- int s_x = 0;
- int s_y = 0;
- if (dx < 0) s_x = -dx;
- if (dy < 0) s_y = -dy;
- int d_x = 0;
- int d_y = 0;
- if (dx > 0) d_x = dx;
- if (dy > 0) d_y = dy;
-
- if (!m_scrollGC)
- {
- m_scrollGC = gdk_gc_new( m_wxwindow->window );
- gdk_gc_set_exposures( m_scrollGC, TRUE );
- }
-
- gdk_window_copy_area( m_wxwindow->window, m_scrollGC, d_x, d_y,
- m_wxwindow->window, s_x, s_y, w, h );
-
- wxRect rect;
- if (dx < 0) rect.x = cw+dx; else rect.x = 0;
- if (dy < 0) rect.y = ch+dy; else rect.y = 0;
- if (dy != 0) rect.width = cw; else rect.width = abs(dx);
- if (dx != 0) rect.height = ch; else rect.height = abs(dy);
-
- Refresh( TRUE, &rect );
-}
-
-//-------------------------------------------------------------------------------------
-// Layout
-//-------------------------------------------------------------------------------------
-
-wxLayoutConstraints *wxWindow::GetConstraints() const
-{
- return m_constraints;
-}
-
-void wxWindow::SetConstraints( wxLayoutConstraints *constraints )
-{
- if (m_constraints)
- {
- UnsetConstraints(m_constraints);
- delete m_constraints;
- }
- m_constraints = constraints;
- if (m_constraints)
- {
- // Make sure other windows know they're part of a 'meaningful relationship'
- if (m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this))
- m_constraints->left.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this))
- m_constraints->top.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this))
- m_constraints->right.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this))
- m_constraints->bottom.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this))
- m_constraints->width.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this))
- m_constraints->height.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this))
- m_constraints->centreX.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- if (m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this))
- m_constraints->centreY.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
- }
-;
-}
-;
-
-void wxWindow::SetAutoLayout( bool autoLayout )
-{
- m_autoLayout = autoLayout;
-}
-
-bool wxWindow::GetAutoLayout() const
-{
- return m_autoLayout;
-}
-
-wxSizer *wxWindow::GetSizer() const
-{
- return m_windowSizer;
-}
-
-void wxWindow::SetSizerParent( wxWindow *win )
-{
- m_sizerParent = win;
-}
-
-wxWindow *wxWindow::GetSizerParent() const
-{
- return m_sizerParent;
-}
-
-// This removes any dangling pointers to this window
-// in other windows' constraintsInvolvedIn lists.
-void wxWindow::UnsetConstraints(wxLayoutConstraints *c)
-{
- if (c)
- {
- if (c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this))
- c->left.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this))
- c->top.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this))
- c->right.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this))
- c->bottom.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this))
- c->width.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this))
- c->height.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this))
- c->centreX.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- if (c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this))
- c->centreY.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
- }
-}
-
-// Back-pointer to other windows we're involved with, so if we delete
-// this window, we must delete any constraints we're involved with.
-void wxWindow::AddConstraintReference(wxWindow *otherWin)
-{
- if (!m_constraintsInvolvedIn)
- m_constraintsInvolvedIn = new wxList;
- if (!m_constraintsInvolvedIn->Member(otherWin))
- m_constraintsInvolvedIn->Append(otherWin);
-}
-
-// REMOVE back-pointer to other windows we're involved with.
-void wxWindow::RemoveConstraintReference(wxWindow *otherWin)
-{
- if (m_constraintsInvolvedIn)
- m_constraintsInvolvedIn->DeleteObject(otherWin);
-}
-
-// Reset any constraints that mention this window
-void wxWindow::DeleteRelatedConstraints()
-{
- if (m_constraintsInvolvedIn)
- {
- wxNode *node = m_constraintsInvolvedIn->First();
- while (node)