#if wxUSE_UIACTIONSIMULATOR
#include "wx/uiaction.h"
-#include "wx/window.h" //for wxCharCodeWXToMSW
#include "wx/msw/wrapwin.h"
+#include "wx/msw/private/keyboard.h"
+
namespace
{
}
}
-void DoSimulateKbdEvent(DWORD vk, bool isDown)
-{
- keybd_event(vk, 0, isDown ? 0 : KEYEVENTF_KEYUP, 0);
-}
-
} // anonymous namespace
bool wxUIActionSimulator::MouseDown(int button)
return true;
}
-bool wxUIActionSimulator::DoKey(int keycode, int modifiers, bool isDown)
+bool
+wxUIActionSimulator::DoKey(int keycode, int WXUNUSED(modifiers), bool isDown)
{
- if (isDown)
- {
- if (modifiers & wxMOD_SHIFT)
- DoSimulateKbdEvent(VK_SHIFT, true);
- if (modifiers & wxMOD_ALT)
- DoSimulateKbdEvent(VK_MENU, true);
- if (modifiers & wxMOD_CMD)
- DoSimulateKbdEvent(VK_CONTROL, true);
- }
+ bool isExtended;
+ DWORD vkkeycode = wxMSWKeyboard::WXToVK(keycode, &isExtended);
- DWORD vkkeycode = wxCharCodeWXToMSW(keycode);
- keybd_event(vkkeycode, 0, isDown ? 0 : KEYEVENTF_KEYUP, 0);
+ DWORD flags = 0;
+ if ( isExtended )
+ flags |= KEYEVENTF_EXTENDEDKEY;
+ if ( !isDown )
+ flags |= KEYEVENTF_KEYUP;
- if (!isDown)
- {
- if (modifiers & wxMOD_SHIFT)
- DoSimulateKbdEvent(VK_SHIFT, false);
- if (modifiers & wxMOD_ALT)
- DoSimulateKbdEvent(VK_MENU, false);
- if (modifiers & wxMOD_CMD)
- DoSimulateKbdEvent(VK_CONTROL, false);
- }
+ keybd_event(vkkeycode, 0, flags, 0);
return true;
}