return editorClass;
}
+// Use this in RegisterDefaultEditors.
+#define wxPGRegisterDefaultEditorClass(EDITOR) \
+ if ( wxPGEditor_##EDITOR == (wxPGEditor*) NULL ) \
+ { \
+ wxPGEditor_##EDITOR = wxPropertyGrid::RegisterEditorClass( \
+ new wxPG##EDITOR##Editor, true ); \
+ }
+
// Registers all default editor classes
void wxPropertyGrid::RegisterDefaultEditors()
{