// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "imaglist.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#pragma hdrstop
#endif
-#if defined(__WIN95__)
-
#ifndef WX_PRECOMP
+ #include "wx/msw/wrapcctl.h" // include <commctrl.h> "properly"
#include "wx/window.h"
#include "wx/icon.h"
#include "wx/dc.h"
#include "wx/string.h"
#include "wx/dcmemory.h"
-
+ #include "wx/intl.h"
+ #include "wx/log.h"
+ #include "wx/image.h"
#include <stdio.h>
#endif
-#include "wx/log.h"
-#include "wx/intl.h"
-
-#include "wx/msw/imaglist.h"
+#include "wx/imaglist.h"
#include "wx/msw/private.h"
-#if defined(__WIN95__) && !(defined(__GNUWIN32_OLD__) && !defined(__CYGWIN10__))
- #include <commctrl.h>
-#endif
-
// ----------------------------------------------------------------------------
// wxWin macros
// ----------------------------------------------------------------------------
GetHbitmapOf(bitmap), hbmpMask) != 0;
if ( !ok )
{
- wxLogLastError(wxT("ImageList_Add()"));
+ wxLogLastError(wxT("ImageList_Replace()"));
}
::DeleteObject(hbmpMask);
// Replaces a bitmap and mask from an icon.
bool wxImageList::Replace(int i, const wxIcon& icon)
{
- bool ok = ImageList_ReplaceIcon(GetHImageList(), i, GetHiconOf(icon)) != 0;
+ bool ok = ImageList_ReplaceIcon(GetHImageList(), i, GetHiconOf(icon)) != -1;
if ( !ok )
{
wxLogLastError(wxT("ImageList_ReplaceIcon()"));
bool wxImageList::RemoveAll()
{
// don't use ImageList_RemoveAll() because mingw32 headers don't have it
- int count = ImageList_GetImageCount(GetHImageList());
- for ( int i = 0; i < count; i++ )
- {
- // the image indexes are shifted, so we should always remove the first
- // one
- (void)Remove(0);
- }
-
- return true;
+ return Remove(-1);
}
// Draws the given image on a dc at the specified position.
return ok;
}
+// Get the bitmap
+wxBitmap wxImageList::GetBitmap(int index) const
+{
+#if wxUSE_WXDIB && wxUSE_IMAGE
+ int bmp_width = 0, bmp_height = 0;
+ GetSize(index, bmp_width, bmp_height);
+
+ wxBitmap bitmap(bmp_width, bmp_height);
+ wxMemoryDC dc;
+ dc.SelectObject(bitmap);
+
+ // draw it the first time to find a suitable mask colour
+ ((wxImageList*)this)->Draw(index, dc, 0, 0, wxIMAGELIST_DRAW_TRANSPARENT);
+ dc.SelectObject(wxNullBitmap);
+
+ // find the suitable mask colour
+ wxImage image = bitmap.ConvertToImage();
+ unsigned char r = 0, g = 0, b = 0;
+ image.FindFirstUnusedColour(&r, &g, &b);
+
+ // redraw whole image and bitmap in the mask colour
+ image.Create(bmp_width, bmp_height);
+ image.Replace(0, 0, 0, r, g, b);
+ bitmap = wxBitmap(image);
+
+ // redraw icon over the mask colour to actually draw it
+ dc.SelectObject(bitmap);
+ ((wxImageList*)this)->Draw(index, dc, 0, 0, wxIMAGELIST_DRAW_TRANSPARENT);
+ dc.SelectObject(wxNullBitmap);
+
+ // get the image, set the mask colour and convert back to get transparent bitmap
+ image = bitmap.ConvertToImage();
+ image.SetMaskColour(r, g, b);
+ bitmap = wxBitmap(image);
+#else
+ wxBitmap bitmap;
+#endif
+ return bitmap;
+}
+
+// Get the icon
+wxIcon wxImageList::GetIcon(int index) const
+{
+ HICON hIcon = ImageList_ExtractIcon(0, GetHImageList(), index);
+ if (hIcon)
+ {
+ wxIcon icon;
+ icon.SetHICON((WXHICON)hIcon);
+
+ int iconW, iconH;
+ GetSize(index, iconW, iconH);
+ icon.SetSize(iconW, iconH);
+
+ return icon;
+ }
+ else
+ return wxNullIcon;
+}
+
// ----------------------------------------------------------------------------
// helpers
// ----------------------------------------------------------------------------
static HBITMAP GetMaskForImage(const wxBitmap& bitmap, const wxBitmap& mask)
{
+#if wxUSE_IMAGE
+ wxBitmap bitmapWithMask;
+#endif // wxUSE_IMAGE
+
HBITMAP hbmpMask;
wxMask *pMask;
bool deleteMask = false;
else
{
pMask = bitmap.GetMask();
+
+#if wxUSE_IMAGE
+ // check if we don't have alpha in this bitmap -- we can create a mask
+ // from it (and we need to do it for the older systems which don't
+ // support 32bpp bitmaps natively)
+ if ( !pMask )
+ {
+ wxImage img(bitmap.ConvertToImage());
+ if ( img.HasAlpha() )
+ {
+ img.ConvertAlphaToMask();
+ bitmapWithMask = wxBitmap(img);
+ pMask = bitmapWithMask.GetMask();
+ }
+ }
+#endif // wxUSE_IMAGE
+
if ( !pMask )
{
// use the light grey count as transparent: the trouble here is
return hbmpMaskInv;
}
-
-#endif // Win95
-