#include <stdlib.h>
-wxDEFINE_EVENT( wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED, wxSplitterEvent );
-wxDEFINE_EVENT( wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING, wxSplitterEvent );
-wxDEFINE_EVENT( wxEVT_COMMAND_SPLITTER_DOUBLECLICKED, wxSplitterEvent );
-wxDEFINE_EVENT( wxEVT_COMMAND_SPLITTER_UNSPLIT, wxSplitterEvent );
+wxDEFINE_EVENT( wxEVT_SPLITTER_SASH_POS_CHANGED, wxSplitterEvent );
+wxDEFINE_EVENT( wxEVT_SPLITTER_SASH_POS_CHANGING, wxSplitterEvent );
+wxDEFINE_EVENT( wxEVT_SPLITTER_DOUBLECLICKED, wxSplitterEvent );
+wxDEFINE_EVENT( wxEVT_SPLITTER_UNSPLIT, wxSplitterEvent );
IMPLEMENT_DYNAMIC_CLASS(wxSplitterWindow, wxWindow)
m_windowOne = m_windowTwo;
m_windowTwo = NULL;
OnUnsplit(removedWindow);
- wxSplitterEvent eventUnsplit(wxEVT_COMMAND_SPLITTER_UNSPLIT, this);
+ wxSplitterEvent eventUnsplit(wxEVT_SPLITTER_UNSPLIT, this);
eventUnsplit.m_data.win = removedWindow;
(void)DoSendEvent(eventUnsplit);
SetSashPositionAndNotify(0);
wxWindow *removedWindow = m_windowTwo;
m_windowTwo = NULL;
OnUnsplit(removedWindow);
- wxSplitterEvent eventUnsplit(wxEVT_COMMAND_SPLITTER_UNSPLIT, this);
+ wxSplitterEvent eventUnsplit(wxEVT_SPLITTER_UNSPLIT, this);
eventUnsplit.m_data.win = removedWindow;
(void)DoSendEvent(eventUnsplit);
SetSashPositionAndNotify(0);
m_sashGravity = gravity;
}
-bool wxSplitterWindow::SashHitTest(int x, int y, int tolerance)
+bool wxSplitterWindow::SashHitTest(int x, int y)
{
if ( m_windowTwo == NULL || m_sashPosition == 0)
return false; // No sash
int z = m_splitMode == wxSPLIT_VERTICAL ? x : y;
- int hitMin = m_sashPosition - tolerance;
- int hitMax = m_sashPosition + GetSashSize() - 1 + tolerance;
+ int hitMax = m_sashPosition + GetSashSize() - 1;
- return z >= hitMin && z <= hitMax;
+ return z >= m_sashPosition && z <= hitMax;
}
void wxSplitterWindow::SetSashInvisible(bool invisible)
// must generate a CHANGED event at the end of resizing
DoSetSashPosition(sashPos);
- wxSplitterEvent event(wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED, this);
+ wxSplitterEvent event(wxEVT_SPLITTER_SASH_POS_CHANGED, this);
event.m_data.pos = m_sashPosition;
(void)DoSendEvent(event);
//
// FIXME: shouldn't we do it before the adjustments above so as to ensure
// that the sash position is always reasonable?
- wxSplitterEvent event(wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING, this);
+ wxSplitterEvent event(wxEVT_SPLITTER_SASH_POS_CHANGING, this);
event.m_data.pos = newSashPosition;
if ( !DoSendEvent(event) )
wxCHECK_RET(m_windowTwo, wxT("splitter: no window to remove"));
// new code should handle events instead of using the virtual functions
- wxSplitterEvent event(wxEVT_COMMAND_SPLITTER_DOUBLECLICKED, this);
+ wxSplitterEvent event(wxEVT_SPLITTER_DOUBLECLICKED, this);
event.m_data.pt.x = x;
event.m_data.pt.y = y;
if ( DoSendEvent(event) )
wxWindow* win = m_windowTwo;
if ( Unsplit(win) )
{
- wxSplitterEvent unsplitEvent(wxEVT_COMMAND_SPLITTER_UNSPLIT, this);
+ wxSplitterEvent unsplitEvent(wxEVT_SPLITTER_UNSPLIT, this);
unsplitEvent.m_data.win = win;
(void)DoSendEvent(unsplitEvent);
}
// and like this we explicitly say that our cursor should not be used for
// children windows which overlap us
- if ( SashHitTest(event.GetX(), event.GetY(), 0) )
+ if ( SashHitTest(event.GetX(), event.GetY()) )
{
// default processing is ok
event.Skip();