#pragma interface "utils.h"
#endif
-#include "wx/setup.h"
#include "wx/object.h"
#include "wx/list.h"
#include "wx/filefn.h"
+// need this for wxGetDiskSpace() as we can't, unfortunately, forward declare
+// wxLongLong
+#include "wx/longlong.h"
+
#ifdef __X__
#include <dirent.h>
#include <unistd.h>
class WXDLLEXPORT wxWindowList;
class WXDLLEXPORT wxPoint;
-// FIXME should use wxStricmp() instead
-#if defined(__GNUWIN32__)
- #define stricmp strcasecmp
- #define strnicmp strncasecmp
-#endif
-
// ----------------------------------------------------------------------------
// Macros
// ----------------------------------------------------------------------------
// String functions (deprecated, use wxString)
// ----------------------------------------------------------------------------
-// Useful buffer (FIXME VZ: yeah, that is. To be removed!)
+// Useful buffer (FIXME VZ: To be removed!!!)
+// Now only needed in Mac and MSW ports
+#if !defined(__WXMOTIF__) && !defined(__WXGTK__) && !defined(__WXX11__) && !defined(__WXMGL__)
WXDLLEXPORT_DATA(extern wxChar*) wxBuffer;
+#endif
// Make a copy of this string using 'new'
WXDLLEXPORT wxChar* copystring(const wxChar *s);
// Matches string one within string two regardless of case
-WXDLLEXPORT bool StringMatch(wxChar *one, wxChar *two, bool subString = TRUE, bool exact = FALSE);
+WXDLLEXPORT bool StringMatch(const wxChar *one, const wxChar *two, bool subString = TRUE, bool exact = FALSE);
// A shorter way of using strcmp
#define wxStringEq(s1, s2) (s1 && s2 && (wxStrcmp(s1, s2) == 0))
// Return a string with the current date/time
WXDLLEXPORT wxString wxNow();
+// Return path where wxWindows is installed (mostly useful in Unices)
+WXDLLEXPORT const wxChar *wxGetInstallPrefix();
+// Return path to wxWin data (/usr/share/wx/%{version}) (Unices)
+WXDLLEXPORT wxString wxGetDataDir();
+
+
#if wxUSE_GUI
// Don't synthesize KeyUp events holding down a key and producing
// KeyDown events with autorepeat. On by default and always on
WXDLLEXPORT_DATA(extern const wxChar*) wxFloatToStringStr;
WXDLLEXPORT_DATA(extern const wxChar*) wxDoubleToStringStr;
-WXDLLEXPORT void StringToFloat(wxChar *s, float *number);
+WXDLLEXPORT void StringToFloat(const wxChar *s, float *number);
WXDLLEXPORT wxChar* FloatToString(float number, const wxChar *fmt = wxFloatToStringStr);
-WXDLLEXPORT void StringToDouble(wxChar *s, double *number);
+WXDLLEXPORT void StringToDouble(const wxChar *s, double *number);
WXDLLEXPORT wxChar* DoubleToString(double number, const wxChar *fmt = wxDoubleToStringStr);
-WXDLLEXPORT void StringToInt(wxChar *s, int *number);
-WXDLLEXPORT void StringToLong(wxChar *s, long *number);
+WXDLLEXPORT void StringToInt(const wxChar *s, int *number);
+WXDLLEXPORT void StringToLong(const wxChar *s, long *number);
WXDLLEXPORT wxChar* IntToString(int number);
WXDLLEXPORT wxChar* LongToString(long number);
// Process management
// ----------------------------------------------------------------------------
-// Execute another program. Returns 0 if there was an error, a PID otherwise.
-WXDLLEXPORT long wxExecute(wxChar **argv, bool sync = FALSE,
+// NB: for backwars compatibility reasons the values of wxEXEC_[A]SYNC *must*
+// be 0 and 1, don't change!
+
+enum
+{
+ // execute the process asynchronously
+ wxEXEC_ASYNC = 0,
+
+ // execute it synchronously, i.e. wait until it finishes
+ wxEXEC_SYNC = 1,
+
+ // under Windows, don't hide the child even if it's IO is redirected (this
+ // is done by default)
+ wxEXEC_NOHIDE = 2,
+
+ // under Unix, if the process is the group leader then killing -pid kills
+ // all children as well as pid
+ wxEXEC_MAKE_GROUP_LEADER = 4
+};
+
+// Execute another program.
+//
+// If flags contain wxEXEC_SYNC, return -1 on failure and the exit code of the
+// process if everything was ok. Otherwise (i.e. if wxEXEC_ASYNC), return 0 on
+// failure and the PID of the launched process if ok.
+WXDLLEXPORT long wxExecute(wxChar **argv, int flags = wxEXEC_ASYNC,
wxProcess *process = (wxProcess *) NULL);
-WXDLLEXPORT long wxExecute(const wxString& command, bool sync = FALSE,
+WXDLLEXPORT long wxExecute(const wxString& command, int flags = wxEXEC_ASYNC,
wxProcess *process = (wxProcess *) NULL);
-// execute the command capturing its output into an array line by line
+// execute the command capturing its output into an array line by line, this is
+// always synchronous
WXDLLEXPORT long wxExecute(const wxString& command,
wxArrayString& output);
-// also capture stderr
+// also capture stderr (also synchronous)
WXDLLEXPORT long wxExecute(const wxString& command,
wxArrayString& output,
wxArrayString& error);
// further signals are different in meaning between different Unix systems
};
-// the argument is ignored under Windows - the process is always killed
-WXDLLEXPORT int wxKill(long pid, wxSignal sig = wxSIGTERM);
+enum wxKillError
+{
+ wxKILL_OK, // no error
+ wxKILL_BAD_SIGNAL, // no such signal
+ wxKILL_ACCESS_DENIED, // permission denied
+ wxKILL_NO_PROCESS, // no such process
+ wxKILL_ERROR // another, unspecified error
+};
+
+// send the given signal to the process (only NONE and KILL are supported under
+// Windows, all others mean TERM), return 0 if ok and -1 on error
+//
+// return detailed error in rc if not NULL
+WXDLLEXPORT int wxKill(long pid,
+ wxSignal sig = wxSIGTERM,
+ wxKillError *rc = NULL);
// Execute a command in an interactive shell window (always synchronously)
// If no command then just the shell
// should wxApp::OnFatalException() be called?
WXDLLEXPORT bool wxHandleFatalExceptions(bool doit = TRUE);
+// ----------------------------------------------------------------------------
+// Environment variables
+// ----------------------------------------------------------------------------
+
+// returns TRUE if variable exists (value may be NULL if you just want to check
+// for this)
+WXDLLEXPORT bool wxGetEnv(const wxString& var, wxString *value);
+
+// set the env var name to the given value, return TRUE on success
+WXDLLEXPORT bool wxSetEnv(const wxString& var, const wxChar *value);
+
+// remove the env var from environment
+inline bool wxUnsetEnv(const wxString& var) { return wxSetEnv(var, NULL); }
+
// ----------------------------------------------------------------------------
// Network and username functions.
// ----------------------------------------------------------------------------
WXDLLEXPORT wxChar* wxGetUserHome(const wxString& user = wxEmptyString);
#endif
+// get number of total/free bytes on the disk where path belongs
+WXDLLEXPORT bool wxGetDiskSpace(const wxString& path,
+ wxLongLong *pTotal = NULL,
+ wxLongLong *pFree = NULL);
+
#if wxUSE_GUI // GUI only things from now on
// ----------------------------------------------------------------------------
// Menu accelerators related things
// ----------------------------------------------------------------------------
-WXDLLEXPORT wxChar* wxStripMenuCodes(wxChar *in, wxChar *out = (wxChar *) NULL);
+WXDLLEXPORT wxChar* wxStripMenuCodes(const wxChar *in, wxChar *out = (wxChar *) NULL);
WXDLLEXPORT wxString wxStripMenuCodes(const wxString& str);
#if wxUSE_ACCEL
// Returns menu item id or -1 if none.
WXDLLEXPORT int wxFindMenuItemId(wxFrame *frame, const wxString& menuString, const wxString& itemString);
+// Find the wxWindow at the given point. wxGenericFindWindowAtPoint
+// is always present but may be less reliable than a native version.
+WXDLLEXPORT wxWindow* wxGenericFindWindowAtPoint(const wxPoint& pt);
WXDLLEXPORT wxWindow* wxFindWindowAtPoint(const wxPoint& pt);
// ----------------------------------------------------------------------------
// Yield to other apps/messages
WXDLLEXPORT bool wxYield();
+// Like wxYield, but fails silently if the yield is recursive.
+WXDLLEXPORT bool wxYieldIfNeeded();
+
// Yield to other apps/messages and disable user input
WXDLLEXPORT bool wxSafeYield(wxWindow *win = NULL);
private:
wxWindowList *m_winDisabled;
-
-#ifdef __WXMSW__
- wxWindow *m_winTop;
-#endif // MSW
};
// ----------------------------------------------------------------------------
// MSW only: get user-defined resource from the .res file.
// Returns NULL or newly-allocated memory, so use delete[] to clean up.
#ifdef __WXMSW__
-WXDLLEXPORT extern const wxChar* wxUserResourceStr;
-WXDLLEXPORT wxChar* wxLoadUserResource(const wxString& resourceName, const wxString& resourceType = wxUserResourceStr);
-
-// Implemented in utils.cpp: VC++, Win95 only. Sets up a console for standard
-// input/output
-WXDLLEXPORT void wxRedirectIOToConsole();
-
+ WXDLLEXPORT extern const wxChar* wxUserResourceStr;
+ WXDLLEXPORT wxChar* wxLoadUserResource(const wxString& resourceName, const wxString& resourceType = wxUserResourceStr);
#endif // MSW
// ----------------------------------------------------------------------------
// The resulting warnings are switched off here
#pragma message disable nosimpint
#endif
-#include <X11/Xlib.h>
+// #include <X11/Xlib.h>
#ifdef __VMS__
#pragma message enable nosimpint
#endif
-#define wxMAX_RGB 0xff
-#define wxMAX_SV 1000
-#define wxSIGN(x) ((x < 0) ? -x : x)
-#define wxH_WEIGHT 4
-#define wxS_WEIGHT 1
-#define wxV_WEIGHT 2
-
-typedef struct wx_hsv {
- int h,s,v;
- } wxHSV;
-
-#define wxMax3(x,y,z) ((x > y) ? ((x > z) ? x : z) : ((y > z) ? y : z))
-#define wxMin3(x,y,z) ((x < y) ? ((x < z) ? x : z) : ((y < z) ? y : z))
-
-void wxHSVToXColor(wxHSV *hsv,XColor *xcolor);
-void wxXColorToHSV(wxHSV *hsv,XColor *xcolor);
-void wxAllocNearestColor(Display *display,Colormap colormap,XColor *xcolor);
-void wxAllocColor(Display *display,Colormap colormap,XColor *xcolor);
-
#endif //__X__
#endif // wxUSE_GUI
// Error message functions used by wxWindows (deprecated, use wxLog)
// ----------------------------------------------------------------------------
+#if WXWIN_COMPATIBILITY_2_2
+
// Format a message on the standard error (UNIX) or the debugging
// stream (Windows)
WXDLLEXPORT void wxDebugMsg(const wxChar *fmt ...);
WXDLLEXPORT_DATA(extern const wxChar*) wxFatalErrorStr;
WXDLLEXPORT void wxFatalError(const wxString& msg, const wxString& title = wxFatalErrorStr);
+#endif // WXWIN_COMPATIBILITY_2_2
#endif
// _WX_UTILSH__