void SetEventObject(wxObject *obj);
long GetTimestamp() const;
void SetTimestamp(long ts = 0);
- int GetId() const;
+ int GetId() const;
void SetId(int Id);
bool IsCommandEvent() const;
- // Can instruct event processor that we wish to ignore this event
- // (treat as if the event table entry had not been found): this must be done
- // to allow the event processing by the base classes (calling event.Skip()
- // is the analog of calling the base class verstion of a virtual function)
- void Skip(bool skip = True);
+ DocDeclStr(
+ void , Skip(bool skip = true),
+ "Called by an event handler, it controls whether additional event
+handlers bound to this event will be called after the current event
+handler returns. Skip(false) (the default setting) will prevent
+additional event handlers from being called and control will be
+returned to the sender of the event immediately after the current
+handler has finished. Skip(True) will cause the event processing
+system to continue searching for a handler function for this event.
+", "");
+
bool GetSkipped() const;
// Determine if this event should be propagating to the parent window.
class wxActivateEvent : public wxEvent
{
public:
- wxActivateEvent(wxEventType type = wxEVT_NULL, bool active = True, int Id = 0);
+ wxActivateEvent(wxEventType type = wxEVT_NULL, bool active = true, int Id = 0);
bool GetActive() const;
};
void SetLoggingOff(bool logOff);
bool GetLoggingOff() const;
- void Veto(bool veto = True);
+ void Veto(bool veto = true);
void SetCanVeto(bool canVeto);
bool CanVeto() const;
class wxShowEvent : public wxEvent
{
public:
- wxShowEvent(int winid = 0, bool show = False);
+ wxShowEvent(int winid = 0, bool show = false);
void SetShow(bool show);
bool GetShow() const;
class wxIconizeEvent: public wxEvent
{
public:
- wxIconizeEvent(int id = 0, bool iconized = True);
+ wxIconizeEvent(int id = 0, bool iconized = true);
bool Iconized();
};
public:
wxIdleEvent();
- void RequestMore(bool needMore = True);
+ void RequestMore(bool needMore = true);
bool MoreRequested() const;
// Specify how wxWindows will send idle events: to