#ifndef _WX_LISTCTRL_H_
#define _WX_LISTCTRL_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "listctrl.h"
-#endif
-
#if wxUSE_LISTCTRL
#include "wx/control.h"
const wxSize& size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
- const wxString& name = _T("wxListCtrl"))
+ const wxString& name = wxListCtrlNameStr)
{
Init();
const wxSize& size = wxDefaultSize,
long style = wxLC_ICON,
const wxValidator& validator = wxDefaultValidator,
- const wxString& name = _T("wxListCtrl"));
+ const wxString& name = wxListCtrlNameStr);
// Attributes
bool GetColumn(int col, wxListItem& item) const;
// Sets information about this column
- bool SetColumn(int col, wxListItem& item) ;
+ bool SetColumn(int col, const wxListItem& item) ;
// Gets the column width
int GetColumnWidth(int col) const;
bool SetItemState(long item, long state, long stateMask) ;
// Sets the item image
- bool SetItemImage(long item, int image, int selImage) ;
+ bool SetItemImage(long item, int image, int selImage = -1) ;
// Gets the item text
wxString GetItemText(long item) const ;
void SetItemText(long item, const wxString& str) ;
// Gets the item data
- long GetItemData(long item) const ;
+ wxUIntPtr GetItemData(long item) const ;
// Sets the item data
bool SetItemData(long item, long data) ;
void SetItemBackgroundColour( long item, const wxColour &col);
wxColour GetItemBackgroundColour( long item ) const;
+ // Font of an item.
+ void SetItemFont( long item, const wxFont &f);
+ wxFont GetItemFont( long item ) const;
+
// Gets the number of selected items in the list control
int GetSelectedItemCount() const;
// Find an item whose data matches this data, starting from the item after 'start'
// or the beginning if 'start' is -1.
- long FindItem(long start, long data);
+ long FindItem(long start, wxUIntPtr data);
// Find an item nearest this position in the specified direction, starting from
// the item after 'start' or the beginning if 'start' is -1.
// Inserts an item, returning the index of the new item if successful,
// -1 otherwise.
- long InsertItem(wxListItem& info);
+ long InsertItem(const wxListItem& info);
// Insert a string item
long InsertItem(long index, const wxString& label);
long InsertItem(long index, const wxString& label, int imageIndex);
// For list view mode (only), inserts a column.
- long InsertColumn(long col, wxListItem& info);
+ long InsertColumn(long col, const wxListItem& info);
long InsertColumn(long col,
const wxString& heading,
// convert our styles to Windows
virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
+ // special Windows message handling
+ virtual WXLRESULT MSWWindowProc(WXUINT nMsg,
+ WXWPARAM wParam,
+ WXLPARAM lParam);
+
wxTextCtrl* m_textCtrl; // The control used for editing a label
wxImageList * m_imageListNormal; // The image list for normal icons