wxCoord XDEV2LOG(wxCoord x) const
{
- wxCoord new_x = x - m_deviceOriginX;
- if (new_x > 0)
- return (wxCoord)((double)(new_x) / m_scaleX + 0.5) * m_signX + m_logicalOriginX;
- else
- return (wxCoord)((double)(new_x) / m_scaleX - 0.5) * m_signX + m_logicalOriginX;
+ return wxRound((double)(x - m_deviceOriginX) / m_scaleX) * m_signX + m_logicalOriginX;
}
wxCoord XDEV2LOGREL(wxCoord x) const
{
- if (x > 0)
- return (wxCoord)((double)(x) / m_scaleX + 0.5);
- else
- return (wxCoord)((double)(x) / m_scaleX - 0.5);
+ return wxRound((double)(x) / m_scaleX);
}
wxCoord YDEV2LOG(wxCoord y) const
{
- wxCoord new_y = y - m_deviceOriginY;
- if (new_y > 0)
- return (wxCoord)((double)(new_y) / m_scaleY + 0.5) * m_signY + m_logicalOriginY;
- else
- return (wxCoord)((double)(new_y) / m_scaleY - 0.5) * m_signY + m_logicalOriginY;
+ return wxRound((double)(y - m_deviceOriginY) / m_scaleY) * m_signY + m_logicalOriginY;
}
wxCoord YDEV2LOGREL(wxCoord y) const
{
- if (y > 0)
- return (wxCoord)((double)(y) / m_scaleY + 0.5);
- else
- return (wxCoord)((double)(y) / m_scaleY - 0.5);
+ return wxRound((double)(y) / m_scaleY);
}
wxCoord XLOG2DEV(wxCoord x) const
{
- wxCoord new_x = x - m_logicalOriginX;
- if (new_x > 0)
- return (wxCoord)((double)(new_x) * m_scaleX + 0.5) * m_signX + m_deviceOriginX;
- else
- return (wxCoord)((double)(new_x) * m_scaleX - 0.5) * m_signX + m_deviceOriginX;
+ return wxRound((double)(x - m_logicalOriginX) * m_scaleX) * m_signX + m_deviceOriginX;
}
wxCoord XLOG2DEVREL(wxCoord x) const
{
- if (x > 0)
- return (wxCoord)((double)(x) * m_scaleX + 0.5);
- else
- return (wxCoord)((double)(x) * m_scaleX - 0.5);
+ return wxRound((double)(x) * m_scaleX);
}
wxCoord YLOG2DEV(wxCoord y) const
{
- wxCoord new_y = y - m_logicalOriginY;
- if (new_y > 0)
- return (wxCoord)((double)(new_y) * m_scaleY + 0.5) * m_signY + m_deviceOriginY;
- else
- return (wxCoord)((double)(new_y) * m_scaleY - 0.5) * m_signY + m_deviceOriginY;
+ return wxRound((double)(y - m_logicalOriginY) * m_scaleY) * m_signY + m_deviceOriginY;
}
wxCoord YLOG2DEVREL(wxCoord y) const
{
- if (y > 0)
- return (wxCoord)((double)(y) * m_scaleY + 0.5);
- else
- return (wxCoord)((double)(y) * m_scaleY - 0.5);
+ return wxRound((double)(y) * m_scaleY);
}
// Returns the surface (and increases its ref count)
protected:
// initializes the DC from a surface, must be called if default ctor
// was used
- void Init(const wxIDirectFBSurfacePtr& surface);
+ void DFBInit(const wxIDirectFBSurfacePtr& surface);
virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
int style = wxFLOOD_SURFACE);
double m_mm_to_pix_x, m_mm_to_pix_y;
+ friend class WXDLLIMPEXP_CORE wxOverlayImpl; // for Init
+
DECLARE_DYNAMIC_CLASS(wxDC)
};