// Draw all intermediate frames that haven't been removed from the
// animation
int i;
- for (i = 0; i < (frame - 1); i++)
+ for (i = 0; i < frame; i++)
{
if ((GetDisposalMethod(i) == wxANIM_DONOTREMOVE) || (GetDisposalMethod(i) == wxANIM_UNSPECIFIED))
{
// Clear the wxImage cache
void wxAnimationPlayer::ClearCache()
{
- wxNode* node = m_frames.GetFirst();
+ wxList::compatibility_iterator node = m_frames.GetFirst();
while (node)
{
- wxNode* next = node->GetNext();
+ wxList::compatibility_iterator next = node->GetNext();
wxBitmap* bitmap = (wxBitmap*) node->GetData();
delete bitmap;
- delete node;
+ m_frames.Erase(node);
node = next;
}
}
{
wxASSERT_MSG( (m_animation != NULL), _T("Animation not present in wxAnimationPlayer"));
wxASSERT_MSG( (m_frames.GetCount() != 0), _T("Animation cache not present in wxAnimationPlayer"));
- wxASSERT_MSG( (m_frames.Item(frame) != (wxNode*) NULL), _T("Image not present in wxAnimationPlayer::DrawFrame"));
+ wxASSERT_MSG( !!m_frames.Item(frame), _T("Image not present in wxAnimationPlayer::DrawFrame"));
wxBitmap* bitmap = (wxBitmap*) m_frames.Item(frame)->GetData() ;
{
wxASSERT_MSG( (m_decoder != (wxGIFDecoder*) NULL), _T("m_decoder must be non-NULL"));
- m_decoder->GoFrame(i);
+ m_decoder->GoFrame(i + 1);
wxImage* image = new wxImage;
m_decoder->ConvertToImage(image);
{
wxASSERT_MSG( (m_decoder != (wxGIFDecoder*) NULL), _T("m_decoder must be non-NULL"));
- m_decoder->GoFrame(i);
+ m_decoder->GoFrame(i + 1);
int disposalMethod = m_decoder->GetDisposalMethod();
return (wxAnimationDisposal) disposalMethod;
{
wxASSERT_MSG( (m_decoder != (wxGIFDecoder*) NULL), _T("m_decoder must be non-NULL"));
- m_decoder->GoFrame(i);
+ m_decoder->GoFrame(i + 1);
wxRect rect(m_decoder->GetLeft(), m_decoder->GetTop(), m_decoder->GetWidth(), m_decoder->GetHeight());
return rect;
{
wxASSERT_MSG( (m_decoder != (wxGIFDecoder*) NULL), _T("m_decoder must be non-NULL"));
- m_decoder->GoFrame(i);
+ m_decoder->GoFrame(i + 1);
return m_decoder->GetDelay();
}
m_animationPlayer.SetPosition(wxPoint(0, 0));
m_animationPlayer.SetDestroyAnimation(FALSE);
+ LoadFile(filename);
+
return TRUE;
}