wxEVT_LEFT_DCLICK
wxEVT_MIDDLE_DCLICK
wxEVT_RIGHT_DCLICK
- wxEVT_NC_LEFT_DOWN
- wxEVT_NC_LEFT_UP,
- wxEVT_NC_MIDDLE_DOWN,
- wxEVT_NC_MIDDLE_UP,
- wxEVT_NC_RIGHT_DOWN,
- wxEVT_NC_RIGHT_UP,
- wxEVT_NC_MOTION,
- wxEVT_NC_ENTER_WINDOW,
- wxEVT_NC_LEAVE_WINDOW,
- wxEVT_NC_LEFT_DCLICK,
- wxEVT_NC_MIDDLE_DCLICK,
- wxEVT_NC_RIGHT_DCLICK,
*/
class WXDLLIMPEXP_CORE wxMouseEvent : public wxEvent,
{
public:
wxKeyEvent(wxEventType keyType = wxEVT_NULL);
+
+ // Normal copy ctor and a ctor creating a new event for the same key as the
+ // given one but a different event type (this is used in implementation
+ // code only, do not use outside of the library).
wxKeyEvent(const wxKeyEvent& evt);
+ wxKeyEvent(wxEventType eventType, const wxKeyEvent& evt);
// get the key code: an ASCII7 char or an element of wxKeyCode enum
int GetKeyCode() const { return (int)m_keyCode; }
// Get Y position
wxCoord GetY() const { return m_y; }
+ // Can be called from wxEVT_CHAR_HOOK handler to allow generation of normal
+ // key events even though the event had been handled (by default they would
+ // not be generated in this case).
+ void DoAllowNextEvent() { m_allowNext = true; }
+
+ // Return the value of the "allow next" flag, for internal use only.
+ bool IsNextEventAllowed() const { return m_allowNext; }
+
+
virtual wxEvent *Clone() const { return new wxKeyEvent(*this); }
virtual wxEventCategory GetEventCategory() const { return wxEVT_CATEGORY_USER_INPUT; }
// implicitly defined operator=() so need to do it this way:
*static_cast<wxKeyboardState *>(this) = evt;
- m_x = evt.m_x;
- m_y = evt.m_y;
-
- m_keyCode = evt.m_keyCode;
-
- m_rawCode = evt.m_rawCode;
- m_rawFlags = evt.m_rawFlags;
-#if wxUSE_UNICODE
- m_uniChar = evt.m_uniChar;
-#endif
+ DoAssignMembers(evt);
}
return *this;
}
wxUint32 m_rawFlags;
private:
+ // Set the event to propagate if necessary, i.e. if it's of wxEVT_CHAR_HOOK
+ // type. This is used by all ctors.
+ void InitPropagation()
+ {
+ if ( m_eventType == wxEVT_CHAR_HOOK )
+ m_propagationLevel = wxEVENT_PROPAGATE_MAX;
+
+ m_allowNext = false;
+ }
+
+ // Copy only the event data present in this class, this is used by
+ // AssignKeyData() and copy ctor.
+ void DoAssignMembers(const wxKeyEvent& evt)
+ {
+ m_x = evt.m_x;
+ m_y = evt.m_y;
+
+ m_keyCode = evt.m_keyCode;
+
+ m_rawCode = evt.m_rawCode;
+ m_rawFlags = evt.m_rawFlags;
+#if wxUSE_UNICODE
+ m_uniChar = evt.m_uniChar;
+#endif
+ }
+
+ // If this flag is true, the normal key events should still be generated
+ // even if wxEVT_CHAR_HOOK had been handled. By default it is false as
+ // handling wxEVT_CHAR_HOOK suppresses all the subsequent events.
+ bool m_allowNext;
+
DECLARE_DYNAMIC_CLASS(wxKeyEvent)
};
/*
wxEVT_PAINT
wxEVT_NC_PAINT
- wxEVT_PAINT_ICON
*/
#if wxDEBUG_LEVEL && (defined(__WXMSW__) || defined(__WXPM__))
// base class implementation passes the event to wxTheApp
virtual bool TryAfter(wxEvent& event);
-#ifdef WXWIN_COMPATIBILITY_2_8
+#if WXWIN_COMPATIBILITY_2_8
// deprecated method: override TryBefore() instead of this one
wxDEPRECATED_BUT_USED_INTERNALLY_INLINE(
virtual bool TryValidator(wxEvent& WXUNUSED(event)), return false; )