public:
wxGridWindow()
{
- m_owner = (wxGrid *)NULL;
- m_rowLabelWin = (wxGridRowLabelWindow *)NULL;
- m_colLabelWin = (wxGridColLabelWindow *)NULL;
+ m_owner = NULL;
+ m_rowLabelWin = NULL;
+ m_colLabelWin = NULL;
}
wxGridWindow( wxGrid *parent,
int key = 0;
bool keyOk = true;
+#ifdef __WXGTK20__
+ // If it's a F-Key or other special key then it shouldn't start the
+ // editor.
+ if (event.GetKeyCode() >= WXK_START)
+ return false;
+#endif
#if wxUSE_UNICODE
// if the unicode key code is not really a unicode character (it may
// be a function key or etc., the platforms appear to always give us a
else
{
long tmp;
- if ( !params.ToLong(&tmp) )
+ if ( params.ToLong(&tmp) )
{
- wxLogDebug( _T("Invalid wxGridCellTextEditor parameter string '%s' ignored"), params.c_str() );
+ m_maxChars = (size_t)tmp;
}
else
{
- m_maxChars = (size_t)tmp;
+ wxLogDebug( _T("Invalid wxGridCellTextEditor parameter string '%s' ignored"), params.c_str() );
}
}
}
#if wxUSE_VALIDATORS
Text()->SetValidator(wxTextValidator(wxFILTER_NUMERIC));
-#endif // wxUSE_VALIDATORS
+#endif
}
}
#if wxUSE_VALIDATORS
Text()->SetValidator(wxTextValidator(wxFILTER_NUMERIC));
-#endif // wxUSE_VALIDATORS
+#endif
}
void wxGridCellFloatEditor::BeginEdit(int row, int col, wxGrid* grid)
void wxGridCellBoolEditor::BeginEdit(int row, int col, wxGrid* grid)
{
wxASSERT_MSG(m_control,
- wxT("The wxGridCellEditor must be Created first!"));
+ wxT("The wxGridCellEditor must be created first!"));
if (grid->GetTable()->CanGetValueAs(row, col, wxGRID_VALUE_BOOL))
{
wxGrid* grid)
{
wxASSERT_MSG(m_control,
- wxT("The wxGridCellEditor must be Created first!"));
+ wxT("The wxGridCellEditor must be created first!"));
bool changed = false;
bool value = CBox()->GetValue();
void wxGridCellBoolEditor::Reset()
{
wxASSERT_MSG(m_control,
- wxT("The wxGridCellEditor must be Created first!"));
+ wxT("The wxGridCellEditor must be created first!"));
CBox()->SetValue(m_startValue);
}
// flicker
// TODO: It doesn't actually fill the client area since the height of a
- // combo always defaults to the standard... Until someone has time to
- // figure out the right rectangle to paint, just do it the normal way...
+ // combo always defaults to the standard. Until someone has time to
+ // figure out the right rectangle to paint, just do it the normal way.
wxGridCellEditor::PaintBackground(rectCell, attr);
}
void wxGridCellChoiceEditor::BeginEdit(int row, int col, wxGrid* grid)
{
wxASSERT_MSG(m_control,
- wxT("The wxGridCellEditor must be Created first!"));
+ wxT("The wxGridCellEditor must be created first!"));
wxGridCellEditorEvtHandler* evtHandler = NULL;
if (m_control)
event.Skip();
break;
}
+
case WXK_END:
{
if ( wholeCellVisible )
default:
event.Skip();
+ break;
}
}
// different coloured text when the grid is disabled
if ( grid.IsEnabled() )
{
- if ( isSelected )
- {
- dc.SetTextBackground( grid.GetSelectionBackground() );
- dc.SetTextForeground( grid.GetSelectionForeground() );
- }
- else
- {
- dc.SetTextBackground( attr.GetBackgroundColour() );
- dc.SetTextForeground( attr.GetTextColour() );
- }
+ if ( isSelected )
+ {
+ dc.SetTextBackground( grid.GetSelectionBackground() );
+ dc.SetTextForeground( grid.GetSelectionForeground() );
+ }
+ else
+ {
+ dc.SetTextBackground( attr.GetBackgroundColour() );
+ dc.SetTextForeground( attr.GetTextColour() );
+ }
}
else
{
- dc.SetTextBackground(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE));
- dc.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_GRAYTEXT));
+ dc.SetTextBackground(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE));
+ dc.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_GRAYTEXT));
}
dc.SetFont( attr.GetFont() );
}
if (is_empty)
+ {
rect.width += grid.GetColSize(i);
+ }
else
{
i--;
wxRect clip = rect;
clip.x += rectCell.width;
// draw each overflow cell individually
- int col_end = col+cell_cols + overflowCols;
+ int col_end = col + cell_cols + overflowCols;
if (col_end >= grid.GetNumberCols())
col_end = grid.GetNumberCols() - 1;
- for (int i = col+cell_cols; i <= col_end; i++)
+ for (int i = col + cell_cols; i <= col_end; i++)
{
clip.width = grid.GetColSize(i) - 1;
dc.DestroyClippingRegion();
// draw a border around checkmark
int vAlign, hAlign;
- attr.GetAlignment(& hAlign, &vAlign);
+ attr.GetAlignment(&hAlign, &vAlign);
wxRect rectBorder;
if (hAlign == wxALIGN_CENTRE)
bool value;
if ( grid.GetTable()->CanGetValueAs(row, col, wxGRID_VALUE_BOOL) )
+ {
value = grid.GetTable()->GetValueAsBool(row, col);
+ }
else
{
wxString cellval( grid.GetTable()->GetValue(row, col) );
*vAlign = m_vAlign;
}
else if (m_defGridAttr && m_defGridAttr != this)
+ {
m_defGridAttr->GetAlignment(hAlign, vAlign);
+ }
else
{
wxFAIL_MSG(wxT("Missing default cell attribute"));
// used, otherwise the default editor or renderer is fetched from the grid and
// used. It should be the default for the data type of the cell. If it is
// NULL (because the table has a type that the grid does not have in its
-// registry,) then the grid's default editor or renderer is used.
+// registry), then the grid's default editor or renderer is used.
wxGridCellRenderer* wxGridCellAttr::GetRenderer(wxGrid* grid, int row, int col) const
{
- wxGridCellRenderer *renderer;
+ wxGridCellRenderer *renderer = NULL;
if ( m_renderer && this != m_defGridAttr )
{
// GetDefaultRendererForCell() will do IncRef() for us
renderer = grid->GetDefaultRendererForCell(row, col);
}
- else
- {
- renderer = NULL;
- }
- if ( !renderer )
+ if ( renderer == NULL )
{
- if (m_defGridAttr && this != m_defGridAttr )
+ if ( (m_defGridAttr != NULL) && (m_defGridAttr != this) )
{
// if we still don't have one then use the grid default
// (no need for IncRef() here neither)
// same as above, except for s/renderer/editor/g
wxGridCellEditor* wxGridCellAttr::GetEditor(wxGrid* grid, int row, int col) const
{
- wxGridCellEditor *editor;
+ wxGridCellEditor *editor = NULL;
if ( m_editor && this != m_defGridAttr )
{
// GetDefaultEditorForCell() will do IncRef() for us
editor = grid->GetDefaultEditorForCell(row, col);
}
- else
- {
- editor = NULL;
- }
- if ( !editor )
+ if ( editor == NULL )
{
- if ( m_defGridAttr && this != m_defGridAttr )
+ if ( (m_defGridAttr != NULL) && (m_defGridAttr != this) )
{
// if we still don't have one then use the grid default
// (no need for IncRef() here neither)
// reverse the string...
wxString s2;
- for ( i = 0; i < n; i++ )
+ for ( i = 0; i < n; i++ )
{
s2 += s[n - i - 1];
}
{
numCols = m_data[0].GetCount();
- for ( row = 0; row < numRows; row++ )
+ for ( row = 0; row < numRows; row++ )
{
- for ( col = 0; col < numCols; col++ )
+ for ( col = 0; col < numCols; col++ )
{
m_data[row][col] = wxEmptyString;
}
return AppendCols( numCols );
}
- for ( row = 0; row < curNumRows; row++ )
+ for ( row = 0; row < curNumRows; row++ )
{
- for ( col = pos; col < pos + numCols; col++ )
+ for ( col = pos; col < pos + numCols; col++ )
{
m_data[row].Insert( wxEmptyString, col );
}
}
#endif
- for ( row = 0; row < curNumRows; row++ )
+ for ( row = 0; row < curNumRows; row++ )
{
m_data[row].Add( wxEmptyString, numCols );
}
numCols = curNumCols - pos;
}
- for ( row = 0; row < curNumRows; row++ )
+ for ( row = 0; row < curNumRows; row++ )
{
if ( numCols >= curNumCols )
{
int n = m_rowLabels.GetCount();
int i;
- for ( i = n; i <= row; i++ )
+ for ( i = n; i <= row; i++ )
{
m_rowLabels.Add( wxGridTableBase::GetRowLabelValue(i) );
}
int n = m_colLabels.GetCount();
int i;
- for ( i = n; i <= col; i++ )
+ for ( i = n; i <= col; i++ )
{
m_colLabels.Add( wxGridTableBase::GetColLabelValue(i) );
}
wxGridCornerLabelWindow::wxGridCornerLabelWindow( wxGrid *parent,
wxWindowID id,
const wxPoint &pos, const wxSize &size )
- : wxWindow( parent, id, pos, size, wxWANTS_CHARS|wxBORDER_NONE|wxFULL_REPAINT_ON_RESIZE )
+ : wxWindow( parent, id, pos, size, wxWANTS_CHARS | wxBORDER_NONE | wxFULL_REPAINT_ON_RESIZE )
{
m_owner = parent;
}
long style, const wxString& name)
{
if (!wxScrolledWindow::Create(parent, id, pos, size,
- style | wxWANTS_CHARS , name))
+ style | wxWANTS_CHARS, name))
return false;
m_colMinWidths = wxLongToLongHashMap(GRID_HASH_SIZE);
void wxGrid::Create()
{
- m_created = false; // set to true by CreateGrid
+ // set to true by CreateGrid
+ m_created = false;
- m_table = (wxGridTableBase *) NULL;
- m_ownTable = false;
+ // create the type registry
+ m_typeRegistry = new wxGridTypeRegistry;
+ m_selection = NULL;
+
+ m_table = (wxGridTableBase *) NULL;
+ m_ownTable = false;
m_cellEditCtrlEnabled = false;
m_rowLabelWidth = WXGRID_DEFAULT_ROW_LABEL_WIDTH;
m_colLabelHeight = WXGRID_DEFAULT_COL_LABEL_HEIGHT;
- // create the type registry
- m_typeRegistry = new wxGridTypeRegistry;
- m_selection = NULL;
-
// subwindow components that make up the wxGrid
- m_cornerLabelWin = new wxGridCornerLabelWindow( this,
- wxID_ANY,
- wxDefaultPosition,
- wxDefaultSize );
-
m_rowLabelWin = new wxGridRowLabelWindow( this,
wxID_ANY,
wxDefaultPosition,
wxDefaultPosition,
wxDefaultSize );
+ m_cornerLabelWin = new wxGridCornerLabelWindow( this,
+ wxID_ANY,
+ wxDefaultPosition,
+ wxDefaultSize );
+
m_gridWin = new wxGridWindow( this,
m_rowLabelWin,
m_colLabelWin,
}
else
{
- m_labelBackgroundColour = wxColour( wxT("WHITE") );
+ m_labelBackgroundColour = *wxWHITE;
}
- m_labelTextColour = wxColour( wxT("BLACK") );
+ m_labelTextColour = *wxBLACK;
// init attr cache
m_attrCache.row = -1;
m_rowHeights.Add( m_defaultRowHeight, m_numRows );
- for ( int i = 0; i < m_numRows; i++ )
+ for ( int i = 0; i < m_numRows; i++ )
{
rowBottom += m_defaultRowHeight;
m_rowBottoms.Add( rowBottom );
m_colWidths.Add( m_defaultColWidth, m_numCols );
- for ( int i = 0; i < m_numCols; i++ )
+ for ( int i = 0; i < m_numCols; i++ )
{
colRight += m_defaultColWidth;
m_colRights.Add( colRight );
// take into account editor if shown
if ( IsCellEditControlShown() )
{
- int w2, h2;
- int r = m_currentCellCoords.GetRow();
- int c = m_currentCellCoords.GetCol();
- int x = GetColLeft(c);
- int y = GetRowTop(r);
-
- // how big is the editor
- wxGridCellAttr* attr = GetCellAttr(r, c);
- wxGridCellEditor* editor = attr->GetEditor(this, r, c);
- editor->GetControl()->GetSize(&w2, &h2);
- w2 += x;
- h2 += y;
- if ( w2 > w )
- w = w2;
- if ( h2 > h )
- h = h2;
- editor->DecRef();
- attr->DecRef();
+ int w2, h2;
+ int r = m_currentCellCoords.GetRow();
+ int c = m_currentCellCoords.GetCol();
+ int x = GetColLeft(c);
+ int y = GetRowTop(r);
+
+ // how big is the editor
+ wxGridCellAttr* attr = GetCellAttr(r, c);
+ wxGridCellEditor* editor = attr->GetEditor(this, r, c);
+ editor->GetControl()->GetSize(&w2, &h2);
+ w2 += x;
+ h2 += y;
+ if ( w2 > w )
+ w = w2;
+ if ( h2 > h )
+ h = h2;
+ editor->DecRef();
+ attr->DecRef();
}
// preserve (more or less) the previous position
CalcWindowSizes();
}
-
void wxGrid::CalcWindowSizes()
{
// escape if the window is has not been fully created yet
if ( m_cornerLabelWin && m_cornerLabelWin->IsShown() )
m_cornerLabelWin->SetSize( 0, 0, m_rowLabelWidth, m_colLabelHeight );
- if ( m_colLabelWin && m_colLabelWin->IsShown() )
- m_colLabelWin->SetSize( m_rowLabelWidth, 0, cw - m_rowLabelWidth, m_colLabelHeight);
+ if ( m_colLabelWin && m_colLabelWin->IsShown() )
+ m_colLabelWin->SetSize( m_rowLabelWidth, 0, cw - m_rowLabelWidth, m_colLabelHeight );
if ( m_rowLabelWin && m_rowLabelWin->IsShown() )
- m_rowLabelWin->SetSize( 0, m_colLabelHeight, m_rowLabelWidth, ch - m_colLabelHeight);
+ m_rowLabelWin->SetSize( 0, m_colLabelHeight, m_rowLabelWidth, ch - m_colLabelHeight );
if ( m_gridWin && m_gridWin->IsShown() )
- m_gridWin->SetSize( m_rowLabelWidth, m_colLabelHeight, cw - m_rowLabelWidth, ch - m_colLabelHeight);
+ m_gridWin->SetSize( m_rowLabelWidth, m_colLabelHeight, cw - m_rowLabelWidth, ch - m_colLabelHeight );
}
-
-// this is called when the grid table sends a message to say that it
-// has been redimensioned
+// this is called when the grid table sends a message
+// to indicate that it has been redimensioned
//
bool wxGrid::Redimension( wxGridTableMessage& msg )
{
if ( pos > 0 )
bottom = m_rowBottoms[pos - 1];
- for ( i = pos; i < m_numRows; i++ )
+ for ( i = pos; i < m_numRows; i++ )
{
bottom += m_rowHeights[i];
m_rowBottoms[i] = bottom;
if ( oldNumRows > 0 )
bottom = m_rowBottoms[oldNumRows - 1];
- for ( i = oldNumRows; i < m_numRows; i++ )
+ for ( i = oldNumRows; i < m_numRows; i++ )
{
bottom += m_rowHeights[i];
m_rowBottoms[i] = bottom;
m_rowBottoms.RemoveAt( pos, numRows );
int h = 0;
- for ( i = 0; i < m_numRows; i++ )
+ for ( i = 0; i < m_numRows; i++ )
{
h += m_rowHeights[i];
m_rowBottoms[i] = h;
}
}
+
if ( !m_numRows )
{
m_currentCellCoords = wxGridNoCellCoords;
if (attrProvider)
{
attrProvider->UpdateAttrRows( pos, -((int)numRows) );
+
// ifdef'd out following patch from Paul Gammans
#if 0
// No need to touch column attributes, unless we
if ( pos > 0 )
right = m_colRights[pos - 1];
- for ( i = pos; i < m_numCols; i++ )
+ for ( i = pos; i < m_numCols; i++ )
{
right += m_colWidths[i];
m_colRights[i] = right;
CalcDimensions();
m_colLabelWin->Refresh();
}
-
}
result = true;
break;
if ( oldNumCols > 0 )
right = m_colRights[oldNumCols - 1];
- for ( i = oldNumCols; i < m_numCols; i++ )
+ for ( i = oldNumCols; i < m_numCols; i++ )
{
right += m_colWidths[i];
m_colRights[i] = right;
m_colRights.RemoveAt( pos, numCols );
int w = 0;
- for ( i = 0; i < m_numCols; i++ )
+ for ( i = 0; i < m_numCols; i++ )
{
w += m_colWidths[i];
m_colRights[i] = w;
#if defined(__WXMOTIF__)
int cw, ch;
m_gridWin->GetClientSize( &cw, &ch );
- if ( r.GetTop() > ch ) r.SetTop( 0 );
+ if ( r.GetTop() > ch )
+ r.SetTop( 0 );
r.SetBottom( wxMin( r.GetBottom(), ch ) );
#endif
// find the row labels within these bounds
//
int row;
- for ( row = internalYToRow(top); row < m_numRows; row++ )
+ for ( row = internalYToRow(top); row < m_numRows; row++ )
{
if ( GetRowBottom(row) < top )
continue;
#if defined(__WXMOTIF__)
int cw, ch;
m_gridWin->GetClientSize( &cw, &ch );
- if ( r.GetLeft() > cw ) r.SetLeft( 0 );
+ if ( r.GetLeft() > cw )
+ r.SetLeft( 0 );
r.SetRight( wxMin( r.GetRight(), cw ) );
#endif
// find the cells within these bounds
//
int col;
- for ( col = internalXToCol(left); col < m_numCols; col++ )
+ for ( col = internalXToCol(left); col < m_numCols; col++ )
{
if ( GetColRight(col) < left )
continue;
// find the cells within these bounds
//
int row, col;
- for ( row = internalYToRow(top); row < m_numRows; row++ )
+ for ( row = internalYToRow(top); row < m_numRows; row++ )
{
if ( GetRowBottom(row) <= top )
continue;
if ( GetRowTop(row) > bottom )
break;
- for ( col = internalXToCol(left); col < m_numCols; col++ )
+ for ( col = internalXToCol(left); col < m_numCols; col++ )
{
if ( GetColRight(col) <= left )
continue;
void wxGrid::OnPaint( wxPaintEvent& WXUNUSED(event) )
{
- wxPaintDC dc(this); // needed to prevent zillions of paint events on MSW
+ // needed to prevent zillions of paint events on MSW
+ wxPaintDC dc(this);
}
void wxGrid::Refresh(bool eraseb, const wxRect* rect)
if ( m_table )
{
- for ( row = 0; row < m_numRows; row++ )
+ for ( row = 0; row < m_numRows; row++ )
{
- for ( col = 0; col < m_numCols; col++ )
+ for ( col = 0; col < m_numCols; col++ )
{
m_table->SetValue( row, col, GetCellValue(row, col) );
}
{
wxGridCellCoords cell( row + cell_rows, col + cell_cols );
bool marked = false;
- for ( int j = 0; j < numCells; j++ )
+ for ( int j = 0; j < numCells; j++ )
{
if ( cell == cells[j] )
{
{
for ( int l = 0; l < cell_rows; l++ )
{
- // find a cell in this row to left alreay marked for repaint
+ // find a cell in this row to leave already marked for repaint
int left = col;
for (int k = 0; k < int(redrawCells.GetCount()); k++)
if ((redrawCells[k].GetCol() < left) &&
numCells = redrawCells.GetCount();
- for ( i = numCells - 1; i >= 0; i-- )
+ for ( i = numCells - 1; i >= 0; i-- )
{
DrawCell( dc, redrawCells[i] );
}
if (penWidth > 0)
{
- // The center of th drawn line is where the position/width/height of
- // the rectangle is actually at, (on wxMSW at least,) so we will
- // reduce the size of the rectangle to compensate for the thickness of
- // the line. If this is too strange on non wxMSW platforms then
+ // The center of the drawn line is where the position/width/height of
+ // the rectangle is actually at (on wxMSW at least), so the
+ // size of the rectangle is reduced to compensate for the thickness of
+ // the line. If this is too strange on non-wxMSW platforms then
// please #ifdef this appropriately.
rect.x += penWidth / 2;
rect.y += penWidth / 2;
}
}
#else
- wxRegion clippedcells( left , top, right - left, bottom - top);
+ wxRegion clippedcells( left, top, right - left, bottom - top );
int i, j, cell_rows, cell_cols;
wxRect rect;
dc.DestroyClippingRegion();
}
-void wxGrid::DrawRowLabels( wxDC& dc ,const wxArrayInt& rows)
+void wxGrid::DrawRowLabels( wxDC& dc, const wxArrayInt& rows)
{
if ( !m_numRows )
return;
size_t i;
size_t numLabels = cols.GetCount();
- for ( i = 0; i < numLabels; i++ )
+ for ( i = 0; i < numLabels; i++ )
{
DrawColLabel( dc, cols[i] );
}
textOrientation );
}
-void wxGrid::DrawTextRectangle( wxDC& dc,
+// VZ: this should be replaced with wxDC::DrawLabel() to which we just have to
+// add textOrientation support
+void wxGrid::DrawTextRectangle(wxDC& dc,
const wxArrayString& lines,
const wxRect& rect,
int horizAlign,
int vertAlign,
- int textOrientation )
+ int textOrientation)
{
- long textWidth = 0, textHeight = 0;
- long lineWidth = 0, lineHeight = 0;
- int nLines;
+ if ( lines.empty() )
+ return;
- dc.SetClippingRegion( rect );
+ wxDCClipper clip(dc, rect);
- nLines = lines.GetCount();
- if ( nLines > 0 )
- {
- int l;
- float x = 0.0, y = 0.0;
+ long textWidth,
+ textHeight;
- if ( textOrientation == wxHORIZONTAL )
- GetTextBoxSize( dc, lines, &textWidth, &textHeight );
- else
- GetTextBoxSize( dc, lines, &textHeight, &textWidth );
+ if ( textOrientation == wxHORIZONTAL )
+ GetTextBoxSize( dc, lines, &textWidth, &textHeight );
+ else
+ GetTextBoxSize( dc, lines, &textHeight, &textWidth );
- switch ( vertAlign )
- {
+ int x = 0,
+ y = 0;
+ switch ( vertAlign )
+ {
case wxALIGN_BOTTOM:
if ( textOrientation == wxHORIZONTAL )
y = rect.y + (rect.height - textHeight - 1);
else
x = rect.x + 1;
break;
- }
+ }
+
+ // Align each line of a multi-line label
+ size_t nLines = lines.GetCount();
+ for ( size_t l = 0; l < nLines; l++ )
+ {
+ const wxString& line = lines[l];
- // Align each line of a multi-line label
- for ( l = 0; l < nLines; l++ )
+ if ( line.empty() )
{
- dc.GetTextExtent(lines[l], &lineWidth, &lineHeight);
+ *(textOrientation == wxHORIZONTAL ? &y : &x) += dc.GetCharHeight();
+ continue;
+ }
- switch ( horizAlign )
- {
+ long lineWidth,
+ lineHeight;
+ dc.GetTextExtent(line, &lineWidth, &lineHeight);
+
+ switch ( horizAlign )
+ {
case wxALIGN_RIGHT:
if ( textOrientation == wxHORIZONTAL )
x = rect.x + (rect.width - lineWidth - 1);
else
y = rect.y + rect.height - 1;
break;
- }
+ }
- if ( textOrientation == wxHORIZONTAL )
- {
- dc.DrawText( lines[l], (int)x, (int)y );
- y += lineHeight;
- }
- else
- {
- dc.DrawRotatedText( lines[l], (int)x, (int)y, 90.0 );
- x += lineHeight;
- }
+ if ( textOrientation == wxHORIZONTAL )
+ {
+ dc.DrawText( line, x, y );
+ y += lineHeight;
+ }
+ else
+ {
+ dc.DrawRotatedText( line, x, y, 90.0 );
+ x += lineHeight;
}
}
-
- dc.DestroyClippingRegion();
}
// Split multi-line text up into an array of strings.
long lineW = 0, lineH = 0;
size_t i;
- for ( i = 0; i < lines.GetCount(); i++ )
+ for ( i = 0; i < lines.GetCount(); i++ )
{
dc.GetTextExtent( lines[i], &lineW, &lineH );
w = wxMax( w, lineW );
editor->SetCellAttr( attr );
editor->SetSize( rect );
- editor->GetControl()->Move(
- editor->GetControl()->GetPosition().x + nXMove,
- editor->GetControl()->GetPosition().y );
+ if (nXMove != 0)
+ editor->GetControl()->Move(
+ editor->GetControl()->GetPosition().x + nXMove,
+ editor->GetControl()->GetPosition().y );
editor->Show( true, attr );
- int colXPos = 0;
- for (int i = 0; i < m_currentCellCoords.GetCol(); i++)
- {
- colXPos += GetColSize( i );
- }
-
- int xUnit = 1, yUnit = 1;
- GetScrollPixelsPerUnit( &xUnit, &yUnit );
- if (m_currentCellCoords.GetCol() != 0)
- Scroll( colXPos / xUnit - 1, GetScrollPos( wxVERTICAL ) );
- else
- Scroll( colXPos / xUnit, GetScrollPos( wxVERTICAL ) );
-
// recalc dimensions in case we need to
// expand the scrolled window to account for editor
CalcDimensions();
{
int h = r.GetHeight();
ypos = r.GetTop();
- for ( i = row - 1; i >= 0; i-- )
+ for ( i = row - 1; i >= 0; i-- )
{
int rowHeight = GetRowHeight(i);
if ( h + rowHeight > ch )
}
// we divide it later by GRID_SCROLL_LINE, make sure that we don't
- // have rounding errors (this is important, because if we do, we
- // might not scroll at all and some cells won't be redrawn)
+ // have rounding errors (this is important, because if we do,
+ // we might not scroll at all and some cells won't be redrawn)
//
- // Sometimes GRID_SCROLL_LINE/2 is not enough, so just add a full
- // scroll unit...
+ // Sometimes GRID_SCROLL_LINE / 2 is not enough,
+ // so just add a full scroll unit...
ypos += m_scrollLineY;
}
if ( newRow == row )
{
- //row > 0 , so newrow can never be less than 0 here.
+ // row > 0, so newRow can never be less than 0 here.
newRow = row - 1;
}
int newRow = internalYToRow( y + ch );
if ( newRow == row )
{
- // row < m_numRows , so newrow can't overflow here.
+ // row < m_numRows, so newRow can't overflow here.
newRow = row + 1;
}
{
if ( !LookupAttr(row, col, &attr) )
{
- attr = m_table ? m_table->GetAttr(row, col , wxGridCellAttr::Any)
+ attr = m_table ? m_table->GetAttr(row, col, wxGridCellAttr::Any)
: (wxGridCellAttr *)NULL;
CacheAttr(row, col, attr);
}
m_rowHeights[row] = h;
int i;
- for ( i = row; i < m_numRows; i++ )
+ for ( i = row; i < m_numRows; i++ )
{
m_rowBottoms[i] += diff;
}
InitColWidths();
}
- // if < 0 calc new width from label
+ // if < 0 then calculate new width from label
if ( width < 0 )
{
- long w, h;
- wxArrayString lines;
- wxClientDC dc(m_colLabelWin);
- dc.SetFont(GetLabelFont());
- StringToLines(GetColLabelValue(col), lines);
- GetTextBoxSize(dc, lines, &w, &h);
- width = w + 6;
+ long w, h;
+ wxArrayString lines;
+ wxClientDC dc(m_colLabelWin);
+ dc.SetFont(GetLabelFont());
+ StringToLines(GetColLabelValue(col), lines);
+ GetTextBoxSize(dc, lines, &w, &h);
+ width = w + 6;
}
int w = wxMax( 0, width );
m_colWidths[col] = w;
int i;
- for ( i = col; i < m_numCols; i++ )
+ for ( i = col; i < m_numCols; i++ )
{
m_colRights[i] += diff;
}
wxSize size = renderer->GetBestSize(*this, *attr, dc, row, col);
extent = column ? size.x : size.y;
if ( extent > extentMax )
- {
extentMax = extent;
- }
renderer->DecRef();
}
extent = column ? w : h;
if ( extent > extentMax )
- {
extentMax = extent;
- }
if ( !extentMax )
{
for ( int col = 0; col < m_numCols; col++ )
{
if ( !calcOnly )
- {
AutoSizeColumn(col, setAsMin);
- }
width += GetColWidth(col);
}
long w, h;
// Hide the edit control, so it
- // won't interfer with drag-shrinking.
+ // won't interfere with drag-shrinking.
if ( IsCellEditControlShown() )
{
HideCellEditControl();
height = 80;
// Round up to a multiple the scroll rate
- // NOTE: this still doesn't get rid of the scrollbars;
+ // NOTE: this still doesn't get rid of the scrollbars;
// is there any magic incantation for that?
int xpu, ypu;
GetScrollPixelsPerUnit(&xpu, &ypu);