// MDI windows menu
wxMenu* GetWindowMenu() const { return m_windowMenu; };
void SetWindowMenu(wxMenu* menu) ;
-
+ virtual void DoMenuUpdates(wxMenu* menu = NULL);
+
// MDI operations
// --------------
virtual void Cascade();
bool ResetWindowStyle(void *vrect);
void OnIdle(wxIdleEvent& event);
+
+ virtual bool Show(bool show = true);
protected:
virtual void DoGetPosition(int *x, int *y) const;
void Init();
private:
+ bool m_needsInitialShow; // Show must be called in idle time after Creation
bool m_needsResize; // flag which tells us to artificially resize the frame
DECLARE_EVENT_TABLE()