class WXDLLEXPORT wxFontData;
class WXDLLEXPORT wxFontBase;
class WXDLLEXPORT wxFont;
+class WXDLLEXPORT wxSize;
// ----------------------------------------------------------------------------
// font constants
int family, // see wxFontFamily enum
int style, // see wxFontStyle enum
int weight, // see wxFontWeight enum
- bool underlined = FALSE, // not underlined by default
+ bool underlined = false, // not underlined by default
const wxString& face = wxEmptyString, // facename
wxFontEncoding encoding = wxFONTENCODING_DEFAULT); // ISO8859-X, ...
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
+ // from the font components
+ static wxFont *New(
+ const wxSize& pixelSize, // size of the font in pixels
+ int family, // see wxFontFamily enum
+ int style, // see wxFontStyle enum
+ int weight, // see wxFontWeight enum
+ bool underlined = false, // not underlined by default
+ const wxString& face = wxEmptyString, // facename
+ wxFontEncoding encoding = wxFONTENCODING_DEFAULT); // ISO8859-X, ...
+
+ // from the font components but using the font flags instead of separate
+ // parameters for each flag
+ static wxFont *New(const wxSize& pixelSize,
+ wxFontFamily family,
+ int flags = wxFONTFLAG_DEFAULT,
+ const wxString& face = wxEmptyString,
+ wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
+
// from the (opaque) native font description object
static wxFont *New(const wxNativeFontInfo& nativeFontDesc);
// accessors: get the font characteristics
virtual int GetPointSize() const = 0;
+ virtual wxSize GetPixelSize() const;
+ virtual bool IsUsingSizeInPixels() const;
virtual int GetFamily() const = 0;
virtual int GetStyle() const = 0;
virtual int GetWeight() const = 0;
// change the font characteristics
virtual void SetPointSize( int pointSize ) = 0;
+ virtual void SetPixelSize( const wxSize& pixelSize );
virtual void SetFamily( int family ) = 0;
virtual void SetStyle( int style ) = 0;
virtual void SetWeight( int weight ) = 0;
wxString GetWeightString() const;
// Unofficial API, don't use
- virtual void SetNoAntiAliasing( bool WXUNUSED(no) = TRUE ) { }
- virtual bool GetNoAntiAliasing() const { return FALSE; }
+ virtual void SetNoAntiAliasing( bool WXUNUSED(no) = true ) { }
+ virtual bool GetNoAntiAliasing() const { return false; }
// the default encoding is used for creating all fonts with default
// encoding parameter
// the currently default encoding: by default, it's the default system
// encoding, but may be changed by the application using
// SetDefaultEncoding() to make all subsequent fonts created without
- // specifing encoding parameter using this encoding
+ // specifying encoding parameter using this encoding
static wxFontEncoding ms_encodingDefault;
};
// include the real class declaration
-#if defined(__WXMSW__)
+#if defined(__WXPALMOS__)
+ #include "wx/palmos/font.h"
+#elif defined(__WXMSW__)
#include "wx/msw/font.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/font.h"