// Returns Unicode code point value of the character
value_type GetValue() const { return m_value; }
+ // Returns true if the character is an ASCII character:
+ bool IsAscii() const { return m_value < 0x80; }
+
// Conversions to char and wchar_t types: all of those are needed to be
// able to pass wxUniChars to verious standard narrow and wide character
// functions
typedef wxStringImpl::iterator iterator;
// create the reference
+#if wxUSE_UNICODE_UTF8
+ wxUniCharRef(wxStringImpl& str, iterator pos) : m_str(str), m_pos(pos) {}
+#else
wxUniCharRef(iterator pos) : m_pos(pos) {}
+#endif
public:
// NB: we have to make this public, because we don't have wxString
// as friend; so at least don't use a ctor but a static function
// that must be used explicitly (this is more than using 'explicit'
// keyword on ctor!):
+#if wxUSE_UNICODE_UTF8
+ static wxUniCharRef CreateForString(wxStringImpl& str, iterator pos)
+ { return wxUniCharRef(str, pos); }
+#else
static wxUniCharRef CreateForString(iterator pos)
{ return wxUniCharRef(pos); }
+#endif
wxUniChar::value_type GetValue() const { return UniChar().GetValue(); }
+ bool IsAscii() const { return UniChar().GetValue(); }
// Assignment operators:
- wxUniCharRef& operator=(const wxUniCharRef& c)
- {
- *m_pos = *c.m_pos;
- return *this;
- };
+#if wxUSE_UNICODE_UTF8
+ wxUniCharRef& operator=(const wxUniChar& c);
+#else
+ wxUniCharRef& operator=(const wxUniChar& c) { *m_pos = c; return *this; }
+#endif
- wxUniCharRef& operator=(const wxUniChar& c)
- {
- *m_pos = c;
- return *this;
- };
+ wxUniCharRef& operator=(const wxUniCharRef& c)
+ { return *this = c.UniChar(); }
wxUniCharRef& operator=(char c) { return *this = wxUniChar(c); }
wxUniCharRef& operator=(wchar_t c) { return *this = wxUniChar(c); }
#endif
private:
- wxUniChar UniChar() const { return *m_pos; }
+ wxUniChar UniChar() const
+ {
+#if wxUSE_UNICODE_UTF8
+ return DecodeChar(m_pos);
+#else
+ return *m_pos;
+#endif
+ }
+
+#if wxUSE_UNICODE_UTF8
+ // FIXME-UTF8: move this to a separate 'string operations' class
+ static wxUniChar DecodeChar(wxStringImpl::const_iterator i);
+ friend class WXDLLIMPEXP_BASE wxString;
+#endif
+
friend class WXDLLIMPEXP_BASE wxUniChar;
private:
- // pointer to the character in string
+ // reference to the string and pointer to the character in string
+#if wxUSE_UNICODE_UTF8
+ wxStringImpl& m_str;
+#endif
iterator m_pos;
};