+\twocolwidtha{7cm}
+\begin{twocollist}\itemsep=0pt
+\twocolitem{{\bf wxSOCKET\_NONE}}{Normal functionality.}
+\twocolitem{{\bf wxSOCKET\_NOWAIT}}{Read/write as much data as possible and return immediately.}
+\twocolitem{{\bf wxSOCKET\_WAITALL}}{Wait for all required data to be read/written unless an error occurs.}
+\twocolitem{{\bf wxSOCKET\_BLOCK}}{Block the GUI (do not yield) while reading/writing data.}
+\twocolitem{{\bf wxSOCKET\_REUSEADDR}}{Allows the use of an in-use port (wxServerSocket only)}
+\end{twocollist}
+
+A brief overview on how to use these flags follows.
+
+If no flag is specified (this is the same as {\bf wxSOCKET\_NONE}),
+IO calls will return after some data has been read or written, even
+when the transfer might not be complete. This is the same as issuing
+exactly one blocking low-level call to recv() or send(). Note
+that {\it blocking} here refers to when the function returns, not
+to whether the GUI blocks during this time.
+
+If {\bf wxSOCKET\_NOWAIT} is specified, IO calls will return immediately.
+Read operations will retrieve only available data. Write operations will
+write as much data as possible, depending on how much space is available
+in the output buffer. This is the same as issuing exactly one nonblocking
+low-level call to recv() or send(). Note that {\it nonblocking} here
+refers to when the function returns, not to whether the GUI blocks during
+this time.
+
+If {\bf wxSOCKET\_WAITALL} is specified, IO calls won't return until ALL
+the data has been read or written (or until an error occurs), blocking if
+necessary, and issuing several low level calls if necessary. This is the
+same as having a loop which makes as many blocking low-level calls to
+recv() or send() as needed so as to transfer all the data. Note
+that {\it blocking} here refers to when the function returns, not
+to whether the GUI blocks during this time.
+
+The {\bf wxSOCKET\_BLOCK} flag controls whether the GUI blocks during
+IO operations. If this flag is specified, the socket will not yield
+during IO calls, so the GUI will remain blocked until the operation
+completes. If it is not used, then the application must take extra
+care to avoid unwanted reentrance.
+
+The {\bf wxSOCKET\_REUSEADDR} flag controls the use of the SO\_REUSEADDR standard
+setsockopt() flag. This flag allows the socket to bind to a port that is already in use.
+This is mostly used on UNIX-based systems to allow rapid starting and stopping of a server -
+otherwise you may have to wait several minutes for the port to become available.
+wxSOCKET\_REUSEADDR can also be used with socket clients to (re)bind to a particular local port
+for an outgoing connection.
+This option can have surprising platform dependent behavior, so check the documentation for
+your platform's implementation of setsockopt(). Note that on BSD-based systems (e.g. Mac OS X),
+use of wxSOCKET\_REUSEADDR implies SO\_REUSEPORT in addition to SO\_REUSEADDR to be consistent
+with Windows.
+
+So:
+
+{\bf wxSOCKET\_NONE} will try to read at least SOME data, no matter how much.
+
+{\bf wxSOCKET\_NOWAIT} will always return immediately, even if it cannot
+read or write ANY data.
+
+{\bf wxSOCKET\_WAITALL} will only return when it has read or written ALL
+the data.
+
+{\bf wxSOCKET\_BLOCK} has nothing to do with the previous flags and
+it controls whether the GUI blocks.
+
+{\bf wxSOCKET\_REUSEADDR} controls special platform-specific behavior for
+reusing local addresses/ports.
+
+%
+% SetLocal
+%
+\membersection{wxSocketBase::SetLocal}\label{wxsocketbasesetlocal}