#include "wx/module.h"
#include "wx/cocoa/ObjcPose.h"
+#include "wx/cocoa/autorelease.h"
#if wxUSE_WX_RESOURCES
# include "wx/resource.h"
#import <Foundation/NSRunLoop.h>
#import <Foundation/NSArray.h>
#import <Foundation/NSAutoreleasePool.h>
+#import <Foundation/NSThread.h>
// ----------------------------------------------------------------------------
// globals
{
wxASSERT(wxTheApp);
wxLogDebug("doIdle called");
- NSRunLoop *rl = [NSRunLoop currentRunLoop];
- // runMode: beforeDate returns YES if something was done
- while(wxTheApp->ProcessIdle()) // FIXME: AND NO EVENTS ARE PENDING
+#ifdef __WXDEBUG__
+ if(wxTheApp->IsInAssert())
{
- wxLogDebug("Looping for idle events");
- #if 1
- if( [rl runMode:[rl currentMode] beforeDate:[NSDate distantPast]])
+ wxLogDebug("Idle events ignored durring assertion dialog");
+ }
+ else
+#endif
+ {
+ NSRunLoop *rl = [NSRunLoop currentRunLoop];
+ // runMode: beforeDate returns YES if something was done
+ while(wxTheApp->ProcessIdle()) // FIXME: AND NO EVENTS ARE PENDING
{
- wxLogDebug("Found actual work to do");
- break;
+ wxLogDebug("Looping for idle events");
+ #if 1
+ if( [rl runMode:[rl currentMode] beforeDate:[NSDate distantPast]])
+ {
+ wxLogDebug("Found actual work to do");
+ break;
+ }
+ #endif
}
- #endif
}
wxLogDebug("Idle processing complete, requesting next idle event");
// Add ourself back into the run loop (on next event) if necessary
@end // wxPoserNSApplication
WX_IMPLEMENT_POSER(wxPoserNSApplication);
-class wxAutoNSAutoreleasePool
-{
-public:
- wxAutoNSAutoreleasePool()
- {
- m_pool = [[NSAutoreleasePool alloc] init];
- }
- ~wxAutoNSAutoreleasePool()
- {
- [m_pool release];
- }
-protected:
- NSAutoreleasePool *m_pool;
-};
-
// ============================================================================
// functions
// ============================================================================
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
+ EVT_IDLE(wxAppBase::OnIdle)
// EVT_END_SESSION(wxApp::OnEndSession)
// EVT_QUERY_END_SESSION(wxApp::OnQueryEndSession)
END_EVENT_TABLE()
bool wxApp::Initialize(int& argc, wxChar **argv)
{
wxAutoNSAutoreleasePool pool;
+ m_cocoaMainThread = [NSThread currentThread];
// Mac OS X passes a process serial number command line argument when
// the application is launched from the Finder. This argument must be
// removed from the command line arguments before being handled by the
wxApp::wxApp()
{
m_topWindow = NULL;
- wxTheApp = this;
m_isIdle = true;
#if WXWIN_COMPATIBILITY_2_2
m_wantDebugOutput = TRUE;
#endif
+#ifdef __WXDEBUG__
+ m_isInAssert = FALSE;
+#endif // __WXDEBUG__
+
argc = 0;
argv = NULL;
void wxApp::CocoaInstallIdleHandler()
{
+ // If we're not the main thread, don't install the idle handler
+ if(m_cocoaMainThread != [NSThread currentThread])
+ {
+ wxLogDebug("Attempt to install idle handler from secondary thread");
+ return;
+ }
+ // If we're supposed to be stopping, don't add more idle events
+ if(![m_cocoaApp isRunning])
+ return;
wxLogDebug("wxApp::CocoaInstallIdleHandler");
m_isIdle = false;
// Call doIdle for EVERYTHING dammit
bool wxApp::CallOnInit()
{
- wxAutoNSAutoreleasePool pool;
+// wxAutoNSAutoreleasePool pool;
return OnInit();
}
if(!m_isIdle)
[[ NSRunLoop currentRunLoop ] cancelPerformSelector:@selector(doIdle:) target:m_cocoaApp argument:NULL];
#endif
- [m_cocoaApp terminate: m_cocoaApp];
+ [m_cocoaApp stop: m_cocoaApp];
}
// Is a message/event pending?
return true;
}
+#ifdef __WXDEBUG__
+void wxApp::OnAssert(const wxChar *file, int line, const wxChar* cond, const wxChar *msg)
+{
+ m_isInAssert = TRUE;
+ wxAppBase::OnAssert(file, line, cond, msg);
+ m_isInAssert = FALSE;
+}
+#endif // __WXDEBUG__
+