#include "wx/window.h"
+#include "wx/graphics.h"
+
#if wxUSE_SYSTEM_OPTIONS
#define wxMAC_WINDOW_PLAIN_TRANSITION wxT("mac.window-plain-transition")
#endif
virtual void UnsubclassWin();
virtual wxPoint GetClientAreaOrigin() const;
-
+
// implement base class pure virtuals
virtual bool SetTransparent(wxByte alpha);
// implementation from now on
// --------------------------
- virtual bool SetShape(const wxRegion& region);
+ // These accessors are Mac-specific and don't exist in other ports.
const wxRegion& GetShape() const { return m_shape; }
+#if wxUSE_GRAPHICS_CONTEXT
+ const wxGraphicsPath& GetShapePath() { return m_shapePath; }
+#endif // wxUSE_GRAPHICS_CONTEXT
// activation hooks only necessary for MDI Implementation
static void MacDelayedDeactivation(long timestamp);
virtual void HandleResized( double timestampsec );
virtual void HandleMoved( double timestampsec );
virtual void HandleResizing( double timestampsec, wxRect* rect );
+
+ void WindowWasPainted();
virtual bool Destroy();
wxShowEffect effect,
unsigned timeout);
+ virtual bool DoClearShape();
+ virtual bool DoSetRegionShape(const wxRegion& region);
+#if wxUSE_GRAPHICS_CONTEXT
+ virtual bool DoSetPathShape(const wxGraphicsPath& path);
+#endif // wxUSE_GRAPHICS_CONTEXT
+
virtual void WillBeDestroyed();
wxNonOwnedWindowImpl* m_nowpeer ;
static wxNonOwnedWindow *s_macDeactivateWindow;
private :
+ static clock_t s_lastFlush;
+
wxRegion m_shape;
+#if wxUSE_GRAPHICS_CONTEXT
+ wxGraphicsPath m_shapePath;
+#endif // wxUSE_GRAPHICS_CONTEXT
};
// list of all frames and modeless dialogs