#if wxUSE_THREADS
-// only for wxUSE_THREADS - otherwise we'd get undefined symbols
-#if defined(__GNUG__) && !defined(__APPLE__)
- #pragma interface "thread.h"
-#endif
-
// Windows headers define it
#ifdef Yield
#undef Yield
};
// forward declarations
-class WXDLLEXPORT wxConditionInternal;
-class WXDLLEXPORT wxMutexInternal;
-class WXDLLEXPORT wxSemaphoreInternal;
-class WXDLLEXPORT wxThreadInternal;
+class WXDLLIMPEXP_BASE wxThreadHelper;
+class WXDLLIMPEXP_BASE wxConditionInternal;
+class WXDLLIMPEXP_BASE wxMutexInternal;
+class WXDLLIMPEXP_BASE wxSemaphoreInternal;
+class WXDLLIMPEXP_BASE wxThreadInternal;
// ----------------------------------------------------------------------------
// A mutex object is a synchronization object whose state is set to signaled
// you should consider wxMutexLocker whenever possible instead of directly
// working with wxMutex class - it is safer
-class WXDLLEXPORT wxMutex
+class WXDLLIMPEXP_BASE wxMutex
{
public:
// constructor & destructor
// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
// this ensures that mutex is always unlocked, even if the function returns or
// throws an exception before it reaches the end
-class WXDLLEXPORT wxMutexLocker
+class WXDLLIMPEXP_BASE wxMutexLocker
{
public:
// lock the mutex in the ctor
wxMutexLocker(wxMutex& mutex)
- : m_isOk(FALSE), m_mutex(mutex)
+ : m_isOk(false), m_mutex(mutex)
{ m_isOk = ( m_mutex.Lock() == wxMUTEX_NO_ERROR ); }
- // returns TRUE if mutex was successfully locked in ctor
+ // returns true if mutex was successfully locked in ctor
bool IsOk() const
{ return m_isOk; }
// in order to avoid any overhead under platforms where critical sections are
// just mutexes make all wxCriticalSection class functions inline
-#if !defined(__WXMSW__) && !defined(__WXPM__)
+#if !defined(__WXMSW__) && !defined(__WXMAC__)
#define wxCRITSECT_IS_MUTEX 1
#define wxCRITSECT_INLINE inline
-#else // MSW || OS2
+#else // MSW
#define wxCRITSECT_IS_MUTEX 0
#define wxCRITSECT_INLINE
// you should consider wxCriticalSectionLocker whenever possible instead of
// directly working with wxCriticalSection class - it is safer
-class WXDLLEXPORT wxCriticalSection
+class WXDLLIMPEXP_BASE wxCriticalSection
{
public:
// ctor & dtor
// finally, we need this typedef instead of declaring m_buffer directly
// because otherwise the assert mentioned above wouldn't compile with some
// compilers (notably CodeWarrior 8)
+#ifdef __WIN64__
+ typedef char wxCritSectBuffer[40];
+#else // __WIN32__
typedef char wxCritSectBuffer[24];
+#endif
union
{
unsigned long m_dummy1;
wxCritSectBuffer m_buffer;
};
-#else
- // nothing for OS/2
-#endif // Unix/Win32/OS2
+#elif defined(__WXMAC__)
+ void *m_critRegion ;
+#endif // Unix&OS2/Win32
DECLARE_NO_COPY_CLASS(wxCriticalSection)
};
#undef wxCRITSECT_IS_MUTEX
// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
-// to th mutexes
-class WXDLLEXPORT wxCriticalSectionLocker
+// to mutexes
+class WXDLLIMPEXP_BASE wxCriticalSectionLocker
{
public:
wxCriticalSectionLocker(wxCriticalSection& cs)
// thread(s) to wait until some condition is fulfilled
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxCondition
+class WXDLLIMPEXP_BASE wxCondition
{
public:
// Each wxCondition object is associated with a (single) wxMutex object.
// dtor is not virtual, don't use this class polymorphically
~wxCondition();
- // return TRUE if the condition has been created successfully
+ // return true if the condition has been created successfully
bool IsOk() const;
// NB: the associated mutex MUST be locked beforehand by the calling thread
- //
+ //
// it atomically releases the lock on the associated mutex
// and starts waiting to be woken up by a Signal()/Broadcast()
// once its signaled, then it will wait until it can reacquire
// exactly as Wait() except that it may also return if the specified
// timeout ellapses even if the condition hasn't been signalled: in this
- // case, the return value is FALSE, otherwise (i.e. in case of a normal
- // return) it is TRUE
- //
+ // case, the return value is false, otherwise (i.e. in case of a normal
+ // return) it is true
+ //
// the timeeout parameter specifies a interval that needs to be waited in
// milliseconds
wxCondError WaitTimeout(unsigned long milliseconds);
// a shared resource
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxSemaphore
+class WXDLLIMPEXP_BASE wxSemaphore
{
public:
// specifying a maxcount of 0 actually makes wxSemaphore behave as if there
// dtor is not virtual, don't use this class polymorphically
~wxSemaphore();
- // return TRUE if the semaphore has been created successfully
+ // return true if the semaphore has been created successfully
bool IsOk() const;
// wait indefinitely, until the semaphore count goes beyond 0
};
// ----------------------------------------------------------------------------
-// wxThread: class encpasulating a thread of execution
+// wxThread: class encapsulating a thread of execution
// ----------------------------------------------------------------------------
// there are two different kinds of threads: joinable and detached (default)
typedef unsigned long wxThreadIdType;
#endif
-class WXDLLEXPORT wxThread
+class WXDLLIMPEXP_BASE wxThread
{
public:
// the return type for the thread function
// default value (usually acceptable, but may not yield the best
// performance for this process)
//
- // Returns TRUE on success, FALSE otherwise (if not implemented, for
+ // Returns true on success, false otherwise (if not implemented, for
// example)
static bool SetConcurrency(size_t level);
// NB: this function will not be called if the thread is Kill()ed
virtual void OnExit() { }
+ // Returns true if the thread was asked to terminate: this function should
+ // be called by the thread from time to time, otherwise the main thread
+ // will be left forever in Delete()!
+ virtual bool TestDestroy();
+
// dtor is public, but the detached threads should never be deleted - use
// Delete() instead (or leave the thread terminate by itself)
virtual ~wxThread();
protected:
- // Returns TRUE if the thread was asked to terminate: this function should
- // be called by the thread from time to time, otherwise the main thread
- // will be left forever in Delete()!
- bool TestDestroy();
-
// exits from the current thread - can be called only from this thread
void Exit(ExitCode exitcode = 0);
bool m_isDetached;
};
+// wxThreadHelperThread class
+// --------------------------
+
+class WXDLLIMPEXP_BASE wxThreadHelperThread : public wxThread
+{
+public:
+ // constructor only creates the C++ thread object and doesn't create (or
+ // start) the real thread
+ wxThreadHelperThread(wxThreadHelper& owner)
+ : wxThread(wxTHREAD_JOINABLE), m_owner(owner)
+ { }
+
+protected:
+ // entry point for the thread -- calls Entry() in owner.
+ virtual void *Entry();
+
+private:
+ // the owner of the thread
+ wxThreadHelper& m_owner;
+
+ // no copy ctor/assignment operator
+ wxThreadHelperThread(const wxThreadHelperThread&);
+ wxThreadHelperThread& operator=(const wxThreadHelperThread&);
+};
+
+// ----------------------------------------------------------------------------
+// wxThreadHelper: this class implements the threading logic to run a
+// background task in another object (such as a window). It is a mix-in: just
+// derive from it to implement a threading background task in your class.
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_BASE wxThreadHelper
+{
+private:
+ void KillThread()
+ {
+ if ( m_thread )
+ {
+ m_thread->Kill();
+ delete m_thread;
+ }
+ }
+
+public:
+ // constructor only initializes m_thread to NULL
+ wxThreadHelper() : m_thread(NULL) { }
+
+ // destructor deletes m_thread
+ virtual ~wxThreadHelper() { KillThread(); }
+
+ // create a new thread (and optionally set the stack size on platforms that
+ // support/need that), call Run() to start it
+ wxThreadError Create(unsigned int stackSize = 0)
+ {
+ KillThread();
+
+ m_thread = new wxThreadHelperThread(*this);
+
+ return m_thread->Create(stackSize);
+ }
+
+ // entry point for the thread - called by Run() and executes in the context
+ // of this thread.
+ virtual void *Entry() = 0;
+
+ // returns a pointer to the thread which can be used to call Run()
+ wxThread *GetThread() const { return m_thread; }
+
+protected:
+ wxThread *m_thread;
+};
+
+// call Entry() in owner, put it down here to avoid circular declarations
+inline void *wxThreadHelperThread::Entry()
+{
+ return m_owner.Entry();
+}
+
// ----------------------------------------------------------------------------
// Automatic initialization
// ----------------------------------------------------------------------------
// GUI mutex handling.
-void WXDLLEXPORT wxMutexGuiEnter();
-void WXDLLEXPORT wxMutexGuiLeave();
+void WXDLLIMPEXP_BASE wxMutexGuiEnter();
+void WXDLLIMPEXP_BASE wxMutexGuiLeave();
// macros for entering/leaving critical sections which may be used without
// having to take them inside "#if wxUSE_THREADS"
#define wxENTER_CRIT_SECT(cs) (cs).Enter()
#define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
#define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
+#define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
#define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
+// function for checking if we're in the main thread which may be used whether
+// wxUSE_THREADS is 0 or 1
+inline bool wxIsMainThread() { return wxThread::IsMain(); }
+
#else // !wxUSE_THREADS
// no thread support
-inline void WXDLLEXPORT wxMutexGuiEnter() { }
-inline void WXDLLEXPORT wxMutexGuiLeave() { }
+inline void WXDLLIMPEXP_BASE wxMutexGuiEnter() { }
+inline void WXDLLIMPEXP_BASE wxMutexGuiLeave() { }
// macros for entering/leaving critical sections which may be used without
// having to take them inside "#if wxUSE_THREADS"
#define wxENTER_CRIT_SECT(cs)
#define wxLEAVE_CRIT_SECT(cs)
#define wxCRIT_SECT_DECLARE(cs)
+#define wxCRIT_SECT_DECLARE_MEMBER(cs)
#define wxCRIT_SECT_LOCKER(name, cs)
+// if there is only one thread, it is always the main one
+inline bool wxIsMainThread() { return true; }
+
#endif // wxUSE_THREADS/!wxUSE_THREADS
// mark part of code as being a critical section: this macro declares a
wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
// automatically lock GUI mutex in ctor and unlock it in dtor
-class WXDLLEXPORT wxMutexGuiLocker
+class WXDLLIMPEXP_BASE wxMutexGuiLocker
{
public:
wxMutexGuiLocker() { wxMutexGuiEnter(); }
#if wxUSE_THREADS
-#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXPM__)
+#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXPM__) || defined(__EMX__)
// unlock GUI if there are threads waiting for and lock it back when
// there are no more of them - should be called periodically by the main
// thread
- extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
+ extern void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter();
- // returns TRUE if the main thread has GUI lock
- extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
+ // returns true if the main thread has GUI lock
+ extern bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread();
#ifndef __WXPM__
// wakes up the main thread if it's sleeping inside ::GetMessage()
- extern void WXDLLEXPORT wxWakeUpMainThread();
+ extern void WXDLLIMPEXP_BASE wxWakeUpMainThread();
#endif // !OS/2
- // return TRUE if the main thread is waiting for some other to terminate:
+ // return true if the main thread is waiting for some other to terminate:
// wxApp then should block all "dangerous" messages
- extern bool WXDLLEXPORT wxIsWaitingForThread();
+ extern bool WXDLLIMPEXP_BASE wxIsWaitingForThread();
#endif // MSW, Mac, OS/2
#endif // wxUSE_THREADS