// Underlying the implementation of the platform classes are platform specific types.
// Sometimes these need to be passed around by client code so they are defined here
// Underlying the implementation of the platform classes are platform specific types.
// Sometimes these need to be passed around by client code so they are defined here
- virtual void Create(Window &parent, int ctrlID, int lineHeight_, bool unicodeMode_)=0;
+ virtual void Create(Window &parent, int ctrlID, Point location, int lineHeight_, bool unicodeMode_)=0;
virtual void RegisterImage(int type, const char *xpm_data)=0;
virtual void ClearRegisteredImages()=0;
virtual void SetDoubleClickAction(CallBackAction, void *)=0;
virtual void RegisterImage(int type, const char *xpm_data)=0;
virtual void ClearRegisteredImages()=0;
virtual void SetDoubleClickAction(CallBackAction, void *)=0;