ~wxHtmlContainerCell() {if (m_Cells) delete m_Cells;}
+ ~wxHtmlContainerCell();
virtual void Layout(int w);
virtual void Draw(wxDC& dc, int x, int y, int view_y1, int view_y2);
// if w != 0 then the m_Wnd has 'floating' width - it adjust
// it's width according to parent container's width
// (w is percent of parent's width)
- ~wxHtmlWidgetCell() {if (m_Wnd) m_Wnd -> Destroy(); }
+ ~wxHtmlWidgetCell() { m_Wnd -> Destroy(); }
virtual void Draw(wxDC& dc, int x, int y, int view_y1, int view_y2);
virtual void DrawInvisible(wxDC& dc, int x, int y);
virtual void Layout(int w);