#include "wx/object.h"
-class wxWave : public wxObject
+class WXDLLEXPORT wxWave : public wxObject
{
public:
wxWave();
wxWave(const wxString& fileName, bool isResource = FALSE);
+ wxWave(int size, const wxByte* data);
~wxWave();
public:
bool Play(bool async = TRUE, bool looped = FALSE) const;
protected:
- bool Free();
+ // prevent collision with some BSD definitions of macro Free()
+ bool FreeData();
private:
- SndChannelPtr m_sndChan;
+ void* m_sndChan;
wxString m_sndname;
- SndListHandle m_hSnd;
+ void* m_hSnd;
int m_waveLength;
bool m_isResource;
};