// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-/*!
-
- @page overview_eventhandling Event handling overview
-
- Classes: #wxEvtHandler, #wxWindow, #wxEvent
-
- @li @ref overview_eventhandling_introduction
- @li @ref overview_eventhandling_processing
- @li @ref overview_eventhandling_prog
- @li @ref overview_eventhandling_pluggable
- @li @ref overview_eventhandling_winid
- @li @ref overview_eventhandling_custom
-
- <!-- @li @ref overview_eventhandling_macros -->
-
-
- <hr>
-
-
- @section overview_eventhandling_introduction Introduction
-
- Before version 2.0 of wxWidgets, events were handled by the application
- either by supplying callback functions, or by overriding virtual member
- functions such as @b OnSize.
-
- From wxWidgets 2.0, @e event tables are used instead, with a few exceptions.
- An event table is placed in an implementation file to tell wxWidgets how to map
- events to member functions. These member functions are not virtual functions, but
- they are all similar in form: they take a single wxEvent-derived argument,
- and have a void return type.
- Here's an example of an event table.
-
- @code
- BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(wxID_EXIT, MyFrame::OnExit)
- EVT_MENU(DO_TEST, MyFrame::DoTest)
- EVT_SIZE(MyFrame::OnSize)
- EVT_BUTTON(BUTTON1, MyFrame::OnButton1)
- END_EVENT_TABLE()
- @endcode
-
- The first two entries map menu commands to two different member functions. The
- EVT_SIZE macro doesn't need a window identifier, since normally you are only
- interested in the current window's size events.
-
- The EVT_BUTTON macro demonstrates that the originating event does not have to
- come from the window class implementing the event table -- if the event source
- is a button within a panel within a frame, this will still work, because event
- tables are searched up through the hierarchy of windows for the command events.
- In this case, the button's event table will be searched, then the parent
- panel's, then the frame's.
-
- As mentioned before, the member functions that handle events do not have to be
- virtual. Indeed, the member functions should not be virtual as the event
- handler ignores that the functions are virtual, i.e. overriding a virtual
- member function in a derived class will not have any effect. These member
- functions take an event argument, and the class of event differs according to
- the type of event and the class of the originating window. For size events,
- #wxSizeEvent is used. For menu commands and most control commands
- (such as button presses), #wxCommandEvent is used. When controls get more
- complicated, then specific event classes are used, such as #wxTreeEvent for
- events from #wxTreeCtrl windows.
-
- As well as the event table in the implementation file, there must also be a
- DECLARE_EVENT_TABLE macro somewhere in the class declaration. For example:
-
- @code
- class MyFrame : public wxFrame
- {
- public:
- ...
- void OnExit(wxCommandEvent& event);
- void OnSize(wxSizeEvent& event);
-
- protected:
- int m_count;
- ...
-
- DECLARE_EVENT_TABLE()
- };
- @endcode
-
- Note that this macro may occur in any section of the class (public, protected
- or private) but that it is probably better to insert it at the end, as shown,
- because this macro implicitly changes the access to protected which may be
- quite unexpected if there is anything following it.
-
- Finally, if you don't like using macros for static initialization of the event
- tables you may also use wxEvtHandler::Connect to
- connect the events to the handlers dynamically, during run-time. See the
- @ref sampleevent_overview for an example of doing it.
-
-
-
- @section overview_eventhandling_processing How events are processed
-
- When an event is received from the windowing system, wxWidgets calls
- wxEvtHandler::ProcessEvent on the first
- event handler object belonging to the window generating the event.
-
- It may be noted that wxWidgets' event processing system implements something
- very close to virtual methods in normal C++, i.e. it is possible to alter
- the behaviour of a class by overriding its event handling functions. In
- many cases this works even for changing the behaviour of native controls.
-
- For example it is possible to filter out a number of key events sent by the
- system to a native text control by overriding wxTextCtrl and defining a
- handler for key events using EVT_KEY_DOWN. This would indeed prevent
- any key events from being sent to the native control - which might not be
- what is desired. In this case the event handler function has to call Skip()
- so as to indicate that the search for the event handler should continue.
-
- To summarize, instead of explicitly calling the base class version as you
- would have done with C++ virtual functions (i.e. @e wxTextCtrl::OnChar()),
- you should instead call #Skip.
-
- In practice, this would look like this if the derived text control only
- accepts 'a' to 'z' and 'A' to 'Z':
-
- @code
- void MyTextCtrl::OnChar(wxKeyEvent& event)
- {
- if ( isalpha( event.KeyCode() ) )
- {
+/**
+
+@page overview_eventhandling Event Handling
+
+Classes: wxEvtHandler, wxWindow, wxEvent
+
+@li @ref overview_eventhandling_introduction
+@li @ref overview_eventhandling_processing
+@li @ref overview_eventhandling_prog
+@li @ref overview_eventhandling_pluggable
+@li @ref overview_eventhandling_winid
+@li @ref overview_eventhandling_custom
+@li @ref overview_eventhandling_macros
+
+
+<hr>
+
+
+@section overview_eventhandling_introduction Introduction
+
+Before version 2.0 of wxWidgets, events were handled by the application
+either by supplying callback functions, or by overriding virtual member
+functions such as @b OnSize.
+
+From wxWidgets 2.0, @e event tables are used instead, with a few exceptions.
+An event table is placed in an implementation file to tell wxWidgets how to map
+events to member functions. These member functions are not virtual functions, but
+they are all similar in form: they take a single wxEvent-derived argument,
+and have a void return type.
+Here's an example of an event table.
+
+@code
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+EVT_MENU(wxID_EXIT, MyFrame::OnExit)
+EVT_MENU(DO_TEST, MyFrame::DoTest)
+EVT_SIZE(MyFrame::OnSize)
+EVT_BUTTON(BUTTON1, MyFrame::OnButton1)
+END_EVENT_TABLE()
+@endcode
+
+The first two entries map menu commands to two different member functions. The
+EVT_SIZE macro doesn't need a window identifier, since normally you are only
+interested in the current window's size events.
+
+The EVT_BUTTON macro demonstrates that the originating event does not have to
+come from the window class implementing the event table -- if the event source
+is a button within a panel within a frame, this will still work, because event
+tables are searched up through the hierarchy of windows for the command events.
+In this case, the button's event table will be searched, then the parent
+panel's, then the frame's.
+
+As mentioned before, the member functions that handle events do not have to be
+virtual. Indeed, the member functions should not be virtual as the event
+handler ignores that the functions are virtual, i.e. overriding a virtual
+member function in a derived class will not have any effect. These member
+functions take an event argument, and the class of event differs according to
+the type of event and the class of the originating window. For size events,
+wxSizeEvent is used. For menu commands and most control commands
+(such as button presses), wxCommandEvent is used. When controls get more
+complicated, then specific event classes are used, such as wxTreeEvent for
+events from wxTreeCtrl windows.
+
+As well as the event table in the implementation file, there must also be a
+DECLARE_EVENT_TABLE macro somewhere in the class declaration. For example:
+
+@code
+class MyFrame : public wxFrame
+{
+public:
+...
+void OnExit(wxCommandEvent& event);
+void OnSize(wxSizeEvent& event);
+
+protected:
+int m_count;
+...
+
+DECLARE_EVENT_TABLE()
+};
+@endcode
+
+Note that this macro may occur in any section of the class (public, protected
+or private) but that it is probably better to insert it at the end, as shown,
+because this macro implicitly changes the access to protected which may be
+quite unexpected if there is anything following it.
+
+Finally, if you don't like using macros for static initialization of the event
+tables you may also use wxEvtHandler::Connect to
+connect the events to the handlers dynamically, during run-time. See the
+@ref page_samples_event for an example of doing it.
+
+
+
+@section overview_eventhandling_processing How Events are Processed
+
+When an event is received from the windowing system, wxWidgets calls
+wxEvtHandler::ProcessEvent on the first
+event handler object belonging to the window generating the event.
+
+It may be noted that wxWidgets' event processing system implements something
+very close to virtual methods in normal C++, i.e. it is possible to alter
+the behaviour of a class by overriding its event handling functions. In
+many cases this works even for changing the behaviour of native controls.
+
+For example it is possible to filter out a number of key events sent by the
+system to a native text control by overriding wxTextCtrl and defining a
+handler for key events using EVT_KEY_DOWN. This would indeed prevent
+any key events from being sent to the native control - which might not be
+what is desired. In this case the event handler function has to call Skip()
+so as to indicate that the search for the event handler should continue.
+
+To summarize, instead of explicitly calling the base class version as you
+would have done with C++ virtual functions (i.e. @e wxTextCtrl::OnChar()),
+you should instead call wxEvent::Skip.
+
+In practice, this would look like this if the derived text control only
+accepts 'a' to 'z' and 'A' to 'Z':
+
+@code
+void MyTextCtrl::OnChar(wxKeyEvent& event)
+{
+ if ( isalpha( event.KeyCode() ) )
+ {
// key code is within legal range. we call event.Skip() so the
// event can be processed either in the base wxWidgets class
// or the native control.
event.Skip();
- }
- else
- {
+ }
+ else
+ {
// illegal key hit. we don't call event.Skip() so the
// event is not processed anywhere else.
wxBell();
- }
- }
- @endcode
-
- The normal order of event table searching by ProcessEvent is as follows:
-
- @li If the object is disabled (via a call to wxEvtHandler::SetEvtHandlerEnabled)
- the function skips to step (6).
- @li If the object is a wxWindow, @b ProcessEvent is recursively called on the window's
- #wxValidator. If this returns @true, the function exits.
- @li @b SearchEventTable is called for this event handler. If this fails, the base
- class table is tried, and so on until no more tables exist or an appropriate
- function was found, in which case the function exits.
- @li The search is applied down the entire chain of event handlers (usually the chain has
- a length of one). If this succeeds, the function exits.
- @li If the object is a wxWindow and the event is set to set to propagate (in the library only
- wxCommandEvent based events are set to propagate), @b ProcessEvent is recursively applied
- to the parent window's event handler. If this returns @true, the function exits.
- @li Finally, @b ProcessEvent is called on the wxApp object.
-
- <b>Pay close attention to Step 5</b>. People often overlook or get
- confused by this powerful feature of the wxWidgets event processing
- system. To put it a different way, events set to propagate
- (see wxEvent::ShouldPropagate)
- (most likely derived either directly or indirectly from wxCommandEvent)
- will travel up the containment hierarchy from child to parent until the
- maximal propagation level is reached or an event handler is found that
- doesn't call @c event.Skip().
-
- Finally, there is another additional complication (which, in fact, simplifies
- life of wxWidgets programmers significantly): when propagating the command
- events upwards to the parent window, the event propagation stops when it
- reaches the parent dialog, if any. This means that you don't risk to get
- unexpected events from the dialog controls (which might be left unprocessed by
- the dialog itself because it doesn't care about them) when a modal dialog is
- popped up. The events do propagate beyond the frames, however. The rationale
- for this choice is that there are only a few frames in a typical application
- and their parent-child relation are well understood by the programmer while it
- may be very difficult, if not impossible, to track down all the dialogs which
- may be popped up in a complex program (remember that some are created
- automatically by wxWidgets). If you need to specify a different behaviour for
- some reason, you can use #SetExtraStyle(wxWS_EX_BLOCK_EVENTS)
- explicitly to prevent the events from being propagated beyond the given window
- or unset this flag for the dialogs which have it on by default.
-
- Typically events that deal with a window as a window (size, motion,
- paint, mouse, keyboard, etc.) are sent only to the window. Events
- that have a higher level of meaning and/or are generated by the window
- itself, (button click, menu select, tree expand, etc.) are command
- events and are sent up to the parent to see if it is interested in the event.
-
- Note that your application may wish to override ProcessEvent to redirect processing of
- events. This is done in the document/view framework, for example, to allow event handlers
- to be defined in the document or view. To test for command events (which will probably
- be the only events you wish to redirect), you may use wxEvent::IsCommandEvent for efficiency,
- instead of using the slower run-time type system.
-
- As mentioned above, only command events are recursively applied to the parents event
- handler in the library itself. As this quite often causes confusion for users,
- here is a list of system events which will NOT get sent to the parent's event handler:
-
- @li #wxEvent: The event base class
- @li #wxActivateEvent: A window or application activation event
- @li #wxCloseEvent: A close window or end session event
- @li #wxEraseEvent: An erase background event
- @li #wxFocusEvent: A window focus event
- @li #wxKeyEvent: A keypress event
- @li #wxIdleEvent: An idle event
- @li #wxInitDialogEvent: A dialog initialisation event
- @li #wxJoystickEvent: A joystick event
- @li #wxMenuEvent: A menu event
- @li #wxMouseEvent: A mouse event
- @li #wxMoveEvent: A move event
- @li #wxPaintEvent: A paint event
- @li #wxQueryLayoutInfoEvent: Used to query layout information
- @li #wxSetCursorEvent: Used for special cursor processing based on current mouse position
- @li #wxSizeEvent: A size event
- @li #wxScrollWinEvent: A scroll event sent by a scrolled window (not a scroll bar)
- @li #wxSysColourChangedEvent: A system colour change event
-
- In some cases, it might be desired by the programmer to get a certain number
- of system events in a parent window, for example all key events sent to, but not
- used by, the native controls in a dialog. In this case, a special event handler
- will have to be written that will override ProcessEvent() in order to pass
- all events (or any selection of them) to the parent window.
-
-
- @section overview_eventhandling_prog Events generated by the user vs programmatically generated events
-
- While generically #wxEvents can be generated both by user
- actions (e.g. resize of a #wxWindow) and by calls to functions
- (e.g. wxWindow::SetSize), wxWidgets controls normally send #wxCommandEvent-derived
- events only for the user-generated events. The only @b exceptions to this rule are:
-
- @li wxNotebook::AddPage: No event-free alternatives
- @li wxNotebook::AdvanceSelection: No event-free alternatives
- @li wxNotebook::DeletePage: No event-free alternatives
- @li wxNotebook::SetSelection: Use wxNotebook::ChangeSelection instead, as
- wxNotebook::SetSelection is deprecated
- @li wxTreeCtrl::Delete: No event-free alternatives
- @li wxTreeCtrl::DeleteAllItems: No event-free alternatives
- @li wxTreeCtrl::EditLabel: No event-free alternatives
- @li All #wxTextCtrl methods
-
- wxTextCtrl::ChangeValue can be used instead of wxTextCtrl::SetValue but the other
- functions, such as #Replace or #WriteText don't have event-free equivalents.
-
-
-
- @section overview_eventhandling_pluggable Pluggable event handlers
-
- In fact, you don't have to derive a new class from a window class
- if you don't want to. You can derive a new class from wxEvtHandler instead,
- defining the appropriate event table, and then call wxWindow::SetEventHandler
- (or, preferably, wxWindow::PushEventHandler) to make this
- event handler the object that responds to events. This way, you can avoid
- a lot of class derivation, and use instances of the same event handler class (but different
- objects as the same event handler object shouldn't be used more than once) to
- handle events from instances of different widget classes.
-
- If you ever have to call a window's event handler
- manually, use the GetEventHandler function to retrieve the window's event handler and use that
- to call the member function. By default, GetEventHandler returns a pointer to the window itself
- unless an application has redirected event handling using SetEventHandler or PushEventHandler.
-
- One use of PushEventHandler is to temporarily or permanently change the
- behaviour of the GUI. For example, you might want to invoke a dialog editor
- in your application that changes aspects of dialog boxes. You can
- grab all the input for an existing dialog box, and edit it 'in situ',
- before restoring its behaviour to normal. So even if the application
- has derived new classes to customize behaviour, your utility can indulge
- in a spot of body-snatching. It could be a useful technique for on-line
- tutorials, too, where you take a user through a serious of steps and
- don't want them to diverge from the lesson. Here, you can examine the events
- coming from buttons and windows, and if acceptable, pass them through to
- the original event handler. Use PushEventHandler/PopEventHandler
- to form a chain of event handlers, where each handler processes a different
- range of events independently from the other handlers.
-
-
-
- @section overview_eventhandling_winid Window identifiers
-
- Window identifiers are integers, and are used to
- uniquely determine window identity in the event system (though you can use it
- for other purposes). In fact, identifiers do not need to be unique
- across your entire application just so long as they are unique within a
- particular context you're interested in, such as a frame and its children. You
- may use the @c wxID_OK identifier, for example, on any number of dialogs so
- long as you don't have several within the same dialog.
-
- If you pass @c wxID_ANY to a window constructor, an identifier will be
- generated for you automatically by wxWidgets. This is useful when you don't
- care about the exact identifier either because you're not going to process the
- events from the control being created at all or because you process the events
- from all controls in one place (in which case you should specify @c wxID_ANY
- in the event table or wxEvtHandler::Connect call
- as well. The automatically generated identifiers are always negative and so
- will never conflict with the user-specified identifiers which must be always
- positive.
-
- The following standard identifiers are supplied. You can use wxID_HIGHEST to
- determine the number above which it is safe to define your own identifiers. Or,
- you can use identifiers below wxID_LOWEST.
-
- @code
- #define wxID_ANY -1
-
- #define wxID_LOWEST 4999
-
- #define wxID_OPEN 5000
- #define wxID_CLOSE 5001
- #define wxID_NEW 5002
- #define wxID_SAVE 5003
- #define wxID_SAVEAS 5004
- #define wxID_REVERT 5005
- #define wxID_EXIT 5006
- #define wxID_UNDO 5007
- #define wxID_REDO 5008
- #define wxID_HELP 5009
- #define wxID_PRINT 5010
- #define wxID_PRINT_SETUP 5011
- #define wxID_PREVIEW 5012
- #define wxID_ABOUT 5013
- #define wxID_HELP_CONTENTS 5014
- #define wxID_HELP_COMMANDS 5015
- #define wxID_HELP_PROCEDURES 5016
- #define wxID_HELP_CONTEXT 5017
-
- #define wxID_CUT 5030
- #define wxID_COPY 5031
- #define wxID_PASTE 5032
- #define wxID_CLEAR 5033
- #define wxID_FIND 5034
- #define wxID_DUPLICATE 5035
- #define wxID_SELECTALL 5036
- #define wxID_DELETE 5037
- #define wxID_REPLACE 5038
- #define wxID_REPLACE_ALL 5039
- #define wxID_PROPERTIES 5040
-
- #define wxID_VIEW_DETAILS 5041
- #define wxID_VIEW_LARGEICONS 5042
- #define wxID_VIEW_SMALLICONS 5043
- #define wxID_VIEW_LIST 5044
- #define wxID_VIEW_SORTDATE 5045
- #define wxID_VIEW_SORTNAME 5046
- #define wxID_VIEW_SORTSIZE 5047
- #define wxID_VIEW_SORTTYPE 5048
-
- #define wxID_FILE1 5050
- #define wxID_FILE2 5051
- #define wxID_FILE3 5052
- #define wxID_FILE4 5053
- #define wxID_FILE5 5054
- #define wxID_FILE6 5055
- #define wxID_FILE7 5056
- #define wxID_FILE8 5057
- #define wxID_FILE9 5058
-
- #define wxID_OK 5100
- #define wxID_CANCEL 5101
- #define wxID_APPLY 5102
- #define wxID_YES 5103
- #define wxID_NO 5104
- #define wxID_STATIC 5105
-
- #define wxID_HIGHEST 5999
- @endcode
-
-
-
- <!--
-
- NOTE: this list is incomplete and it's a trouble to maintain it!
- we must find an automatic way to generate it
-
-
- @section overview_eventhandling_macros Event macros summary
-
- @b Macros listed by event class
- The documentation for specific event macros is organised by event class. Please refer
- to these sections for details.
-
-
-
-
-
-
- #wxActivateEvent
-
-
-
-
- The EVT_ACTIVATE and EVT_ACTIVATE_APP macros intercept
- activation and deactivation events.
-
-
-
-
-
- #wxCommandEvent
-
-
-
-
- A range of commonly-used control events.
-
-
-
-
-
- #wxCloseEvent
-
-
-
-
- The EVT_CLOSE macro handles window closure
- called via wxWindow::Close.
-
-
-
-
-
- #wxDropFilesEvent
-
-
-
-
- The EVT_DROP_FILES macros handles
- file drop events.
-
-
-
-
-
- #wxEraseEvent
-
-
-
-
- The EVT_ERASE_BACKGROUND macro is used to handle window erase requests.
-
-
-
-
-
- #wxFocusEvent
-
-
-
-
- The EVT_SET_FOCUS and EVT_KILL_FOCUS macros are used to handle keyboard focus events.
-
-
-
-
-
- #wxKeyEvent
-
-
-
-
- EVT_CHAR, EVT_KEY_DOWN and
- EVT_KEY_UP macros handle keyboard input for any window.
-
-
-
-
-
- #wxIdleEvent
-
-
-
-
- The EVT_IDLE macro handle application idle events
- (to process background tasks, for example).
-
-
-
-
-
- #wxInitDialogEvent
-
-
-
-
- The EVT_INIT_DIALOG macro is used
- to handle dialog initialisation.
-
-
-
-
-
- #wxListEvent
-
-
-
-
- These macros handle #wxListCtrl events.
-
-
-
-
-
- #wxMenuEvent
-
-
-
-
- These macros handle special menu events (not menu commands).
-
-
-
-
-
- #wxMouseEvent
-
-
-
-
- Mouse event macros can handle either individual
- mouse events or all mouse events.
-
-
-
-
-
- #wxMoveEvent
-
-
-
-
- The EVT_MOVE macro is used to handle a window move.
-
-
-
-
-
- #wxPaintEvent
-
-
-
-
- The EVT_PAINT macro is used to handle window paint requests.
-
-
-
-
-
- #wxScrollEvent
-
-
-
-
- These macros are used to handle scroll events from
- #wxScrollBar, #wxSlider,and #wxSpinButton.
-
-
-
-
-
- #wxSetCursorEvent
-
-
-
-
- The EVT_SET_CURSOR macro is used for special cursor processing.
-
-
-
-
-
- #wxSizeEvent
-
-
-
-
- The EVT_SIZE macro is used to handle a window resize.
-
-
-
-
-
- #wxSplitterEvent
-
-
-
-
- The EVT_SPLITTER_SASH_POS_CHANGED, EVT_SPLITTER_UNSPLIT
- and EVT_SPLITTER_DCLICK macros are used to handle the various splitter window events.
-
-
-
-
-
- #wxSysColourChangedEvent
-
-
-
-
- The EVT_SYS_COLOUR_CHANGED macro is used to handle
- events informing the application that the user has changed the system colours (Windows only).
-
-
-
-
-
- #wxTreeEvent
-
-
-
-
- These macros handle #wxTreeCtrl events.
-
-
-
-
-
- #wxUpdateUIEvent
-
-
-
-
- The EVT_UPDATE_UI macro is used to handle user interface
- update pseudo-events, which are generated to give the application the chance to update the visual state of menus,
- toolbars and controls.
-
-
- -->
-
-
-
- @section overview_eventhandling_custom Custom event summary
-
- @subsection overview_eventhandling_custom_general General approach
-
- Since version 2.2.x of wxWidgets, each event type is identified by ID which
- is given to the event type @e at runtime which makes it possible to add
- new event types to the library or application without risking ID clashes
- (two different event types mistakingly getting the same event ID). This
- event type ID is stored in a struct of type @b const wxEventType.
-
- In order to define a new event type, there are principally two choices.
- One is to define a entirely new event class (typically deriving from
- #wxEvent or #wxCommandEvent.
-
- The other is to use the existing event classes and give them an new event
- type. You'll have to define and declare a new event type using either way,
- and this is done using the following macros:
-
- @code
- // in the header of the source file
- BEGIN_DECLARE_EVENT_TYPES()
- DECLARE_EVENT_TYPE(name, value)
- END_DECLARE_EVENT_TYPES()
-
- // in the implementation
- DEFINE_EVENT_TYPE(name)
- @endcode
-
- You can ignore the @e value parameter of the DECLARE_EVENT_TYPE macro
- since it is used only for backwards compatibility with wxWidgets 2.0.x based
- applications where you have to give the event type ID an explicit value.
- See also the @ref sampleevent_overview for an example of code
- defining and working with the custom event types.
-
-
- @subsection overview_eventhandling_custom_existing Using existing event classes
+ }
+}
+@endcode
+
+The normal order of event table searching by ProcessEvent is as follows:
+
+@li If the object is disabled (via a call to wxEvtHandler::SetEvtHandlerEnabled)
+ the function skips to step (6).
+@li If the object is a wxWindow, @b ProcessEvent is recursively called on the window's
+ wxValidator. If this returns @true, the function exits.
+@li @b SearchEventTable is called for this event handler. If this fails, the base
+ class table is tried, and so on until no more tables exist or an appropriate
+ function was found, in which case the function exits.
+@li The search is applied down the entire chain of event handlers (usually the chain has
+ a length of one). If this succeeds, the function exits.
+@li If the object is a wxWindow and the event is set to set to propagate (in the library only
+ wxCommandEvent based events are set to propagate), @b ProcessEvent is recursively applied
+ to the parent window's event handler. If this returns @true, the function exits.
+@li Finally, @b ProcessEvent is called on the wxApp object.
+
+<b>Pay close attention to Step 5</b>. People often overlook or get
+confused by this powerful feature of the wxWidgets event processing
+system. To put it a different way, events set to propagate
+(see wxEvent::ShouldPropagate)
+(most likely derived either directly or indirectly from wxCommandEvent)
+will travel up the containment hierarchy from child to parent until the
+maximal propagation level is reached or an event handler is found that
+doesn't call @c event.Skip().
+
+Finally, there is another additional complication (which, in fact, simplifies
+life of wxWidgets programmers significantly): when propagating the command
+events upwards to the parent window, the event propagation stops when it
+reaches the parent dialog, if any. This means that you don't risk to get
+unexpected events from the dialog controls (which might be left unprocessed by
+the dialog itself because it doesn't care about them) when a modal dialog is
+popped up. The events do propagate beyond the frames, however. The rationale
+for this choice is that there are only a few frames in a typical application
+and their parent-child relation are well understood by the programmer while it
+may be very difficult, if not impossible, to track down all the dialogs which
+may be popped up in a complex program (remember that some are created
+automatically by wxWidgets). If you need to specify a different behaviour for
+some reason, you can use wxWindow::SetExtraStyle(wxWS_EX_BLOCK_EVENTS)
+explicitly to prevent the events from being propagated beyond the given window
+or unset this flag for the dialogs which have it on by default.
+
+Typically events that deal with a window as a window (size, motion,
+paint, mouse, keyboard, etc.) are sent only to the window. Events
+that have a higher level of meaning and/or are generated by the window
+itself, (button click, menu select, tree expand, etc.) are command
+events and are sent up to the parent to see if it is interested in the event.
+
+Note that your application may wish to override ProcessEvent to redirect processing of
+events. This is done in the document/view framework, for example, to allow event handlers
+to be defined in the document or view. To test for command events (which will probably
+be the only events you wish to redirect), you may use wxEvent::IsCommandEvent for efficiency,
+instead of using the slower run-time type system.
+
+As mentioned above, only command events are recursively applied to the parents event
+handler in the library itself. As this quite often causes confusion for users,
+here is a list of system events which will NOT get sent to the parent's event handler:
+
+@li wxEvent: The event base class
+@li wxActivateEvent: A window or application activation event
+@li wxCloseEvent: A close window or end session event
+@li wxEraseEvent: An erase background event
+@li wxFocusEvent: A window focus event
+@li wxKeyEvent: A keypress event
+@li wxIdleEvent: An idle event
+@li wxInitDialogEvent: A dialog initialisation event
+@li wxJoystickEvent: A joystick event
+@li wxMenuEvent: A menu event
+@li wxMouseEvent: A mouse event
+@li wxMoveEvent: A move event
+@li wxPaintEvent: A paint event
+@li wxQueryLayoutInfoEvent: Used to query layout information
+@li wxSetCursorEvent: Used for special cursor processing based on current mouse position
+@li wxSizeEvent: A size event
+@li wxScrollWinEvent: A scroll event sent by a scrolled window (not a scroll bar)
+@li wxSysColourChangedEvent: A system colour change event
+
+In some cases, it might be desired by the programmer to get a certain number
+of system events in a parent window, for example all key events sent to, but not
+used by, the native controls in a dialog. In this case, a special event handler
+will have to be written that will override ProcessEvent() in order to pass
+all events (or any selection of them) to the parent window.
+
+
+@section overview_eventhandling_prog User Generated Events vs Programmatically Generated Events
+
+While generically wxEvents can be generated both by user
+actions (e.g. resize of a wxWindow) and by calls to functions
+(e.g. wxWindow::SetSize), wxWidgets controls normally send wxCommandEvent-derived
+events only for the user-generated events. The only @b exceptions to this rule are:
+
+@li wxNotebook::AddPage: No event-free alternatives
+@li wxNotebook::AdvanceSelection: No event-free alternatives
+@li wxNotebook::DeletePage: No event-free alternatives
+@li wxNotebook::SetSelection: Use wxNotebook::ChangeSelection instead, as
+ wxNotebook::SetSelection is deprecated
+@li wxTreeCtrl::Delete: No event-free alternatives
+@li wxTreeCtrl::DeleteAllItems: No event-free alternatives
+@li wxTreeCtrl::EditLabel: No event-free alternatives
+@li All wxTextCtrl methods
+
+wxTextCtrl::ChangeValue can be used instead of wxTextCtrl::SetValue but the other
+functions, such as wxTextCtrl::Replace or wxTextCtrl::WriteText don't have event-free
+equivalents.
+
+
+
+@section overview_eventhandling_pluggable Pluggable Event Handlers
+
+In fact, you don't have to derive a new class from a window class
+if you don't want to. You can derive a new class from wxEvtHandler instead,
+defining the appropriate event table, and then call wxWindow::SetEventHandler
+(or, preferably, wxWindow::PushEventHandler) to make this
+event handler the object that responds to events. This way, you can avoid
+a lot of class derivation, and use instances of the same event handler class (but different
+objects as the same event handler object shouldn't be used more than once) to
+handle events from instances of different widget classes.
+
+If you ever have to call a window's event handler
+manually, use the GetEventHandler function to retrieve the window's event handler and use that
+to call the member function. By default, GetEventHandler returns a pointer to the window itself
+unless an application has redirected event handling using SetEventHandler or PushEventHandler.
+
+One use of PushEventHandler is to temporarily or permanently change the
+behaviour of the GUI. For example, you might want to invoke a dialog editor
+in your application that changes aspects of dialog boxes. You can
+grab all the input for an existing dialog box, and edit it 'in situ',
+before restoring its behaviour to normal. So even if the application
+has derived new classes to customize behaviour, your utility can indulge
+in a spot of body-snatching. It could be a useful technique for on-line
+tutorials, too, where you take a user through a serious of steps and
+don't want them to diverge from the lesson. Here, you can examine the events
+coming from buttons and windows, and if acceptable, pass them through to
+the original event handler. Use PushEventHandler/PopEventHandler
+to form a chain of event handlers, where each handler processes a different
+range of events independently from the other handlers.
+
+
+
+@section overview_eventhandling_winid Window Identifiers
+
+Window identifiers are integers, and are used to
+uniquely determine window identity in the event system (though you can use it
+for other purposes). In fact, identifiers do not need to be unique
+across your entire application just so long as they are unique within a
+particular context you're interested in, such as a frame and its children. You
+may use the @c wxID_OK identifier, for example, on any number of dialogs so
+long as you don't have several within the same dialog.
+
+If you pass @c wxID_ANY to a window constructor, an identifier will be
+generated for you automatically by wxWidgets. This is useful when you don't
+care about the exact identifier either because you're not going to process the
+events from the control being created at all or because you process the events
+from all controls in one place (in which case you should specify @c wxID_ANY
+in the event table or wxEvtHandler::Connect call
+as well. The automatically generated identifiers are always negative and so
+will never conflict with the user-specified identifiers which must be always
+positive.
+
+See @ref page_stdevtid for the list of standard identifiers availabel.
+You can use wxID_HIGHEST to determine the number above which it is safe to
+define your own identifiers. Or, you can use identifiers below wxID_LOWEST.
+Finally, you can allocate identifiers dynamically using wxNewId() function to.
+If you use wxNewId() consistently in your application, you can be sure that
+the your identifiers don't conflict accidentally.
+
+
+@section overview_eventhandling_custom Custom Event Summary
+
+@subsection overview_eventhandling_custom_general General approach
+
+Since version 2.2.x of wxWidgets, each event type is identified by ID which
+is given to the event type @e at runtime which makes it possible to add
+new event types to the library or application without risking ID clashes
+(two different event types mistakingly getting the same event ID). This
+event type ID is stored in a struct of type @b const wxEventType.
+
+In order to define a new event type, there are principally two choices.
+One is to define a entirely new event class (typically deriving from
+wxEvent or wxCommandEvent.
+
+The other is to use the existing event classes and give them an new event
+type. You'll have to define and declare a new event type using either way,
+and this is done using the following macros:
+
+@code
+// in the header of the source file
+BEGIN_DECLARE_EVENT_TYPES()
+DECLARE_EVENT_TYPE(name, value)
+END_DECLARE_EVENT_TYPES()
+
+// in the implementation
+DEFINE_EVENT_TYPE(name)
+@endcode
+
+You can ignore the @e value parameter of the DECLARE_EVENT_TYPE macro
+since it is used only for backwards compatibility with wxWidgets 2.0.x based
+applications where you have to give the event type ID an explicit value.
+See also the @ref page_samples_event for an example of code
+defining and working with the custom event types.
+
+
+@subsection overview_eventhandling_custom_existing Using Existing Event Classes
+
+If you just want to use a wxCommandEvent with
+a new event type, you can then use one of the generic event table macros
+listed below, without having to define a new macro yourself. This also
+has the advantage that you won't have to define a new wxEvent::Clone()
+method for posting events between threads etc. This could look like this
+in your code:
+
+@code
+DECLARE_EVENT_TYPE(wxEVT_MY_EVENT, -1)
+DEFINE_EVENT_TYPE(wxEVT_MY_EVENT)
+
+// user code intercepting the event
+
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+EVT_MENU (wxID_EXIT, MyFrame::OnExit)
+// ....
+EVT_COMMAND (ID_MY_WINDOW, wxEVT_MY_EVENT, MyFrame::OnMyEvent)
+END_EVENT_TABLE()
+
+void MyFrame::OnMyEvent( wxCommandEvent )
+{
+ // do something
+ wxString text = event.GetText();
+}
- If you just want to use a #wxCommandEvent with
- a new event type, you can then use one of the generic event table macros
- listed below, without having to define a new macro yourself. This also
- has the advantage that you won't have to define a new wxEvent::Clone()
- method for posting events between threads etc. This could look like this
- in your code:
- @code
- DECLARE_EVENT_TYPE(wxEVT_MY_EVENT, -1)
- DEFINE_EVENT_TYPE(wxEVT_MY_EVENT)
+// user code sending the event
- // user code intercepting the event
+void MyWindow::SendEvent()
+{
+ wxCommandEvent event( wxEVT_MY_EVENT, GetId() );
+ event.SetEventObject( this );
+ // Give it some contents
+ event.SetText( wxT("Hallo") );
+ // Send it
+ GetEventHandler()->ProcessEvent( event );
+}
+@endcode
- BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU (wxID_EXIT, MyFrame::OnExit)
- // ....
- EVT_COMMAND (ID_MY_WINDOW, wxEVT_MY_EVENT, MyFrame::OnMyEvent)
- END_EVENT_TABLE()
- void MyFrame::OnMyEvent( wxCommandEvent )
- {
- // do something
- wxString text = event.GetText();
- }
+@subsection overview_eventhandling_custom_generic Generic Event Table Macros
+@beginTable
+@row2col{EVT_CUSTOM(event\, id\, func),
+ Allows you to add a custom event table
+ entry by specifying the event identifier (such as wxEVT_SIZE),
+ the window identifier, and a member function to call.}
+@row2col{EVT_CUSTOM_RANGE(event\, id1\, id2\, func),
+ The same as EVT_CUSTOM, but responds to a range of window identifiers.}
+@row2col{EVT_COMMAND(id\, event\, func),
+ The same as EVT_CUSTOM, but expects a member function with a
+ wxCommandEvent argument.}
+@row2col{EVT_COMMAND_RANGE(id1\, id2\, event\, func),
+ The same as EVT_CUSTOM_RANGE, but
+ expects a member function with a wxCommandEvent argument.}
+@row2col{EVT_NOTIFY(event\, id\, func),
+ The same as EVT_CUSTOM, but
+ expects a member function with a wxNotifyEvent argument.}
+@row2col{EVT_NOTIFY_RANGE(event\, id1\, id2\, func),
+ The same as EVT_CUSTOM_RANGE, but
+ expects a member function with a wxNotifyEvent argument.}
+@endTable
- // user code sending the event
- void MyWindow::SendEvent()
- {
- wxCommandEvent event( wxEVT_MY_EVENT, GetId() );
- event.SetEventObject( this );
- // Give it some contents
- event.SetText( wxT("Hallo") );
- // Send it
- GetEventHandler()-ProcessEvent( event );
- }
- @endcode
+@subsection overview_eventhandling_custom_ownclass Defining Your Own Event Class
+Under certain circumstances, it will be required to define your own event
+class e.g. for sending more complex data from one place to another. Apart
+from defining your event class, you will also need to define your own
+event table macro (which is quite long). Watch out to put in enough
+casts to the inherited event function. Here is an example:
- @subsection overview_eventhandling_custom_generic Generic event table macros
+@code
+// code defining event
- @beginTable
- @row2col{EVT_CUSTOM(event\, id\, func),
- Allows you to add a custom event table
- entry by specifying the event identifier (such as wxEVT_SIZE),
- the window identifier, and a member function to call.}
- @row2col{EVT_CUSTOM_RANGE(event\, id1\, id2\, func),
- The same as EVT_CUSTOM, but responds to a range of window identifiers.}
- @row2col{EVT_COMMAND(id\, event\, func),
- The same as EVT_CUSTOM, but expects a member function with a
- wxCommandEvent argument.}
- @row2col{EVT_COMMAND_RANGE(id1\, id2\, event\, func),
- The same as EVT_CUSTOM_RANGE, but
- expects a member function with a wxCommandEvent argument.}
- @row2col{EVT_NOTIFY(event\, id\, func),
- The same as EVT_CUSTOM, but
- expects a member function with a wxNotifyEvent argument.}
- @row2col{EVT_NOTIFY_RANGE(event\, id1\, id2\, func),
- The same as EVT_CUSTOM_RANGE, but
- expects a member function with a wxNotifyEvent argument.}
- @endTable
+class wxPlotEvent: public wxNotifyEvent
+{
+public:
+ wxPlotEvent( wxEventType commandType = wxEVT_NULL, int id = 0 );
+ // accessors
+ wxPlotCurve *GetCurve()
+ { return m_curve; }
- @subsection overview_eventhandling_custom_ownclass Defining your own event class
+ // required for sending with wxPostEvent()
+ virtual wxEvent *Clone() const;
- Under certain circumstances, it will be required to define your own event
- class e.g. for sending more complex data from one place to another. Apart
- from defining your event class, you will also need to define your own
- event table macro (which is quite long). Watch out to put in enough
- casts to the inherited event function. Here is an example:
+private:
+ wxPlotCurve *m_curve;
+};
- @code
- // code defining event
+DECLARE_EVENT_TYPE( wxEVT_PLOT_ACTION, -1 )
- class wxPlotEvent: public wxNotifyEvent
- {
- public:
- wxPlotEvent( wxEventType commandType = wxEVT_@NULL, int id = 0 );
+typedef void (wxEvtHandler::*wxPlotEventFunction)(wxPlotEvent&);
- // accessors
- wxPlotCurve *GetCurve()
- { return m_curve; }
+#define EVT_PLOT(id, fn) \
+ DECLARE_EVENT_TABLE_ENTRY( wxEVT_PLOT_ACTION, id, -1, \
+ (wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction) (wxNotifyEventFunction) \
+ wxStaticCastEvent( wxPlotEventFunction, &fn ), (wxObject *) NULL ),
- // required for sending with wxPostEvent()
- virtual wxEvent *Clone() const;
- private:
- wxPlotCurve *m_curve;
- };
+// code implementing the event type and the event class
- DECLARE_EVENT_TYPE( wxEVT_PLOT_ACTION, -1 )
+DEFINE_EVENT_TYPE( wxEVT_PLOT_ACTION )
- typedef void (wxEvtHandler::*wxPlotEventFunction)(wxPlotEvent&);
+wxPlotEvent::wxPlotEvent( ...
- #define EVT_PLOT(id, fn) \
- DECLARE_EVENT_TABLE_ENTRY( wxEVT_PLOT_ACTION, id, -1, \
- (wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction) (wxNotifyEventFunction) \
- wxStaticCastEvent( wxPlotEventFunction, & fn ), (wxObject *) @NULL ),
+// user code intercepting the event
- // code implementing the event type and the event class
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+EVT_PLOT (ID_MY_WINDOW, MyFrame::OnPlot)
+END_EVENT_TABLE()
- DEFINE_EVENT_TYPE( wxEVT_PLOT_ACTION )
+void MyFrame::OnPlot( wxPlotEvent &event )
+{
+ wxPlotCurve *curve = event.GetCurve();
+}
- wxPlotEvent::wxPlotEvent( ...
+// user code sending the event
- // user code intercepting the event
+void MyWindow::SendEvent()
+{
+ wxPlotEvent event( wxEVT_PLOT_ACTION, GetId() );
+ event.SetEventObject( this );
+ event.SetCurve( m_curve );
+ GetEventHandler()->ProcessEvent( event );
+}
+@endcode
- BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_PLOT (ID_MY_WINDOW, MyFrame::OnPlot)
- END_EVENT_TABLE()
- void MyFrame::OnPlot( wxPlotEvent )
- {
- wxPlotCurve *curve = event.GetCurve();
- }
+@section overview_eventhandling_macros Event Handling Summary
+For the full list of event classes, please see the
+@ref group_class_events "event classes group page".
- // user code sending the event
- void MyWindow::SendEvent()
- {
- wxPlotEvent event( wxEVT_PLOT_ACTION, GetId() );
- event.SetEventObject( this );
- event.SetCurve( m_curve );
- GetEventHandler()-ProcessEvent( event );
- }
- @endcode
+@todo for all controls state clearly when calling a member function results in an
+ event being generated and when it doesn't (possibly updating also the
+ 'Events generated by the user vs programmatically generated events' paragraph
+ of the 'Event handling overview' with the list of the functions which break
+ that rule).
*/