virtual void SetToolShortHelp(int id, const wxString& helpString);
+ virtual void SetMargins(int x, int y);
+ void SetMargins(const wxSize& size)
+ { SetMargins((int) size.x, (int) size.y); }
+
protected:
// common part of all ctors
void Init();
virtual void DoSetToggle(wxToolBarToolBase *tool, bool toggle);
virtual wxToolBarToolBase *CreateTool(int id,
- const wxBitmap& bitmap1,
- const wxBitmap& bitmap2,
- bool toggle,
+ const wxString& label,
+ const wxBitmap& bmpNormal,
+ const wxBitmap& bmpDisabled,
+ wxItemKind kind,
wxObject *clientData,
- const wxString& shortHelpString,
- const wxString& longHelpString);
+ const wxString& shortHelp,
+ const wxString& longHelp);
virtual wxToolBarToolBase *CreateTool(wxControl *control);
// implement wxUniversal methods
long numArg = -1,
const wxString& strArg = wxEmptyString);
virtual wxSize DoGetBestClientSize() const;
+ virtual void DoSetSize(int x, int y,
+ int width, int height,
+ int sizeFlags = wxSIZE_AUTO);
virtual void DoDraw(wxControlRenderer *renderer);
// get the bounding rect for the given tool
// vertical toolbar, left/right for a horizontal one
void GetRectLimits(const wxRect& rect, wxCoord *start, wxCoord *end) const;
- // wxButton actions: all these use m_toolPressed and can only be called if
- // we have one
- void Toggle();
- void Press();
- void Release();
-
- // this one used m_toolCurrent
- void Click();
-
private:
// have we calculated the positions of our tools?
bool m_needsLayout;
// the total size of all toolbar elements
wxCoord m_maxWidth,
m_maxHeight;
-
- // the tool over which the mouse currently is or NULL
- wxToolBarToolBase *m_toolCurrent;
-
- // the tool which currently has the mouse capture (i.e. the one user is
- // pressing) or NULL
- wxToolBarTool *m_toolPressed;
+private:
DECLARE_DYNAMIC_CLASS(wxToolBar)
};
// click into button press/release actions
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxStdToolbarInputHandler : public wxStdButtonInputHandler
+class WXDLLEXPORT wxStdToolbarInputHandler : public wxStdInputHandler
{
public:
wxStdToolbarInputHandler(wxInputHandler *inphand);
virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
+ virtual bool HandleMouse(wxInputConsumer *consumer,
+ const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
+
+private:
+ wxWindow *m_winCapture;
+ wxToolBarToolBase *m_toolCapture;
+ wxToolBarToolBase *m_toolLast;
};
#endif // _WX_UNIV_TOOLBAR_H_