wxCoord *x, wxCoord *y,
wxCoord *descent = NULL,
wxCoord *externalLeading = NULL,
- wxFont *theFont = NULL) const;
+ const wxFont *theFont = NULL) const;
virtual bool CanDrawBitmap() const { return true; }
virtual bool CanGetTextExtent() const { return true; }
virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp);
virtual void SetLogicalFunction(int function);
+ virtual wxCoord DeviceToLogicalX(wxCoord x) const;
+ virtual wxCoord DeviceToLogicalY(wxCoord y) const;
+ virtual wxCoord DeviceToLogicalXRel(wxCoord x) const;
+ virtual wxCoord DeviceToLogicalYRel(wxCoord y) const;
+ virtual wxCoord LogicalToDeviceX(wxCoord x) const;
+ virtual wxCoord LogicalToDeviceY(wxCoord y) const;
+ virtual wxCoord LogicalToDeviceXRel(wxCoord x) const;
+ virtual wxCoord LogicalToDeviceYRel(wxCoord y) const ;
+
// implementation from now on
// --------------------------
protected:
// initializes the DC from a surface, must be called if default ctor
// was used
- void Init(const wxIDirectFBSurfacePtr& surface);
+ void DFBInit(const wxIDirectFBSurfacePtr& surface);
virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
int style = wxFLOOD_SURFACE);
int fillStyle = wxODDEVEN_RULE);
// implementation from now on:
+protected:
+ wxIDirectFBFontPtr GetCurrentFont() const;
private:
// Unified implementation of DrawIcon, DrawBitmap and Blit: