#endif
if ( !refData->m_hasAlpha )
{
- // the mask returned by GetIconInfo() is inversed compared to the usual
+ // the mask returned by GetIconInfo() is inverted compared to the usual
// wxWin convention
refData->SetMask(wxInvertMask(iconInfo.hbmMask, w, h));
}
{
// we assume that it is in XBM format which is not quite the same as
// the format CreateBitmap() wants because the order of bytes in the
- // line is inversed!
+ // line is reversed!
const size_t bytesPerLine = (width + 7) / 8;
const size_t padding = bytesPerLine % 2;
const size_t len = height * ( padding + bytesPerLine );
return 0;
}
- wxMask *mask = bmp.GetMask();
+ wxMask* mask;
+ wxBitmap newbmp;
+ if ( bmp.HasAlpha() )
+ {
+ // Convert alpha to a mask. NOTE: It would be better to actually put
+ // the alpha into the icon instead of making a mask, but I don't have
+ // time to figure that out today.
+ wxImage img = bmp.ConvertToImage();
+ img.ConvertAlphaToMask();
+ newbmp = wxBitmap(img);
+ mask = newbmp.GetMask();
+ }
+ else
+ {
+ mask = bmp.GetMask();
+ }
+
if ( !mask )
{
// we must have a mask for an icon, so even if it's probably incorrect,
HICON hicon = ::CreateIconIndirect(&iconInfo);
- if ( !bmp.GetMask() )
+ if ( !bmp.GetMask() && !bmp.HasAlpha() )
{
// we created the mask, now delete it
delete mask;