/////////////////////////////////////////////////////////////////////////////
-// Name: bmpbuttn.cpp
+// Name: src/msw/bmpbuttn.cpp
// Purpose: wxBitmapButton
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
+#if wxUSE_BMPBUTTON
+
#ifndef WX_PRECOMP
#include "wx/bmpbuttn.h"
#include "wx/log.h"
+ #include "wx/dcmemory.h"
#endif
#include "wx/msw/private.h"
const wxValidator& validator,
const wxString& name)
{
- m_buttonBitmap = bitmap;
+ m_bmpNormal = bitmap;
SetName(name);
#if wxUSE_VALIDATORS
m_backgroundColour = parent->GetBackgroundColour();
m_foregroundColour = parent->GetForegroundColour();
m_windowStyle = style;
- m_marginX = 0;
- m_marginY = 0;
if ( style & wxBU_AUTODRAW )
{
if ( height == -1 && bitmap.Ok())
height = bitmap.GetHeight() + 2*m_marginY;
+ long msStyle = WS_VISIBLE | WS_TABSTOP | WS_CHILD | BS_OWNERDRAW ;
+
+ if ( m_windowStyle & wxCLIP_SIBLINGS )
+ msStyle |= WS_CLIPSIBLINGS;
+
+#ifdef __WIN32__
+ if(m_windowStyle & wxBU_LEFT)
+ msStyle |= BS_LEFT;
+ if(m_windowStyle & wxBU_RIGHT)
+ msStyle |= BS_RIGHT;
+ if(m_windowStyle & wxBU_TOP)
+ msStyle |= BS_TOP;
+ if(m_windowStyle & wxBU_BOTTOM)
+ msStyle |= BS_BOTTOM;
+#endif
+
m_hWnd = (WXHWND)CreateWindowEx
(
0,
wxT("BUTTON"),
- wxT(""),
- WS_VISIBLE | WS_TABSTOP | WS_CHILD | BS_OWNERDRAW ,
- 0, 0, 0, 0,
+ wxEmptyString,
+ msStyle,
+ 0, 0, 0, 0,
GetWinHwnd(parent),
(HMENU)m_windowId,
wxGetInstance(),
return TRUE;
}
-void wxBitmapButton::SetBitmapLabel(const wxBitmap& bitmap)
-{
- m_buttonBitmap = bitmap;
-}
+// VZ: should be at the very least less than wxDEFAULT_BUTTON_MARGIN
+#define FOCUS_MARGIN 3
bool wxBitmapButton::MSWOnDraw(WXDRAWITEMSTRUCT *item)
{
-#if defined(__WIN95__)
+#ifndef __WXWINCE__
long style = GetWindowLong((HWND) GetHWND(), GWL_STYLE);
if (style & BS_BITMAP)
{
#endif
LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT) item;
+ HDC hDC = lpDIS->hDC;
+ UINT state = lpDIS->itemState;
+ bool isSelected = (state & ODS_SELECTED) != 0;
+ bool autoDraw = (GetWindowStyleFlag() & wxBU_AUTODRAW) != 0;
+
- // choose the bitmap to use depending on the buttons state
+ // choose the bitmap to use depending on the button state
wxBitmap* bitmap;
- UINT state = lpDIS->itemState;
- bool isSelected = (state & ODS_SELECTED) != 0;
- if ( isSelected && m_buttonBitmapSelected.Ok() )
- bitmap = &m_buttonBitmapSelected;
- else if ((state & ODS_FOCUS) && m_buttonBitmapFocus.Ok())
- bitmap = &m_buttonBitmapFocus;
- else if ((state & ODS_DISABLED) && m_buttonBitmapDisabled.Ok())
- bitmap = &m_buttonBitmapDisabled;
+ if ( isSelected && m_bmpSelected.Ok() )
+ bitmap = &m_bmpSelected;
+ else if ((state & ODS_FOCUS) && m_bmpFocus.Ok())
+ bitmap = &m_bmpFocus;
+ else if ((state & ODS_DISABLED) && m_bmpDisabled.Ok())
+ bitmap = &m_bmpDisabled;
else
- bitmap = &m_buttonBitmap;
+ bitmap = &m_bmpNormal;
if ( !bitmap->Ok() )
return FALSE;
- // draw it on the memory DC
- HDC hDC = lpDIS->hDC;
- HDC memDC = ::CreateCompatibleDC(hDC);
+ // centre the bitmap in the control area
+ int x = lpDIS->rcItem.left;
+ int y = lpDIS->rcItem.top;
+ int width = lpDIS->rcItem.right - x;
+ int height = lpDIS->rcItem.bottom - y;
+ int wBmp = bitmap->GetWidth();
+ int hBmp = bitmap->GetHeight();
+
+ int x1,y1;
+
+ if(m_windowStyle & wxBU_LEFT)
+ x1 = x + (FOCUS_MARGIN+1);
+ else if(m_windowStyle & wxBU_RIGHT)
+ x1 = x + (width - wBmp) - (FOCUS_MARGIN+1);
+ else
+ x1 = x + (width - wBmp) / 2;
- HBITMAP old = (HBITMAP) ::SelectObject(memDC, (HBITMAP) bitmap->GetHBITMAP());
+ if(m_windowStyle & wxBU_TOP)
+ y1 = y + (FOCUS_MARGIN+1);
+ else if(m_windowStyle & wxBU_BOTTOM)
+ y1 = y + (height - hBmp) - (FOCUS_MARGIN+1);
+ else
+ y1 = y + (height - hBmp) / 2;
- if (!old)
+ if ( isSelected && autoDraw )
{
- wxLogLastError(_T("SelectObject"));
-
- return FALSE;
+ x1++;
+ y1++;
}
- int x = lpDIS->rcItem.left;
- int y = lpDIS->rcItem.top;
- int width = lpDIS->rcItem.right - x;
- int height = lpDIS->rcItem.bottom - y;
-
- int wBmp = bitmap->GetWidth(),
- hBmp = bitmap->GetHeight();
-
- // Draw the face, if auto-drawing
- bool autoDraw = (GetWindowStyleFlag() & wxBU_AUTODRAW) != 0;
+ // draw the face, if auto-drawing
if ( autoDraw )
{
DrawFace((WXHDC) hDC,
isSelected);
}
- // Centre the bitmap in the control area
- int x1 = x + (width - wBmp) / 2;
- int y1 = y + (height - hBmp) / 2;
-
- if ( isSelected && autoDraw )
- {
- x1++;
- y1++;
- }
-
- BOOL ok;
-
- // no MaskBlt() under Win16
-#ifdef __WIN32__
- wxMask *mask = bitmap->GetMask();
- if ( mask )
- {
- // the fg ROP is applied for the pixels of the mask bitmap which are 1
- // (for a wxMask this means that this is a non transparent pixel), the
- // bg ROP is applied for all the others
-
- HBRUSH hbrBackground =
- ::CreateSolidBrush(wxColourToRGB(GetBackgroundColour()));
- HBRUSH hbrOld = (HBRUSH)::SelectObject(hDC, hbrBackground);
-
- ok = ::MaskBlt(
- hDC, x1, y1, wBmp, hBmp, // dst
- memDC, 0, 0, // src
- (HBITMAP)mask->GetMaskBitmap(), 0, 0, // mask
- MAKEROP4(SRCCOPY, // fg ROP
- PATCOPY) // bg ROP
- );
-
- ::SelectObject(hDC, hbrOld);
- ::DeleteObject(hbrBackground);
- }
- else
- {
- // this will make the check below fail and BitBlt() will be used if
- // MaskBlt() is not supported (for example, under Win95)
- ok = FALSE;
- }
-
- if ( !ok )
-#endif // Win32
- {
- ok = ::BitBlt(hDC, x1, y1, wBmp, hBmp, // dst
- memDC, 0, 0, // src
- SRCCOPY); // ROP
- }
-
- if ( !ok )
- {
- wxLogLastError(_T("Mask/BitBlt()"));
- }
+ // draw the bitmap
+ wxDC dst;
+ dst.SetHDC((WXHDC) hDC, FALSE);
+ dst.DrawBitmap(*bitmap, x1, y1, TRUE);
+ // draw focus / disabled state, if auto-drawing
if ( (state & ODS_DISABLED) && autoDraw )
{
DrawButtonDisable((WXHDC) hDC,
isSelected);
}
- ::SelectObject(memDC, old);
-
- ::DeleteDC(memDC);
-
return TRUE;
}
penLight = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DLIGHT));
penShadow = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DSHADOW));
penDkShadow = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DDKSHADOW));
- brushFace = CreateSolidBrush(GetSysColor(COLOR_BTNFACE));
+ // brushFace = CreateSolidBrush(GetSysColor(COLOR_BTNFACE));
+ // Taking the background colour fits in better with
+ // Windows XP themes.
+ brushFace = CreateSolidBrush(m_backgroundColour.m_pixel);
// draw the rectangle
RECT rect;
// draw the border
oldp = (HPEN) SelectObject( (HDC) dc, sel? penDkShadow : penHiLight);
- MoveToEx((HDC) dc, left, top, NULL); LineTo((HDC) dc, right-1, top);
- MoveToEx((HDC) dc, left, top+1, NULL); LineTo((HDC) dc, left, bottom-1);
+
+ wxDrawLine((HDC) dc, left, top, right-1, top);
+ wxDrawLine((HDC) dc, left, top+1, left, bottom-1);
SelectObject( (HDC) dc, sel? penShadow : penLight);
- MoveToEx((HDC) dc, left+1, top+1, NULL); LineTo((HDC) dc, right-2, top+1);
- MoveToEx((HDC) dc, left+1, top+2, NULL); LineTo((HDC) dc, left+1, bottom-2);
+ wxDrawLine((HDC) dc, left+1, top+1, right-2, top+1);
+ wxDrawLine((HDC) dc, left+1, top+2, left+1, bottom-2);
SelectObject( (HDC) dc, sel? penLight : penShadow);
- MoveToEx((HDC) dc, left+1, bottom-2, NULL); LineTo((HDC) dc, right-1, bottom-2);
- MoveToEx((HDC) dc, right-2, bottom-3, NULL); LineTo((HDC) dc, right-2, top);
+ wxDrawLine((HDC) dc, left+1, bottom-2, right-1, bottom-2);
+ wxDrawLine((HDC) dc, right-2, bottom-3, right-2, top);
SelectObject( (HDC) dc, sel? penHiLight : penDkShadow);
- MoveToEx((HDC) dc, left, bottom-1, NULL); LineTo((HDC) dc, right+2, bottom-1);
- MoveToEx((HDC) dc, right-1, bottom-2, NULL); LineTo((HDC) dc, right-1, top-1);
+ wxDrawLine((HDC) dc, left, bottom-1, right+2, bottom-1);
+ wxDrawLine((HDC) dc, right-1, bottom-2, right-1, top-1);
// delete allocated resources
SelectObject((HDC) dc,oldp);
#endif // defined(__WIN95__)
-// VZ: should be at the very least less than wxDEFAULT_BUTTON_MARGIN
-#define FOCUS_MARGIN 3
-
void wxBitmapButton::DrawButtonFocus( WXHDC dc, int left, int top, int right, int bottom, bool sel )
{
RECT rect;
if ( sel )
OffsetRect( &rect, 1, 1 );
*/
+ (void)sel;
DrawFocusRect( (HDC) dc, &rect );
}
{
wxButton::SetDefault();
}
+
+#endif // wxUSE_BMPBUTTON