#include "wx/utils.h"
#include "wx/wxchar.h"
-#if !wxUSE_UNICODE_MSLU
-inline bool wxUsingUnicowsDll() { return false; }
-#else
-
// Returns true if we are running under Unicode emulation in Win9x environment.
// Workaround hacks take effect only if this condition is met
-inline bool wxUsingUnicowsDll()
-{
- return (wxGetOsVersion() == wxWIN95);
-}
+// (NB: this function is needed even if !wxUSE_UNICODE_MSLU)
+WXDLLIMPEXP_BASE bool wxUsingUnicowsDll();
//------------------------------------------------------------------------
// Wrongly implemented functions from unicows.dll
//------------------------------------------------------------------------
+#if wxUSE_UNICODE_MSLU
+
#if wxUSE_GUI
WXDLLEXPORT int wxMSLU_DrawStateW(WXHDC dc, WXHBRUSH br, WXFARPROC outputFunc,
WXDLLIMPEXP_BASE int wxMSLU__wmkdir(const wxChar *name);
WXDLLIMPEXP_BASE int wxMSLU__wrmdir(const wxChar *name);
WXDLLIMPEXP_BASE int wxMSLU__wstat(const wxChar *name, struct _stat *buffer);
+WXDLLIMPEXP_BASE int wxMSLU__wstati64(const wxChar *name, struct _stati64 *buffer);
#endif
#endif // wxUSE_UNICODE_MSLU