#include "wx/event.h"
class WXDLLEXPORT wxFrame;
-class WXDLLEXPORT wxWindow;
+class WXDLLEXPORT wxWindowMac;
class WXDLLEXPORT wxApp ;
class WXDLLEXPORT wxKeyEvent;
class WXDLLEXPORT wxLog;
// Send idle event to window and all subwindows
// Returns TRUE if more idle time is requested.
- bool SendIdleEvents(wxWindow* win);
+ bool SendIdleEvents(wxWindowMac* win);
// Windows only, but for compatibility...
inline void SetAuto3D(bool flag) { m_auto3D = flag; }
void wxMacConvertToPC( unsigned char *p ) ;
wxString wxMacMakePCStringFromMac( const char * p ) ;
+// converts this string into a pascal with optional pc 2 mac encoding
+void wxMacStringToPascal( const char * from , StringPtr to , bool pc2macEncoding ) ;
+
+// converts this string into a pascal with pc 2 mac encoding if s_macDefaultEncodingIsPC
+inline void wxMacStringToPascal( const char * from , StringPtr to )
+ { wxMacStringToPascal( from , to , wxApp::s_macDefaultEncodingIsPC ) ; }
+
+// converts this string into a pascal with optional mac 2 pc encoding
+wxString wxMacMakeStringFromPascal( StringPtr from , bool mac2pcEncoding ) ;
+
+// converts this pascal string into a wxString with pc 2 mac encoding if s_macDefaultEncodingIsPC
+inline wxString wxMacMakeStringFromPascal( StringPtr from )
+ { return wxMacMakeStringFromPascal( from , wxApp::s_macDefaultEncodingIsPC ) ; }
+
+// converts this c string into a wxString with optional mac 2 pc encoding
+wxString wxMacMakeStringFromMacString( const char* from , bool mac2pcEncoding ) ;
+
+// converts this c string into a wxString with pc 2 mac encoding if s_macDefaultEncodingIsPC
+inline wxString wxMacMakeStringFromMacString( const char* from )
+ { return wxMacMakeStringFromMacString( from , wxApp::s_macDefaultEncodingIsPC ) ; }
+
#endif
// _WX_APP_H_