#include "wx/wxprec.h"
-#include "wx/dc.h"
+#include "wx/cocoa/dc.h"
#ifndef WX_PRECOMP
#include "wx/log.h"
#include "wx/cocoa/autorelease.h"
#include "wx/cocoa/string.h"
+#include "wx/cocoa/ObjcRef.h"
#import <AppKit/NSBezierPath.h>
#import <AppKit/NSTextStorage.h>
#include "wx/listimpl.cpp"
WX_DEFINE_LIST(wxCocoaDCStack);
-IMPLEMENT_ABSTRACT_CLASS(wxDC, wxObject)
-WX_NSTextStorage wxDC::sm_cocoaNSTextStorage = nil;
-WX_NSLayoutManager wxDC::sm_cocoaNSLayoutManager = nil;
-WX_NSTextContainer wxDC::sm_cocoaNSTextContainer = nil;
-wxCocoaDCStack wxDC::sm_cocoaDCStack;
+IMPLEMENT_ABSTRACT_CLASS(wxCocoaDCImpl, wxDCImpl)
+
+WX_NSTextStorage wxCocoaDCImpl::sm_cocoaNSTextStorage = nil;
+WX_NSLayoutManager wxCocoaDCImpl::sm_cocoaNSLayoutManager = nil;
+WX_NSTextContainer wxCocoaDCImpl::sm_cocoaNSTextContainer = nil;
+wxCocoaDCStack wxCocoaDCImpl::sm_cocoaDCStack;
inline void CocoaSetPenForNSBezierPath(wxPen &pen, NSBezierPath *bezpath)
{
[pen.GetNSColor() set];
- const float *pattern;
+ const CGFloat *pattern;
[bezpath setLineDash:pattern count:pen.GetCocoaLineDash(&pattern) phase:0.0];
[bezpath setLineWidth:pen.GetWidth()];
switch(pen.GetJoin())
}
}
-void wxDC::CocoaInitializeTextSystem()
+void wxCocoaDCImpl::CocoaInitializeTextSystem()
{
+ wxAutoNSAutoreleasePool pool;
+
wxASSERT_MSG(!sm_cocoaNSTextStorage && !sm_cocoaNSLayoutManager && !sm_cocoaNSTextContainer,wxT("Text system already initalized! BAD PROGRAMMER!"));
- sm_cocoaNSTextStorage = [[NSTextStorage alloc] init];
+ // FIXME: Never released
+ sm_cocoaNSTextStorage = wxGCSafeRetain([[[NSTextStorage alloc] init] autorelease]);
+
+ // FIXME: Never released
+ sm_cocoaNSLayoutManager = wxGCSafeRetain([[[NSLayoutManager alloc] init] autorelease]);
- sm_cocoaNSLayoutManager = [[NSLayoutManager alloc] init];
[sm_cocoaNSTextStorage addLayoutManager:sm_cocoaNSLayoutManager];
// NSTextStorage retains NSLayoutManager, but so do we
// [sm_cocoaNSLayoutManager release]; [sm_cocoaNSLayoutManager retain];
// NOTE: initWithContainerSize is the designated initializer, but the
// Apple CircleView sample gets away with just calling init, which
// is all we really need for our purposes.
- sm_cocoaNSTextContainer = [[NSTextContainer alloc] init];
+ // FIXME: Never released
+ sm_cocoaNSTextContainer = wxGCSafeRetain([[[NSTextContainer alloc] init] autorelease]);
[sm_cocoaNSLayoutManager addTextContainer:sm_cocoaNSTextContainer];
// NSLayoutManager retains NSTextContainer, but so do we
// [sm_cocoaNSTextContainer release]; [sm_cocoaNSTextContainer retain];
}
-void wxDC::CocoaShutdownTextSystem()
+void wxCocoaDCImpl::CocoaShutdownTextSystem()
{
[sm_cocoaNSTextContainer release]; sm_cocoaNSTextContainer = nil;
[sm_cocoaNSLayoutManager release]; sm_cocoaNSLayoutManager = nil;
[sm_cocoaNSTextStorage release]; sm_cocoaNSTextStorage = nil;
}
-void wxDC::CocoaUnwindStackAndLoseFocus()
+void wxCocoaDCImpl::CocoaUnwindStackAndLoseFocus()
{
wxCocoaDCStack::compatibility_iterator ourNode=sm_cocoaDCStack.Find(this);
if(ourNode)
wxCocoaDCStack::compatibility_iterator node=sm_cocoaDCStack.GetFirst();
for(;node!=ourNode; node=sm_cocoaDCStack.GetFirst())
{
- wxDC *dc = node->GetData();
+ wxCocoaDCImpl *dc = node->GetData();
wxASSERT(dc);
wxASSERT(dc!=this);
if(!dc->CocoaUnlockFocus())
}
}
-bool wxDC::CocoaUnwindStackAndTakeFocus()
+bool wxCocoaDCImpl::CocoaUnwindStackAndTakeFocus()
{
wxCocoaDCStack::compatibility_iterator node=sm_cocoaDCStack.GetFirst();
for(;node;node = sm_cocoaDCStack.GetFirst())
{
- wxDC *dc = node->GetData();
+ wxCocoaDCImpl *dc = node->GetData();
wxASSERT(dc);
// If we're on the stack, then it's unwound enough and we have focus
if(dc==this)
return CocoaLockFocus();
}
-wxDC::wxDC(void)
+wxCocoaDCImpl::wxCocoaDCImpl(wxDC *owner)
+: wxDCImpl(owner)
{
m_cocoaWxToBoundsTransform = nil;
m_pen = *wxBLACK_PEN;
}
-wxDC::~wxDC(void)
+wxCocoaDCImpl::~wxDC(void)
{
[m_cocoaWxToBoundsTransform release];
}
-bool wxDC::CocoaLockFocus()
+bool wxCocoaDCImpl::CocoaLockFocus()
{
return false;
}
-bool wxDC::CocoaUnlockFocus()
+bool wxCocoaDCImpl::CocoaUnlockFocus()
{
return false;
}
-/*static*/ WX_NSAffineTransform wxDC::CocoaGetWxToBoundsTransform(bool isFlipped, float height)
+/*static*/ WX_NSAffineTransform wxCocoaDCImpl::CocoaGetWxToBoundsTransform(bool isFlipped, float height)
{
NSAffineTransform *transform = nil;
// This transform flips the graphics since wxDC uses top-left origin
return transform;
}
-void wxDC::CocoaApplyTransformations()
+void wxCocoaDCImpl::CocoaApplyTransformations()
{
[m_cocoaWxToBoundsTransform concat];
// TODO: Apply device/logical/user position/scaling transformations
}
-void wxDC::CocoaUnapplyTransformations()
+void wxCocoaDCImpl::CocoaUnapplyTransformations()
{
// NOTE: You *must* call this with focus held.
// Undo all transforms so we're back in true Cocoa coords with
[invertTransform release];
}
-bool wxDC::CocoaGetBounds(void *rectData)
+bool wxCocoaDCImpl::CocoaGetBounds(void *rectData)
{
// We don't know what we are so we can't return anything.
return false;
}
-void wxDC::DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
+void wxCocoaDCImpl::DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
{
wxAutoNSAutoreleasePool pool;
if(!CocoaTakeFocus()) return;
[bezpath fill];
}
-void wxDC::DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2)
+void wxCocoaDCImpl::DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2)
{
wxAutoNSAutoreleasePool pool;
if(!CocoaTakeFocus()) return;
[bezpath stroke];
}
-void wxDC::DoGetTextExtent(const wxString& text, wxCoord *x, wxCoord *y, wxCoord *descent, wxCoord *externalLeading, const wxFont *theFont) const
+void wxCocoaDCImpl::DoGetTextExtent(const wxString& text, wxCoord *x, wxCoord *y, wxCoord *descent, wxCoord *externalLeading, const wxFont *theFont) const
{
wxAutoNSAutoreleasePool pool;
// FIXME: Cache this so it can be used for DoDrawText
*externalLeading=0;
}
-void wxDC::DoDrawText(const wxString& text, wxCoord x, wxCoord y)
+void wxCocoaDCImpl::DoDrawText(const wxString& text, wxCoord x, wxCoord y)
{
wxAutoNSAutoreleasePool pool;
if(!CocoaTakeFocus()) return;
NSPoint layoutLocation = [sm_cocoaNSLayoutManager locationForGlyphAtIndex:0];
layoutLocation.x = 0.0;
layoutLocation.y *= -1.0;
+
+ // Save the location as is for underlining
+ NSPoint underlineLocation = layoutLocation;
+
+ // Offset the location by the baseline for drawing the glyphs.
layoutLocation.y += [[sm_cocoaNSLayoutManager typesetter] baselineOffsetInLayoutManager:sm_cocoaNSLayoutManager glyphIndex:0];
+
if(m_backgroundMode==wxSOLID)
[sm_cocoaNSLayoutManager drawBackgroundForGlyphRange:glyphRange atPoint:NSZeroPoint];
[sm_cocoaNSLayoutManager drawGlyphsForGlyphRange:glyphRange atPoint:layoutLocation];
+ int underlineStyle = GetFont().GetUnderlined() ? NSUnderlineStyleSingle : NSUnderlineStyleNone;
+ NSRange lineGlyphRange;
+ NSRect lineRect = [sm_cocoaNSLayoutManager lineFragmentRectForGlyphAtIndex:0 effectiveRange:&lineGlyphRange];
+
+ [sm_cocoaNSLayoutManager underlineGlyphRange:glyphRange underlineType:underlineStyle
+ lineFragmentRect:lineRect lineFragmentGlyphRange:lineGlyphRange
+ containerOrigin:underlineLocation];
+
[context restoreGraphicsState];
}
// wxDC
//-----------------------------------------------------------------------------
-void wxDC::DoDrawIcon( const wxIcon &WXUNUSED(icon), int WXUNUSED(x), int WXUNUSED(y) )
+void wxCocoaDCImpl::DoDrawIcon( const wxIcon &WXUNUSED(icon), int WXUNUSED(x), int WXUNUSED(y) )
{
};
-void wxDC::DoDrawPoint( int x, int y )
+void wxCocoaDCImpl::DoDrawPoint( int x, int y )
{
};
-void wxDC::DoDrawPolygon( int, wxPoint *, int, int, int)
+void wxCocoaDCImpl::DoDrawPolygon( int, wxPoint *, int, int, int)
{
};
-void wxDC::DoDrawLines( int, wxPoint *, int, int )
+void wxCocoaDCImpl::DoDrawLines( int, wxPoint *, int, int )
{
}
-int wxDC::GetDepth() const
+int wxCocoaDCImpl::GetDepth() const
{
return 0;
}
-wxSize wxDC::GetPPI() const
+wxSize wxCocoaDCImpl::GetPPI() const
{
return wxSize(0,0);
}
-bool wxDC::CanGetTextExtent() const
+bool wxCocoaDCImpl::CanGetTextExtent() const
{
return false;
}
-wxCoord wxDC::GetCharHeight() const
+wxCoord wxCocoaDCImpl::GetCharHeight() const
{
return 0;
}
-wxCoord wxDC::GetCharWidth() const
+wxCoord wxCocoaDCImpl::GetCharWidth() const
{
return 0;
}
-bool wxDC::CanDrawBitmap() const
+bool wxCocoaDCImpl::CanDrawBitmap() const
{
return true;
}
-bool wxDC::DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const
+bool wxCocoaDCImpl::DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const
{
return false;
}
-void wxDC::DoDrawArc(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord xc, wxCoord yc)
+void wxCocoaDCImpl::DoDrawArc(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord xc, wxCoord yc)
+{
+}
+
+void wxCocoaDCImpl::SetFont(const wxFont& font)
{
+ m_font = font;
}
-void wxDC::SetPen(const wxPen& pen)
+void wxCocoaDCImpl::SetPen(const wxPen& pen)
{
m_pen = pen;
}
-void wxDC::SetBrush(const wxBrush& brush)
+void wxCocoaDCImpl::SetBrush(const wxBrush& brush)
{
m_brush = brush;
}
-void wxDC::DoSetClippingRegionAsRegion(const wxRegion& region)
+void wxCocoaDCImpl::DoSetClippingRegionAsRegion(const wxRegion& region)
{
}
-void wxDC::DoSetClippingRegion(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
+void wxCocoaDCImpl::DoSetClippingRegion(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
{
}
-void wxDC::DestroyClippingRegion()
+void wxCocoaDCImpl::DestroyClippingRegion()
{
}
-void wxDC::DoDrawRoundedRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height, double radius)
+void wxCocoaDCImpl::DoDrawRoundedRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height, double radius)
{
}
-void wxDC::DoDrawRotatedText(const wxString& text, wxCoord x, wxCoord y, double angle)
+void wxCocoaDCImpl::DoDrawRotatedText(const wxString& text, wxCoord x, wxCoord y, double angle)
{
}
-void wxDC::DoDrawEllipticArc(wxCoord x, wxCoord y, wxCoord w, wxCoord h, double sa, double ea)
+void wxCocoaDCImpl::DoDrawEllipticArc(wxCoord x, wxCoord y, wxCoord w, wxCoord h, double sa, double ea)
{
}
-void wxDC::DoDrawEllipse(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
+void wxCocoaDCImpl::DoDrawEllipse(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
{
}
-void wxDC::DoDrawBitmap(const wxBitmap &bmp, wxCoord x, wxCoord y, bool useMask)
+void wxCocoaDCImpl::DoDrawBitmap(const wxBitmap &bmp, wxCoord x, wxCoord y, bool useMask)
{
wxAutoNSAutoreleasePool pool;
if(!CocoaTakeFocus()) return;
[context restoreGraphicsState];
}
-bool wxDC::DoFloodFill(wxCoord x, wxCoord y, const wxColour& col, int style)
+bool wxCocoaDCImpl::DoFloodFill(wxCoord x, wxCoord y, const wxColour& col, int style)
{
return false;
}
-void wxDC::DoCrossHair(wxCoord x, wxCoord y)
+void wxCocoaDCImpl::DoCrossHair(wxCoord x, wxCoord y)
{
}
-bool wxDC::DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height, wxDC *source, wxCoord xsrc, wxCoord ysrc, int rop, bool useMask , wxCoord xsrcMask, wxCoord ysrcMask)
+bool wxCocoaDCImpl::DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height, wxDC *source, wxCoord xsrc, wxCoord ysrc, int rop, bool useMask , wxCoord xsrcMask, wxCoord ysrcMask)
{
if(!CocoaTakeFocus()) return false;
if(!source) return false;
- return source->CocoaDoBlitOnFocusedDC(xdest,ydest,width,height,
+ wxCocoaDCImpl *sourceImpl = static_cast<wxCocoaDCImpl*>(source->GetImpl());
+ return sourceImpl->CocoaDoBlitOnFocusedDC(xdest,ydest,width,height,
xsrc, ysrc, rop, useMask, xsrcMask, ysrcMask);
}
-bool wxDC::CocoaDoBlitOnFocusedDC(wxCoord xdest, wxCoord ydest,
+bool wxCocoaDCImpl::CocoaDoBlitOnFocusedDC(wxCoord xdest, wxCoord ydest,
wxCoord width, wxCoord height, wxCoord xsrc, wxCoord ysrc,
int logicalFunc, bool useMask, wxCoord xsrcMask, wxCoord ysrcMask)
{
return false;
}
-void wxDC::DoGetSize( int* width, int* height ) const
+void wxCocoaDCImpl::DoGetSize( int* width, int* height ) const
{
*width = m_maxX-m_minX;
*height = m_maxY-m_minY;
};
-void wxDC::DoGetSizeMM( int* width, int* height ) const
+void wxCocoaDCImpl::DoGetSizeMM( int* width, int* height ) const
{
int w = 0;
int h = 0;
- GetSize( &w, &h );
+ DoGetSize( &w, &h );
};
-void wxDC::SetTextForeground( const wxColour &col )
+void wxCocoaDCImpl::SetTextForeground( const wxColour &col )
{
- if (!Ok()) return;
+// if (!Ok()) return;
m_textForegroundColour = col;
};
-void wxDC::SetTextBackground( const wxColour &col )
+void wxCocoaDCImpl::SetTextBackground( const wxColour &col )
{
- if (!Ok()) return;
+// if (!Ok()) return;
m_textBackgroundColour = col;
};
-void wxDC::Clear()
+void wxCocoaDCImpl::Clear()
{
if(!CocoaTakeFocus()) return;
[context restoreGraphicsState];
}
-void wxDC::SetBackground(const wxBrush& brush)
+void wxCocoaDCImpl::SetBackground(const wxBrush& brush)
{
m_backgroundBrush = brush;
}
-void wxDC::SetPalette(const wxPalette&)
+void wxCocoaDCImpl::SetPalette(const wxPalette&)
{
}
-void wxDC::SetLogicalFunction(int)
+void wxCocoaDCImpl::SetLogicalFunction(int)
{
}
-void wxDC::SetMapMode( int mode )
+void wxCocoaDCImpl::SetMapMode( int mode )
{
switch (mode)
{
};
};
-void wxDC::SetUserScale( double x, double y )
+void wxCocoaDCImpl::SetUserScale( double x, double y )
{
// allow negative ? -> no
m_userScaleX = x;
ComputeScaleAndOrigin();
};
-void wxDC::SetLogicalScale( double x, double y )
+void wxCocoaDCImpl::SetLogicalScale( double x, double y )
{
// allow negative ?
m_logicalScaleX = x;
ComputeScaleAndOrigin();
};
-void wxDC::SetLogicalOrigin( wxCoord x, wxCoord y )
+void wxCocoaDCImpl::SetLogicalOrigin( wxCoord x, wxCoord y )
{
m_logicalOriginX = x * m_signX; // is this still correct ?
m_logicalOriginY = y * m_signY;
ComputeScaleAndOrigin();
};
-void wxDC::SetDeviceOrigin( wxCoord x, wxCoord y )
+void wxCocoaDCImpl::SetDeviceOrigin( wxCoord x, wxCoord y )
{
ComputeScaleAndOrigin();
};
-void wxDC::SetAxisOrientation( bool xLeftRight, bool yBottomUp )
+void wxCocoaDCImpl::SetAxisOrientation( bool xLeftRight, bool yBottomUp )
{
m_signX = (xLeftRight ? 1 : -1);
m_signY = (yBottomUp ? -1 : 1);
ComputeScaleAndOrigin();
};
-void wxDC::ComputeScaleAndOrigin(void)
+void wxCocoaDCImpl::ComputeScaleAndOrigin(void)
{
// CMB: copy scale to see if it changes
double origScaleX = m_scaleX;
// CMB: if scale has changed call SetPen to recalulate the line width
if (m_scaleX != origScaleX || m_scaleY != origScaleY)
{
+#if 0
// this is a bit artificial, but we need to force wxDC to think
// the pen has changed
const wxPen* pen = & GetPen();
wxPen tempPen;
m_pen = tempPen;
SetPen(* pen);
+#endif
}
};