+Returns the mouse position in screen coordinates.
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
+
+\membersection{::wxGetMouseState}\label{wxgetmousestate}
+
+\func{wxMouseState}{wxGetMouseState}{\void}
+
+Returns the current state of the mouse. Returns a wxMouseState
+instance that contains the current position of the mouse pointer in
+screen coordinants, as well as boolean values indicating the up/down
+status of the mouse buttons and the modifier keys.
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
+wxMouseState has the following interface:
+
+\begin{verbatim}
+class wxMouseState
+{
+public:
+ wxMouseState();
+
+ wxCoord GetX();
+ wxCoord GetY();
+
+ bool LeftDown();
+ bool MiddleDown();
+ bool RightDown();
+
+ bool ControlDown();
+ bool ShiftDown();
+ bool AltDown();
+ bool MetaDown();
+ bool CmdDown();
+
+ void SetX(wxCoord x);
+ void SetY(wxCoord y);
+
+ void SetLeftDown(bool down);
+ void SetMiddleDown(bool down);
+ void SetRightDown(bool down);
+
+ void SetControlDown(bool down);
+ void SetShiftDown(bool down);
+ void SetAltDown(bool down);
+ void SetMetaDown(bool down);
+};
+\end{verbatim}
+
+
+\membersection{::wxGetResource}\label{wxgetresource}
+
+\func{bool}{wxGetResource}{\param{const wxString\& }{section}, \param{const wxString\& }{entry},
+ \param{const wxString\& *}{value}, \param{const wxString\& }{file = NULL}}
+
+\func{bool}{wxGetResource}{\param{const wxString\& }{section}, \param{const wxString\& }{entry},
+ \param{float *}{value}, \param{const wxString\& }{file = NULL}}
+
+\func{bool}{wxGetResource}{\param{const wxString\& }{section}, \param{const wxString\& }{entry},
+ \param{long *}{value}, \param{const wxString\& }{file = NULL}}
+
+\func{bool}{wxGetResource}{\param{const wxString\& }{section}, \param{const wxString\& }{entry},
+ \param{int *}{value}, \param{const wxString\& }{file = NULL}}
+
+Gets a resource value from the resource database (for example, WIN.INI, or
+.Xdefaults). If {\it file} is NULL, WIN.INI or .Xdefaults is used,
+otherwise the specified file is used.
+
+Under X, if an application class (wxApp::GetClassName) has been defined,
+it is appended to the string /usr/lib/X11/app-defaults/ to try to find
+an applications default file when merging all resource databases.
+
+The reason for passing the result in an argument is that it
+can be convenient to define a default value, which gets overridden
+if the value exists in the resource file. It saves a separate
+test for that resource's existence, and it also allows
+the overloading of the function for different types.
+
+See also \helpref{wxWriteResource}{wxwriteresource}, \helpref{wxConfigBase}{wxconfigbase}.
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
+
+\membersection{::wxGetStockLabel}\label{wxgetstocklabel}
+
+\func{wxString}{wxGetStockLabel}{\param{wxWindowID }{id}, \param{bool }{withCodes = true}, \param{const wxString\& }{accelerator = wxEmptyString}}
+
+Returns label that should be used for given {\it id} element.
+
+\wxheading{Parameters}
+
+\docparam{id}{given id of the \helpref{wxMenuItem}{wxmenuitem}, \helpref{wxButton}{wxbutton}, \helpref{wxToolBar}{wxtoolbar} tool, etc.}
+
+\docparam{withCodes}{if false then strip accelerator code from the label;
+usefull for getting labels without accelerator char code like for toolbar tooltip or
+under platforms without traditional keyboard like smartphones}
+
+\docparam{accelerator}{optional accelerator string automatically added to label; useful
+for building labels for \helpref{wxMenuItem}{wxmenuitem}}