#include "wx/object.h"
#include "wx/string.h"
-#include "wx/mac/wave.h"
+#include "wx/wave.h"
wxWave::wxWave()
- : m_hSnd(NULL), m_waveLength(0), m_isResource(true), m_sndChan(0)
+ : m_sndChan(0), m_hSnd(NULL), m_waveLength(0), m_isResource(true)
{
}
wxWave::wxWave(const wxString& sFileName, bool isResource)
- : m_hSnd(NULL), m_waveLength(0), m_isResource(true), m_sndChan(0)
+ : m_sndChan(0), m_hSnd(NULL), m_waveLength(0), m_isResource(true)
{
Create(sFileName, isResource);
}