wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase);
};
-#if defined(__UNIX__) && !defined(__CYGWIN__)
+#if defined(__UNIX__) && !defined(__WXMSW__)
#include "wx/unix/app.h"
#else
// this has to be a class and not a typedef as we forward declare it
// ------------------------------------------------------------------------
// Get display mode that is used use. This is only used in framebuffer
- // wxWin ports (such as wxMGL or wxDFB).
+ // wxWin ports such as wxDFB.
virtual wxVideoMode GetDisplayMode() const;
// Set display mode to use. This is only used in framebuffer wxWin
- // ports (such as wxMGL or wxDFB). This method should be called from
+ // ports such as wxDFB. This method should be called from
// wxApp::OnInitGui
virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
// now include the declaration of the real class
// ----------------------------------------------------------------------------
-#if defined(__WXPALMOS__)
- #include "wx/palmos/app.h"
-#elif defined(__WXMSW__)
+#if defined(__WXMSW__)
#include "wx/msw/app.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/app.h"
-#elif defined(__WXMGL__)
- #include "wx/mgl/app.h"
#elif defined(__WXDFB__)
#include "wx/dfb/app.h"
#elif defined(__WXGTK20__)
// Use this macro if you want to define your own main() or WinMain() function
// and call wxEntry() from there.
#define wxIMPLEMENT_APP_NO_MAIN(appname) \
+ appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); } \
wxAppConsole *wxCreateApp() \
{ \
wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
return new appname; \
} \
wxAppInitializer \
- wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
- appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); } \
- wxDECLARE_APP(appname)
+ wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp)
// Same as wxIMPLEMENT_APP() normally but doesn't include themes support in
// wxUniversal builds