// FIXME we should properly set colours for arbitrary bg
wxCoord x1 = rect.x,
y1 = rect.y,
- x2 = rect.x + rect.width,
- y2 = rect.y + rect.height;
+ x2 = rect.x + rect.width -1,
+ y2 = rect.y + rect.height -1;
dc.SetPen(*wxWHITE_PEN);
- dc.DrawLine(x1, y1, x2 - 1, y1);
- dc.DrawLine(x1, y1, x1, y2 - 1);
+ dc.DrawLine(x1, y1, x2, y1);
+ dc.DrawLine(x1, y1, x1, y2);
- dc.SetPen(*wxLIGHT_GREY_PEN);
dc.DrawLine(x1 + 1, y2 - 1, x2 - 1, y2 - 1);
- dc.DrawLine(x2 - 1, y1 + 1, x2 - 1, y2 - 1);
+ dc.DrawLine(x2 - 1, y1 + 1, x2 - 1, y2 );
dc.SetPen(*wxBLACK_PEN);
dc.DrawLine(x1, y2, x2, y2);
- dc.DrawLine(x2, y1, x2, y2);
+ dc.DrawLine(x2, y1, x2, y2+1);
#endif // 0/1
}
}